USF Pathfinders need to be balanced
Posts: 97
- Pathfinders 1 CP; increase call-in cooldown to 100 sec.
- Beacon does only provide reinforcements for Airborne Rangers; no sight in FOW anymore (Pathfinders' sightrange is largely enough)
- Sniper rifles take both weapon slots (the possibility of easily upgrading them with double BARs or Zooks is insane)
Quick comparison:
OKW Jäger:
- 1 CP, 300MP, 8 popcap, reinforcement 35MP
- 100 sec. call-in cooldown
- G43 Sniper needs to be upgraded for 60 ammo
- Upgrade needs a set up truck
USF Pathfinders:
- 0 CP, 290MP, 6 popcap, reinforcement 30MP
- 24 sec. call-in cooldown
- 2 Sniper rifles for free
- 2 free weapon slots (BAR and Bazooka)
I DO NOT want to make them the same. Their weapon profiles differ and their sniper rifles work a bit different, thats absolutely okay. Thats not the matter!
The issue is simple: You can spam Pathfinders early on and upgrade them easily with powerful weapons while still beeing cheaper than Jäger.
To understand my consideraions, watch the replay. It's just a bad joke...
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Posts: 498
Posts: 109
Not to mention Jaeger has higher Crit rate + accuracy.
Posts: 13496 | Subs: 1
For sure their XP value is way too low.
Posts: 1273
Posts: 1220 | Subs: 1
Still, i have to thank you, we have a lot of laugh watching that replay :v.
Posts: 109
1/ about USF, they trolololol tactic just worked. you lost against 3 bazooka Paths + M8 scout spam ? seriously, why buy Puma when you can wait and buy Ostwind because both of them go Airbone comp.
2/ Your teammate just feed to much advantage fuel just for 1 AAHT, and you spamming ammo for fast cap ability ? why ? where is minefield, where is your FOB ? Halftrack for keep presure on enemies fuel ?.
3/ their path almost WIPED everytime, why not Forcus fire ?. and yet suicide Armored car for 1 AAHT, ambulance ? did you actually know how to kitting and bleeding 3 stack of paths ?
4/ You knew 1 guy went 3 pathfinders and yet still bought 2 panzergren. Could you bring your armored car with them instead of charging 1 by 1 ?. Or follow up with gren to forcus fire each pathfinder,
> Well, you should rebalance your skill, not 3 Paths full Bazooka.
Posts: 658
Pathfinders are fine. They are not a problem. They do shine as weapon crew due to their sight. Don't let them capture your Puppchen or else.
The Sight got nerfed in the last patch.
Posts: 3114 | Subs: 2
They're fairly weak out of the gate, and to be really effective they need a Rifle squad in front of them as a stopper as well as a damage dealer so they can get their 40% HP snipes.
I am not quite sure why OP does a comparison when JLI have a clear advantage in direct combat, yet the combat performance is not part of the comparison. Of course Paths are going to look very good.
What I can agree on though is to increase the CD. They're not meant to replace Rifles anyway, so there is no reason for them to have a very short CD.
Posts: 109
I think Paths are fine.
They're fairly weak out of the gate, and to be really effective they need a Rifle squad in front of them as a stopper as well as a damage dealer so they can get their 40% HP snipes.
I am not quite sure why OP does a comparison when JLI have a clear advantage in direct combat, yet the combat performance is not part of the comparison. Of course Paths are going to look very good.
What I can agree on though is to increase the CD. They're not meant to replace Rifles anyway, so there is no reason for them to have a very short CD.
well, watch his replay and you will understand.
Posts: 658
I think Paths are fine.
They're fairly weak out of the gate, and to be really effective they need a Rifle squad in front of them as a stopper as well as a damage dealer so they can get their 40% HP snipes.
I am not quite sure why OP does a comparison when JLI have a clear advantage in direct combat, yet the combat performance is not part of the comparison. Of course Paths are going to look very good.
What I can agree on though is to increase the CD. They're not meant to replace Rifles anyway, so there is no reason for them to have a very short CD.
Would have to agree with this. If someone is spamming Pathfinders they are going to bleed MP hard. The main advantage to the Pathfinder is the sight range and the invisibility not its combat power.
Posts: 1563
Pathfinders OP? That's certainly a new one.
Yeah, in team game they are a pain in the ass for Ost. Cant do anything to em.
Posts: 109
Yeah, in team game they are a pain in the ass for Ost. Cant do anything to em.
Lmao, then watch that replay first.
Posts: 1563
Lmao, then watch that replay first.
why does anything funny happen.
Posts: 109
why does anything funny happen.
Read my comment abrove. Losing to 3 path zoo + 4 m8 scout is fuking funny. Those guys not even bother go full BARfinder and yet only RE, captain to cover them....
Posts: 8154 | Subs: 2
why does anything funny happen.
Matchmaking.
OP would had lost no matter what units the enemy was using.
Posts: 1594
did you know Pathfinder easier to kill than jaeger ? they also lack of counter sniper ( only got damage buff in current patch).
Not to mention Jaeger has higher Crit rate + accuracy.
Uh, what? OKW doesn't have a counter-sniper either. Are you confusing JLI and the Jaeger Command Squad?
Also: I am reasonably certain that "spamming" pathfinders is not a genuinely effective tactic. They're all but unable to assault, are rather squishy, and their main damage output relies on them plinking at people from max range while immobile. They also lack a snare.
Neither Paths nor Jaegers are effective as "mainline" infantry, you're looking to get murdered trying to force them to work like that. Both are support infantry, best used with a screen of Volks/Paras/Riflemen.
Posts: 13496 | Subs: 1
Pathfinder close DPS is actually quite good especially IR Pathfinders.
... and their main damage output relies on them plinking at people from max range while immobile. ...
Posts: 3032 | Subs: 3
The airborne paths can't hit a barn door if the enemy walks towards you for CQC, because the sniper rifles have an inverted profile: Maximum accuracy at maxrange, bad accuracy at short range. You can test that for yourself, I think even Wehr pio has a chance of winning if they just walk up.
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