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Another infantry spam post

15 May 2021, 16:21 PM
#1
avatar of NigelBallsworth

Posts: 289

Some time ago, I posted a complaint about OKW spam. At the time, I believed this phenomena to be exclusive to OKW. I was wrong. I played several games as OKW and Ost, attempting several spam- based strategies to see if they were viable, if it's a L2P issue on my part, etc...

I experienced mixed results. What I did notice however, was that Allied factions were just as likely to spam in team games. In fact, this approach seemed to dominate team games.

The overall effect seemed to be that games accelerated, with whoever fielded the most infantry and were careful with preservation, generally winning in the end. The only response seemed to be a frantic arms race toward anything that could counter masses of infantry.

In the end, whoever had the largest groups of infantry won, due to winning enough time to field their own heavies, etc...

Question : has anyone else noticed this in team games ? Are longer strategies dead ? Are combined arms strategies now the province of elite players, ie: those that can make them work properly ?
15 May 2021, 17:12 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Team games, especially low rank ones are all about blobbing.
You have to always adapt to expect and fight blob in team games.
15 May 2021, 17:26 PM
#3
avatar of NigelBallsworth

Posts: 289

of course. So a follow-up question might be how better players handle this. I use mines, MGs, AI vehicles, but in team games, you often see two or more players combined their swarms. Is this why high-level players don't play team games ?
15 May 2021, 18:24 PM
#4
avatar of Esxile

Posts: 3602 | Subs: 1

of course. So a follow-up question might be how better players handle this. I use mines, MGs, AI vehicles, but in team games, you often see two or more players combined their swarms. Is this why high-level players don't play team games ?


They do the same but more eficiently.
15 May 2021, 18:37 PM
#5
17 May 2021, 17:57 PM
#6
avatar of MarkedRaptor

Posts: 320

of course. So a follow-up question might be how better players handle this. I use mines, MGs, AI vehicles, but in team games, you often see two or more players combined their swarms. Is this why high-level players don't play team games ?


Blobbing wins when it hits you hard and at random. When it consistently drains you of MP while he doesn't lose any. Because at that point it's a slippery slope where you are spending so much MP to reinforce losses he didn't take. So you are bled and unable to buy the counters to said blob. It's very important to initially scout out if your opponent is a blobber and not to drain your own MP with losing engagements. It's alright to just instantly fallback if you have just then realized he's doing it with your squads out in the open and spread out simply because you can't win anymore. It's at this point scouting tools become important.

Different blobs do have different counters, a tommy blob is infinitely worse against any light vehicle vs say a volks blob. But a volks blob can be outgunned.

It's worth noting mines/grenades/other muni utility are a trap against massive blobbers. Because they will buy gun upgrades to ensure they keep winning in any firefights while having a sweeper in the blob.

Counters are basically an MG42 or a really good/suppression light vehicle (Like an M5 meat grinder) that can be mobile and dodge snares. Have something that forces them to run at you while you take good cover and you'll win most likely.
18 May 2021, 08:52 AM
#7
avatar of Jilet

Posts: 556

Unironically the best counter to any blob is Maxim due to its enormous AOE suppression. Yes it takes a little longer to suppress, but when it does, its a dead blob with a single Katyusha barrage.
25 Jun 2021, 02:54 AM
#8
avatar of NigelBallsworth

Posts: 289



Blobbing wins when it hits you hard and at random. When it consistently drains you of MP while he doesn't lose any. Because at that point it's a slippery slope where you are spending so much MP to reinforce losses he didn't take. So you are bled and unable to buy the counters to said blob. It's very important to initially scout out if your opponent is a blobber and not to drain your own MP with losing engagements. It's alright to just instantly fallback if you have just then realized he's doing it with your squads out in the open and spread out simply because you can't win anymore. It's at this point scouting tools become important.

Different blobs do have different counters, a tommy blob is infinitely worse against any light vehicle vs say a volks blob. But a volks blob can be outgunned.

It's worth noting mines/grenades/other muni utility are a trap against massive blobbers. Because they will buy gun upgrades to ensure they keep winning in any firefights while having a sweeper in the blob.

Counters are basically an MG42 or a really good/suppression light vehicle (Like an M5 meat grinder) that can be mobile and dodge snares. Have something that forces them to run at you while you take good cover and you'll win most likely.


