OKW Salvage
Posts: 773
The amount of effort it can take sometimes to destroy team weapons for this ability to take all that away is a bit too strong.
Posts: 449
Posts: 773
You can't be serious. You realize that the surrounding area has to be devoid of any units for salvaging to work right?
You have to to void of fire for about 4 seconds, I've shot at squads salvaging before and not killed them as they finished the salvage. It's just as risky stealing it when you have 1 man retrating, at least with that you can try and steal it back.
Posts: 449
You have to to void of fire for about 4 seconds, I've shot at squads salvaging before and not killed them as they finished the salvage. It's just as risky stealing it when you have 1 man retrating, at least with that you can try and steal it back.
One of us seems to have bad luck. I have had full health squads wiped by a single mortar shot while salvaging. I think salvaging takes a similar amount of time to finishing it off with an AT gun or a tank. Even if salvaging is quicker it's less dangerous than destroying the weapon with AT.
Posts: 498
The amount of effort it can take sometimes to destroy team weapons for two AT guns to take all that away is a bit too strong.
Posts: 359
Damage dealt by a pair of AT guns, even under fire, needs a rework, it currently completely destroys full health team weapons in a matter of seconds, it either needs a longer time to kill or better, only work on husks.
The amount of effort it can take sometimes to destroy team weapons for two AT guns to take all that away is a bit too strong.
I kind of like the extra accuracy on team weapons right now since it punishes out of position ATGs. Especially if they're grouped together such as in a pak wall. Pak walls are definitely a lot less durable after the change.
Posts: 5279
Posts: 682
This needs a rework, it currently completely destroys full health team weapons in a matter of seconds, it either needs a longer time to kill or better, only work on husks.
The amount of effort it can take sometimes to destroy team weapons for this ability to take all that away is a bit too strong.
Another axis is broken thread by you.
Posts: 2458 | Subs: 1
This needs a rework, it currently completely destroys full health team weapons in a matter of seconds, it either needs a longer time to kill or better, only work on husks.
The amount of effort it can take sometimes to destroy team weapons for this ability to take all that away is a bit too strong.
And replace them with caches?
Posts: 773
Another axis is broken thread by you.
Followed by another usefull post by yourself, if you have that much of a hard on for me, you're barking up the wrong tree buddy.
And replace them with caches?
Do whatever you want, just remove salvage or have it like the UKF salvage engies where you can only do it on husks.
Posts: 449
Even if salvaging is quicker it's less dangerous than destroying the weapon with AT.
Oops, meant to write more dangerous.
Posts: 593
Posts: 1594
yea tbh allies should be able to do it to. or if not allow axis to only do it on husks also. hes kinda right as much as everyone is giving him shit for the post. u get to break down a weapon fast and get resources out of it. sometimes u can be f inch from a crew weapon and ull keep missing it
Remember to attack move the weapon, rather than attack grounding. Also: Salvage is fairly quick, but it requires that your squad be on top of the item to be salvaged, and it is EXTREMELY hazardous to perform. Squads can be killed in the blink of an eye due to the incredibly potent bonuses you're given against salvaging units.
Posts: 8154 | Subs: 2
Remember to attack move the weapon, rather than attack grounding. Also: Salvage is fairly quick, but it requires that your squad be on top of the item to be salvaged, and it is EXTREMELY hazardous to perform. Squads can be killed in the blink of an eye due to the incredibly potent bonuses you're given against salvaging units.
One of us seems to have bad luck. I have had full health squads wiped by a single mortar shot while salvaging. I think salvaging takes a similar amount of time to finishing it off with an AT gun or a tank. Even if salvaging is quicker it's less dangerous than destroying the weapon with AT.
If someone wants to know, unless it was changed, it's 3x damage and 2x accuracy received. Which theoretically you can mitigate if you are salvaging things that provide heavy cover like AT guns. Which should put the modifiers back into neutral accuracy and 1.5x dmg.
The mortar shell is deadly cause the unit is designed around doing chip damage, which when multiplied, just puts it way over the OHK range. Small arm fire is less likely to wipe units salvaging unless you get the drop on them way before they even start to salvage.
Posts: 773
If someone wants to know, unless it was changed, it's 3x damage and 2x accuracy received. Which theoretically you can mitigate if you are salvaging things that provide heavy cover like AT guns. Which should put the modifiers back into neutral accuracy and 1.5x dmg.
The mortar shell is deadly cause the unit is designed around doing chip damage, which when multiplied, just puts it way over the OHK range. Small arm fire is less likely to wipe units salvaging unless you get the drop on them way before they even start to salvage.
This is where my gripe comes with and I wondered why I wasn't wiping like people are mentioning. I have hat AT guns salvaged fully whilst a squad firing only drops a few models and they destroy the team weapon, no way to get it back, just gone, vanished (along with fuel from an mg....)
Posts: 1116 | Subs: 1
If you lost support weapon somewhere on the front line, chances it will be destoyed by AT guns are just as big.
Other then that, yes it is strong, but hey OKW is not allowed to have caches.
Posts: 773
Objectively the only time salvage is really a deal breaker is when either you lost your support weapon before the AT guns and if your support weapon was killed on retreat somewhere behind your lines.
If you lost support weapon somewhere on the front line, chances it will be destoyed by AT guns are just as big.
Other then that, yes it is strong, but hey OKW is not allowed to have caches.
They don't have caches no, but saying that opens up a massive can of worms, ala:
- Non doc heavy
- T0 AT that can retreat
So on and so forth, id rather have salvage than caches I will tell you that for nothing.
Just watch this video:
(timestamped here: https://youtu.be/al8Y0sQKITU?t=17)
Posts: 281
Specially in 1v1 salvage is alot stronger than caches and if you pay attention to your squad it is 100% upside to have this ability available.
BUT okw really doesnt need nerfs atm
Posts: 449
Livestreams
3 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Kostyl65
Most online: 2043 users on 29 Oct 2023, 01:04 AM