Alright. You've got your USF AA Halftrack and turn on handbrake mode; boom, it doesn't move when you tell it to. That's all fine and dandy, but what about handbrake mode on the M3 halftrack and and the 251? People have said "oh well in handbrake mode, halftracks prioritize reversing" nah, not that I can see. I have a M3 set to handbrake mode and one not, and they both move in exactly the same way.
I can't discern a difference. At this point I just feel like everyone else is suffering from the placebo effect on this ability and it's actually just bugged.
Anyways, I would rather handbrake mode prevent the halftrack from moving, period, instead of "prioritizing reverse" even if it did actually work. That's what the reverse hotkey is for.
Can someone please help me out here.
Can someone please explain how handbrake mode works.
27 May 2021, 20:03 PM
#1

Posts: 1391
27 May 2021, 20:07 PM
#2

Posts: 3045 | Subs: 3
It's bugged on all troop-transporter halftracks and the M3 + Kübelwagen.
27 May 2021, 20:07 PM
#3

Posts: 1391
It's bugged on all troop-transporter halftracks and the M3.
How has it not been fixed yet? This has been a thing since 2019 as far as I know.
27 May 2021, 20:08 PM
#4

Posts: 3045 | Subs: 3
How has it not been fixed yet? This has been a thing since 2019 as far as I know.
some hard-coded issue I believe
27 May 2021, 20:09 PM
#5

Posts: 1890 | Subs: 1
I was under the impression that handbrake mode just prevented Half Tracks from unwanted rotating. So if you were using a M3 as a clown car it wouldn't rotate to try and fire it's main gun unless told to (which would count as movement and the passengers would be less accurate)
27 May 2021, 20:31 PM
#6

Posts: 1391
I was under the impression that handbrake mode just prevented Half Tracks from unwanted rotating. So if you were using a M3 as a clown car it wouldn't rotate to try and fire it's main gun unless told to (which would count as movement and the passengers would be less accurate)
Didn't know that. Yes, that's what it does, I just tried it.
The handbrake mode description makes it seem like it should be the same as the AA halftracks ("The vehicle will not respond to movement commands...")
For the 251 though I would really rather it not be selectable. It's not like troops inside can fire outside. I would rather it be a static reinforce bunker when I need it to be and not have to fiddle with infantry around it.
27 May 2021, 21:25 PM
#7

Posts: 320
My best advice is anytime you tell a vehicle to attack something, immediately press "halt" or the associated hot key. The vehicle will still target the unit you told it to, but will no longer rotate to do that and can still be given commands. UFA AA Half track is nigh unusable if you don't do that for example.
28 May 2021, 10:39 AM
#8

Posts: 658
They should really update/increase the cone of fire for many vehicles in the game as that is one the main issues that causes vehicles to spin since they have this need to want to face everything they are attacking.
For example Universal Carriers main gun has a 15 degree angle, while a Kubelwagon has a 30 degree angle in which the gun can move before requiring the vehicle to turn. Realistically these weapons had a much larger cone in which they could shoot in real life. Now granted real life shouldn't be used for balancing purposes however the cone angle is so small on some vehicles that it is rather ridiculous.
Its like taking a Panzer 4 which has a turret and requiring the vehicle to always face the enemy even though it has a turret that can move.
Hell non turreted vehicles like the SU-85 have the same 15 degree angle as a mounted tripod Machine Gun which literally makes no sense at all.
I would like to see a quality of life patch that addresses this on some vehicles in cases that make sense. It would help with vehicle pathing and usability on many vehicles instead of trying to create a bandaid via Handbreak.
For example Universal Carriers main gun has a 15 degree angle, while a Kubelwagon has a 30 degree angle in which the gun can move before requiring the vehicle to turn. Realistically these weapons had a much larger cone in which they could shoot in real life. Now granted real life shouldn't be used for balancing purposes however the cone angle is so small on some vehicles that it is rather ridiculous.
Its like taking a Panzer 4 which has a turret and requiring the vehicle to always face the enemy even though it has a turret that can move.
Hell non turreted vehicles like the SU-85 have the same 15 degree angle as a mounted tripod Machine Gun which literally makes no sense at all.
I would like to see a quality of life patch that addresses this on some vehicles in cases that make sense. It would help with vehicle pathing and usability on many vehicles instead of trying to create a bandaid via Handbreak.
28 May 2021, 12:33 PM
#9

