Advice for a noob needed: Blob control in team games
Posts: 92
- double MG (doesn't work too well, and a single MG easily gets taken out before suppression hits)
- mortars for constant MP bleed
- Shock troops
- vehicles, sure, but if you lose it, it feels like I am bound to lose the game then
- KV8 baby, but that's late
Early they are just superior to conscripts when supported with sturmpios, so I can not go CQC. Am I missing a major thing or do I just need to "git gud" with the tools listed above? I'll take that, too, if you say it. But are there any tips besides that? I know fusiliers have no AT and are bad at short range, but a vetted 3-4 squads blob doesn't let anybody close or just retreats early to its forwards HQ.
Posts: 1379
- Mortars are good when enemy spams support weapons or plays behind cover alot. They will definitely bleed the enemy but god help you if they flank lol
- Shock troops counter support weapons effectively, afaik they counter other blobs less effectively (especially long range blobs like pfusi G43 blobs) because while they are the best close range assault specialist, they are also close range specialist, so they will lose health and drop models on the approach in an open area.
- T70 is a very effective counter to blobbing, I've found. You can kite the blob very well with the T70 and it becomes a monster with veterancy. (Though it is obviously a glass cannon, you must be sure there are no AT guns supporting the blob before you try to be cute with it). T34 as well, because its main gun is no joke.
Katyusha is the big counter to blobs though. Shotgun katyusha FTW.
- KV8 good against infantry blob, but not when they spam tank destroyers.
Posts: 498
-Zis gun barrage
-Backpedaling T70
-Su-76 barrage
-Close range Katyusha
(-demo charges hidden under bushes, abandoned team weapons and at angles hidden by default camera angle)
Posts: 92
Katyusha is the big counter to blobs though. Shotgun katyusha FTW.
That is very true and even though I forgot to mention it in my opening post I always build at least one Katy against blobbers. However, Katyusha is T4 and comes quite late, until then a pfusi+G43 spam supported with an AT gun seems to be a reliable strategy for axis players?
I always thought it's a noob strategy that bleeds the blobber too much manpower ...
Thanks for the sustained fire tip for the maxims, I did not have that on my radar!
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(especially long range blobs like pfusi G43 blobs)
Grenadier/Panzergrenadier/Panzerfusilier G43's are close-mid range weapons similar to the Rifleman's M1 Garand. The only long range G43 is the Marksman variant used by OKW Jaeger Light Infantry Recon.
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Grenadier/Panzergrenadier/Panzerfusilier G43's are close-mid range weapons similar to the Rifleman's M1 Garand. The only long range G43 is the Marksman variant used by OKW Jaeger Light Infantry Recon.
Fair enough. But I was meaning to say that Shocks will bleed on the approach. And at the very least, pfusis are better long range than shocks.
Posts: 1379
Maxim with cons should be more than enough to be honest. Just don't use your cons to fight them, but rather to reinforce the maxim which has MASSIVE AoE supression.
Agree but also need to pop Sustained Fire beforehand.
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Posts: 1515
Fussies:
For early game, use maxim or conscripts or penals. They will trade well on most maps.
Late game:
Fussies and/or falls:
Generally for anti blob control you want to use the katy. If the enemy is blobbing 4+ units together, a good katy barrage can do wonders and force a lot of squads away. And place mines on key chokepoints where the blob might go across.
If the enemy is blobbing before the katy timing. Quad is good. Again, you need to worry about a-move raketen that can just retreat. Most OKW players play really aggressively with the raketen and usually it's double raketen, so 2-shot LVs are tricky to use. If the enemy has raketen + big blobs of doom then just use double maxim + mines. More than enough.
Soviets have the best anti-blob units in their stock roster:
Katy, ZiS/SU76 barrage (I like to play double SU76 into a heavy tank), double maxim (worst MG but still an MG), mines.
Again, best anti blob is katy. It will absolutely demolish if you shotgun a blob.
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Wish that mines suppressed like in CoH1.
They do suppress... Was the COH1 suppression different?
Posts: 1379
They do suppress... Was the COH1 suppression different?
13:03. Mines pinned on detonation.
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13:03. Mines pinned on detonation.
And?
Are you trying to tell us that you struggle to fight suppressed infantry?
Posts: 1379
And?
Are you trying to tell us that you struggle to fight suppressed infantry?
No, I'm trying to tell you I wish that mines suppressed like in CoH1. No need to imagine when I've already posted it for all to see.
Posts: 17914 | Subs: 8
For years now.
Posts: 1379
You were just told they DO suppress.
For years now.
Wish that mines suppressed like in CoH1.
like in CoH1, as in, they pin squads upon detonation
Posts: 173
like in CoH1, as in, they pin squads upon detonation
Yeah, and ih CoH2 the only way for squad to be effective in such circumstances is to crawl forward and nuke MG with grenades. Surpression still causes massive debuffs, and in caught within MG ark, this is guaranted pin.
Mines are really good to bleed german blobs in midgame - at that point sturms are either mining their own points or dead already, so there is only mainline in the blob, thus no way to detect a mine.
Good idea for soviets is to spam flare-mines on corners or roads - you can spot that blob coming, prepare the "party" for it, and still bleed a couple of models from different squads.
Or you can always outblob your opponent with guards/SVTcons, brenblob, barblob+Browning. Can't beat them - infiltrate their ranks.
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