While the stats are interesting for USF/SOV, I think people need to accept that balancing UKF isn't possible at this point:
Honestly, with the balance restrictions the patch team has been given, UKF isn't fixable. The core faction design is missing too much, especially when compared to the current state of the other factions (lots of utility, build options, indirect fire, etc.).
UKF is missing many core functions (snares on mainlines, mobile indirect fire, etc.) which results in them swinging from "OP" to "UP" as single units are buffed or nerfed. Meanwhile, the few reliable mainline units they do have are each burdened with so many different tasks and abilities that they simply can't be good in any of them.
Given the opportunity, and provided they're willing, the balance team could fix UKF - but it would require a redesign larger than any before. Basically every unit needs a pretty big overhaul, some units need to be completely removed, and others need to be added. It would require a ton of work, probably take half a year (or more), and chances are a lot of players wouldn't like it as UKF would basically be a new faction; but that's basically the only way I can see UKF being 'fixed'.
Until then, UKF isn't really going to be viable in terms of game design.
imo allies are very strong in late game 4v4.
it's the early game where the extra micro needed for allies factions that is tripping non-top 200 players.
in my rando 4v4 top 400 matchup, you will hard press to say German are easier
This. At "top levels" in team games, on the whole, allies have it easier once they're in late-game.
The important part to note is that this is specifically
at top levels - i.e. top 200 (or maybe lower), using meta commanders, and with good teamwork. Outside of that, yes, axis has an easier time with it's more rounded our roster of units, generally stronger "jack of all trades" docs, and a few obnoxious units/abilities (super heavy TDs, stuka, etc.).
However, if you have the ability to utilize their abilities, units, and good teamwork, allies get handed an
absurd amount of power mid-late game.