Posts: 1391
They should really update/increase the cone of fire for many vehicles in the game as that is one the main issues that causes vehicles to spin since they have this need to want to face everything they are attacking.
For example Universal Carriers main gun has a 15 degree angle, while a Kubelwagon has a 30 degree angle in which the gun can move before requiring the vehicle to turn. Realistically these weapons had a much larger cone in which they could shoot in real life. Now granted real life shouldn't be used for balancing purposes however the cone angle is so small on some vehicles that it is rather ridiculous.
Its like taking a Panzer 4 which has a turret and requiring the vehicle to always face the enemy even though it has a turret that can move.
Hell non turreted vehicles like the SU-85 have the same 15 degree angle as a mounted tripod Machine Gun which literally makes no sense at all.
I would like to see a quality of life patch that addresses this on some vehicles in cases that make sense. It would help with vehicle pathing and usability on many vehicles instead of trying to create a bandaid via Handbreak.
Also a bandaid that doesn't even work once troops are inside, I might add lmao. Yes, handbrake stops the M3 from rotating when there's nobody inside, but once there is it will rotate automatically for some reason.
28 May 2021, 12:45 PM
#10

Posts: 1391
It's nice when it works. Key word: "when"
EDIT: It was interesting to find out that when you have units inside the M3, the units take small arms damage before the half track does. I don't know if that's the case for all halftracks. I'm gonna find out on my own.
EDIT 2: Ok so it seems that this isn't actually usually the case. I have no idea how to replicate what happened in the video lol. I made the pioneers invulnerable for the test but I don't recall doing that to the M3 halftracks.
EDIT 3: After a short while more testing, I realized that the reason that it was happening was because the engineers were closer than the halftrack? It seems that the halftrack is untargetable when facing backwards, and infantry can only target the troops in the back.
EDIT 4: The halftrack isn't untargetable, but troops only auto-target the troops inside the carrier when the M3 is backwards. They will shoot at the M3 if you manually select it.
EDIT: It was interesting to find out that when you have units inside the M3, the units take small arms damage before the half track does. I don't know if that's the case for all halftracks. I'm gonna find out on my own.
EDIT 2: Ok so it seems that this isn't actually usually the case. I have no idea how to replicate what happened in the video lol. I made the pioneers invulnerable for the test but I don't recall doing that to the M3 halftracks.
EDIT 3: After a short while more testing, I realized that the reason that it was happening was because the engineers were closer than the halftrack? It seems that the halftrack is untargetable when facing backwards, and infantry can only target the troops in the back.
EDIT 4: The halftrack isn't untargetable, but troops only auto-target the troops inside the carrier when the M3 is backwards. They will shoot at the M3 if you manually select it.
29 May 2021, 23:41 PM
#11

Posts: 359
I always though the half track and M3 handbreak was to prevent it from rotating. When it rotates to fire, you won't be able to reinforce because rotating counts as movement and movement = no reinforce.
Activate hand break if you desperately need that extra model to come out.
Activate hand break if you desperately need that extra model to come out.
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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Today, 02:36 AM
Today, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
Last Thursday, 04:31 AM

Last Thursday, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
18 Mar 2025, 16:47 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
16 Mar 2025, 16:36 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
13 Mar 2025, 19:58 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
13 Mar 2025, 19:56 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
12 Mar 2025, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
12 Mar 2025, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
06 Mar 2025, 10:49 AM

06 Mar 2025, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
03 Mar 2025, 06:48 AM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
01 Mar 2025, 11:44 AM
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