I like it. Thanks for the help.
25 Jun 2021, 03:41 AM
#9
avatar of Doomlord52

Posts: 960

has anyone else noticed this in team games ? Are longer strategies dead ? Are combined arms strategies now the province of elite players, ie: those that can make them work properly ?


Yes, I made a thread about it a few months ago; Link. My suggestions weren't too popular, judging by the polls at least, but the discussion was good. The one thing that did (barely) win out was making upgrades more "exclusive", so you couldn't stack so many abilities/weapons on a single squad.

Over-all, I find it pretty disappointing. CoH2's gameplay is really good when it's focusing on the tactical use of units; cover, flanking, grenades, smoke, that sort of thing. Blobbing isn't that, but it's incredibly effective. Yes, there are ways of punishing it, but my preference would be that it's just not viable in the first place.

Realistically blobbed infantry should be taking more damage and more suppression, but I don't think shoving some sort of "negative zeal aura" thing (from CoH1) that increases damage and suppression taken when near other units is going to happen.
25 Jun 2021, 04:54 AM
#10
avatar of Grumpy

Posts: 1958

Some time ago, I posted a complaint about OKW spam. At the time, I believed this phenomena to be exclusive to OKW. I was wrong. I played several games as OKW and Ost, attempting several spam- based strategies to see if they were viable, if it's a L2P issue on my part, etc...

I experienced mixed results. What I did notice however, was that Allied factions were just as likely to spam in team games. In fact, this approach seemed to dominate team games.

The overall effect seemed to be that games accelerated, with whoever fielded the most infantry and were careful with preservation, generally winning in the end. The only response seemed to be a frantic arms race toward anything that could counter masses of infantry.

In the end, whoever had the largest groups of infantry won, due to winning enough time to field their own heavies, etc...

Question : has anyone else noticed this in team games ? Are longer strategies dead ? Are combined arms strategies now the province of elite players, ie: those that can make them work properly ?


Combined arms is always better, but you have to be realistic. One mg isn't going to hold back five or more squads of anything.

You can call it "blobbing" as much as you want, but high level players "blob" together more than low level players. If you're playing a 3v3, if you can double team one player when they're not expecting it, you might be able to wipe them before the other team reacts and significantly turn the game. A big attack is almost always better than a timid one. If you're in a 4v4, the worst thing that you and your teammate can do is keep attacking out of sync with each other. You'll bleed more and accomplish less. So take you pick - attack with your teammate and have someone call you a blobber while they are surrendering, or get a ggwp from them when you lose.

Lastly, anyone who says that only "allied" players are blobbers just outed themselves as an axis-only player and vice versa.
12 Jul 2021, 23:29 PM
#11
avatar of Katukov

Posts: 787 | Subs: 1

jump backJump back to quoted post18 May 2021, 08:52 AMJilet
Unironically the best counter to any blob is Maxim due to its enormous AOE suppression. Yes it takes a little longer to suppress, but when it does, its a dead blob with a single Katyusha barrage.

fixing your post: take the MG-42 from the germans, and use that instead*

13 Jul 2021, 09:57 AM
#12
avatar of Klement Pikhtura

Posts: 772

jump backJump back to quoted post18 May 2021, 08:52 AMJilet
Unironically the best counter to any blob is Maxim due to its enormous AOE suppression. Yes it takes a little longer to suppress, but when it does, its a dead blob with a single Katyusha barrage.

Mg42 suppresses much faster, because a) it has twice the amount of suppression per bullet b) it deals ~1.4x more AOE suppression and c) it fires 3%/25%/100% faster then maxim (too convoluted with different burst durations and cooldowns). It does not matter how much accuracy and how big AOE radius Maxim has, if the difference between suppression amounts is that high. Perhaps with sustained fire, but that's another story.
15 Jul 2021, 09:58 AM
#13
avatar of DerKuhlmann

Posts: 469

I had a game where this Brit guy ran around with his SMG 4 squad infantry sections blob.
I made 3 panzer grenadiers and bundle naded his blob to pieces.
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Rosbone: @aerafield You would be surprised by how many people are into genital mutilation :snfPeter:
Last Tuesday, 21:22 PM
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Last Monday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
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02 Apr 2025, 00:16 AM
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01 Apr 2025, 20:29 PM
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01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
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