Elite Mod COH - Download and Changelog

Posts: 742 | Subs: 2

Posts: 123
it´s a sga file: WW2Data_KeyDefaults.sga

Posts: 508 | Subs: 1
is there anyway to change the hotkeys in this mod? cause my old gridkey i think by inverse isnt working anymore...
it´s a sga file: WW2Data_KeyDefaults.sga
Imma take a guess here: Maybe add le sga file to le elite mod folder and it will maybe le work?

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Posts: 68
Permanently Bannededit: nevermind, its working, i got the path wrong

Posts: 79
You can get it to work, you just need to tell the EliteMod.module to load it. Your RelicCOH.module should have an entry somewhere near the top pointing at WW2Data_KeyDefaults.sga.What Kolaris said or in simpler words:
1) Copy EliteMod and GridKeys mods files as usual
2) Open file EliteMod.module with notepad (file is located in CoH main folder).
3) Replace this entry:
With that entry:

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Posts: 742 | Subs: 2
http://www.coh2.org/news/13436/elite-mod-tfn-tournament-livecast

Posts: 393
I'll check to see if I still have the replay.

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Posts: 480 | Subs: 1

Posts: 393
ftfl makes Sniper miss each other?
I think it has to do with the received accuracy modifier for ftfl. In this case there was no def doc.
It was a wehr sniper shooting at the US sniper btw, no smoke/ftfl/IA, only zeal.
edit:
My sniper is in green cover, his is in no cover with no units nearby him.
Here's a screenshot from after, showing the sniper didn't move.
replay file:
http://www.coh2.org/file/3635/csmiss.rec
Also, can we please remove bodies revealing snipers? I thought they (supposedly) removed it in 2.602 but I could be mistaken.

Posts: 508 | Subs: 1


Posts: 1355
Any chance of adding the old stripes back for veterancy? Rather then those ugly dots?![]()
+100
One of the dummest things Relic ever did! This freaking dots...

Posts: 508 | Subs: 1
TOMMYYYYYY!!!!!!!!!!!!!!!!!!
FUFUFUFUFUFUFU! G43 vs Sniper type has accuracy modifier 0.5x instead of moving accuracy multiplier.
Edit: US sniper aswell.
Dayum better start checking all the changes. I don't have much time though this week.

Posts: 742 | Subs: 2

Posts: 742 | Subs: 2

Posts: 508 | Subs: 1
Hmm, thought I'd changed it. I'll release a fix later today.
Just copy (=> replace) the rgd from old Coh version into elite mod version to prevent further fuck up.


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Posts: 308 | Subs: 1
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