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Elite Mod COH - Download and Changelog

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24 Jan 2014, 16:55 PM
#541
24 Jan 2014, 18:21 PM
#542
avatar of NoLuckyStrike

Posts: 123

is there anyway to change the hotkeys in this mod? cause my old gridkey i think by inverse isnt working anymore...

it´s a sga file: WW2Data_KeyDefaults.sga
24 Jan 2014, 21:50 PM
#543
avatar of 12ocky

Posts: 508 | Subs: 1

is there anyway to change the hotkeys in this mod? cause my old gridkey i think by inverse isnt working anymore...

it´s a sga file: WW2Data_KeyDefaults.sga


Imma take a guess here: Maybe add le sga file to le elite mod folder and it will maybe le work?
24 Jan 2014, 23:13 PM
#544
avatar of Kolaris

Posts: 308 | Subs: 1

You can get it to work, you just need to tell the EliteMod.module to load it. Your RelicCOH.module should have an entry somewhere near the top pointing at WW2Data_KeyDefaults.sga.
25 Jan 2014, 17:32 PM
#545
avatar of FritzX

Posts: 68

Permanently Banned
Cheatmod ain't working anymore?


edit: nevermind, its working, i got the path wrong
25 Jan 2014, 21:26 PM
#546
avatar of scarenow

Posts: 79

jump backJump back to quoted post24 Jan 2014, 23:13 PMKolaris
You can get it to work, you just need to tell the EliteMod.module to load it. Your RelicCOH.module should have an entry somewhere near the top pointing at WW2Data_KeyDefaults.sga.
What Kolaris said or in simpler words:

1) Copy EliteMod and GridKeys mods files as usual
2) Open file EliteMod.module with notepad (file is located in CoH main folder).
3) Replace this entry:


With that entry:
26 Jan 2014, 14:26 PM
#547
27 Jan 2014, 23:35 PM
#548
avatar of Tommy

Posts: 742 | Subs: 2

This weekend only: watch the first ever live tournament broadcast show!

http://www.coh2.org/news/13436/elite-mod-tfn-tournament-livecast
28 Jan 2014, 11:21 AM
#549
avatar of Purlictor

Posts: 393

Yesterday I had a sniper miss a shot on a stationary sniper, is this even possible?

I'll check to see if I still have the replay.
28 Jan 2014, 11:49 AM
#550
avatar of Tommy

Posts: 742 | Subs: 2

Definitely shouldnt be happening unless ftfl or smoke was a factor.
28 Jan 2014, 12:49 PM
#551
avatar of Fanatic
Patrion 14

Posts: 480 | Subs: 1

ftfl makes Sniper miss each other?
28 Jan 2014, 14:17 PM
#552
avatar of Purlictor

Posts: 393

jump backJump back to quoted post28 Jan 2014, 12:49 PMFanatic
ftfl makes Sniper miss each other?


I think it has to do with the received accuracy modifier for ftfl. In this case there was no def doc.

It was a wehr sniper shooting at the US sniper btw, no smoke/ftfl/IA, only zeal.

edit:

My sniper is in green cover, his is in no cover with no units nearby him.

Here's a screenshot from after, showing the sniper didn't move.



replay file:
http://www.coh2.org/file/3635/csmiss.rec

Also, can we please remove bodies revealing snipers? I thought they (supposedly) removed it in 2.602 but I could be mistaken.
28 Jan 2014, 14:32 PM
#553
avatar of 12ocky

Posts: 508 | Subs: 1

28 Jan 2014, 15:03 PM
#554
avatar of The amazing Chandler

Posts: 1355

Any chance of adding the old stripes back for veterancy? Rather then those ugly dots? :)


+100


One of the dummest things Relic ever did! This freaking dots...
28 Jan 2014, 16:46 PM
#555
avatar of 12ocky

Posts: 508 | Subs: 1

...

TOMMYYYYYY!!!!!!!!!!!!!!!!!!

FUFUFUFUFUFUFU! G43 vs Sniper type has accuracy modifier 0.5x instead of moving accuracy multiplier.

Edit: US sniper aswell.

Dayum better start checking all the changes. I don't have much time though this week.
28 Jan 2014, 16:47 PM
#556
avatar of Tommy

Posts: 742 | Subs: 2

I'll take a look at the files when I get home but I have no ready explanation for it. Might be worth loading cheatmod and just doing a mass sniper test. As for vet stripes, its not possible, sorry.
28 Jan 2014, 16:48 PM
#557
avatar of Tommy

Posts: 742 | Subs: 2

Hmm, thought I'd changed it. I'll release a fix later today.
28 Jan 2014, 16:50 PM
#558
avatar of 12ocky

Posts: 508 | Subs: 1

jump backJump back to quoted post28 Jan 2014, 16:48 PMTommy
Hmm, thought I'd changed it. I'll release a fix later today.


Just copy (=> replace) the rgd from old Coh version into elite mod version to prevent further fuck up. :p
28 Jan 2014, 16:58 PM
#559
avatar of Tommy

Posts: 742 | Subs: 2

Well it wasn't that I didn't change it, it's that I just didn't sga package it correctly. Keep your panties unbunched, everything will be fixed in due course :P
28 Jan 2014, 18:19 PM
#560
avatar of Kolaris

Posts: 308 | Subs: 1

It's better to just go into the folders and delete the weapon .rgds rather than replacing them. Then they show up as unmodified in Corsix and you can be sure there's nothing that's accidentally been changed.
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