Elite Mod COH - Download and Changelog
![avatar of Tommy](/uploads/avatar/20.png?updated=1371338359)
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![avatar of NoLuckyStrike](/uploads/avatar/372.jpg?updated=1371338399)
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it´s a sga file: WW2Data_KeyDefaults.sga
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
Posts: 508 | Subs: 1
is there anyway to change the hotkeys in this mod? cause my old gridkey i think by inverse isnt working anymore...
it´s a sga file: WW2Data_KeyDefaults.sga
Imma take a guess here: Maybe add le sga file to le elite mod folder and it will maybe le work?
![avatar of Kolaris](/uploads/avatar/34.jpg?updated=1371338361)
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![avatar of FritzX](/uploads/avatar/6348.jpg?updated=1384789772)
Posts: 68
Permanently Bannededit: nevermind, its working, i got the path wrong
![avatar of scarenow](/uploads/avatar/5984.jpg?updated=1371338458)
Posts: 79
You can get it to work, you just need to tell the EliteMod.module to load it. Your RelicCOH.module should have an entry somewhere near the top pointing at WW2Data_KeyDefaults.sga.What Kolaris said or in simpler words:
1) Copy EliteMod and GridKeys mods files as usual
2) Open file EliteMod.module with notepad (file is located in CoH main folder).
3) Replace this entry:
With that entry:
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
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![avatar of Tommy](/uploads/avatar/20.png?updated=1371338359)
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http://www.coh2.org/news/13436/elite-mod-tfn-tournament-livecast
![avatar of Purlictor](/uploads/avatar/156.jpg?updated=1417033390)
Posts: 393
I'll check to see if I still have the replay.
![avatar of Tommy](/uploads/avatar/20.png?updated=1371338359)
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![avatar of Fanatic](/images/avatars/stug-3e.png?updated=1396165057)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
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![avatar of Purlictor](/uploads/avatar/156.jpg?updated=1417033390)
Posts: 393
ftfl makes Sniper miss each other?
I think it has to do with the received accuracy modifier for ftfl. In this case there was no def doc.
It was a wehr sniper shooting at the US sniper btw, no smoke/ftfl/IA, only zeal.
edit:
My sniper is in green cover, his is in no cover with no units nearby him.
Here's a screenshot from after, showing the sniper didn't move.
replay file:
http://www.coh2.org/file/3635/csmiss.rec
Also, can we please remove bodies revealing snipers? I thought they (supposedly) removed it in 2.602 but I could be mistaken.
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
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![:huh: :huh:](/images/Smileys/huh.gif)
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
Posts: 1355
Any chance of adding the old stripes back for veterancy? Rather then those ugly dots?![]()
+100
One of the dummest things Relic ever did! This freaking dots...
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
Posts: 508 | Subs: 1
TOMMYYYYYY!!!!!!!!!!!!!!!!!!
FUFUFUFUFUFUFU! G43 vs Sniper type has accuracy modifier 0.5x instead of moving accuracy multiplier.
Edit: US sniper aswell.
Dayum better start checking all the changes. I don't have much time though this week.
![avatar of Tommy](/uploads/avatar/20.png?updated=1371338359)
Posts: 742 | Subs: 2
![avatar of Tommy](/uploads/avatar/20.png?updated=1371338359)
Posts: 742 | Subs: 2
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
Posts: 508 | Subs: 1
Hmm, thought I'd changed it. I'll release a fix later today.
Just copy (=> replace) the rgd from old Coh version into elite mod version to prevent further fuck up.
![:p :p](/images/Smileys/tongue.gif)
![avatar of Tommy](/uploads/avatar/20.png?updated=1371338359)
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![:P :P](/images/Smileys/tongue.gif)
![avatar of Kolaris](/uploads/avatar/34.jpg?updated=1371338361)
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