You have not produced a single argument why the "top 200" are better instead there is an indication that the number might be inflated for some faction due to lower player count. There has even been a thought that one should use % of the top player instead of rank 200 to reduce that effect.
Because better players know how to use their faction, and so provide an actually accurate view of factional balance. I've said this multiple times, I'm not sure how you missed it.
Also: I agree that the top % of a faction should be used, rather than the top 200. Again, I said this previously. This is not currently how the data on the site is gathered though. This is also precisely the opposite approach to including terrible player's data in assessing winrates, so I'm really not sure why you're trying to have your cake and eat it, too.
To retort: You haven't provided a single argument as to why using the "all" data would somehow be a more accurate view of balance, despite including games where one side may very well be made up of people who simply do not know how to play the game.
The fact that UKF is so abysmally underplayed is clearly evidence that the faction needs improvement/reworking, in any case.
On the other hand from the stat it already clear that a low number of games result in different stat.
If top player matter more than number of games than stat should be of the TOP 10 player only.
The lower number of games (Not a "low" number. 6273 games is a reasonable dataset for 1v1s, especially over just a month) result in different statistics because the quality of these games is higher.
Skill matters more than raw numbers, but a large number of games is required to weed out anomalous results. If we had thousands and thousands of games from the absolute best player of each faction then that would be great, but unfortunately we do not.
A large number of datapoints is not useful if many of those datapoints are inaccurate.
The fact that in some games their might be some player of lower level does not mean anything unless:
you know in how many games that happened and the number is significant
or
some how provide indication the correlation between lower player and a specific faction improving the win rates of certain faction.
Absolutely not. The onus isnt on me to prove that the results haven't been majorly tainted by the potential introduction of results that have basically nothing to do with how weak or strong a faction is. If you want to
An unknown variable has been introduced. This invalidates the results. There is no way to tell what is causing an improvement in winrate when using this dragnet-data gathering approach, and that is a black mark against it, not a point in its' favour.
The "All" statistics are absolutely worthless because we
do not know the quality of the players involved. The mere fact that we don't know the quality of the data means it can't be used.
I am completely amazed by how dedicated vipper is to holding proven wrong opinion and how relentlessly he will barrage anyone pointing out how wrong he is, completely ignoring any logic and reason.
You're a clown if you think including all players is better way then only taking into account top 200, completely ignoring the fact that sample size for that top 200 is more then enough and still crying "but iz lezz den ALL!!"
Utter clown.
The "top 200" data certainly isnt perfect, but it's a damn sight better than using practically every game scraped off of the bottom of someone's shoe. Hopefully the guy gathering the data does implement something like a "top 10% analysis.