Balance team should watch Tightropes video
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Boring as hell since the game is slowly being balanced into only one gamestyle per faction, but consistent.
E: I'm assuming here that you're referring to their combat power level, and not building speed or what have you.
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Both flavors of grens losing all but a few rare match-ups against other infantry is kinda consistent with the design to be fair.
Boring as hell since the game is slowly being balanced into only one gamestyle per faction, but consistent.
E: I'm assuming here that you're referring to their combat power level, and not building speed or what have you.
Both. BC the Build times don't work they should really look into that.
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The Balance team should watch TightRope's videos on the British in the beta. You guys fucked up with raid sections there.
I love Tightrope but his Raid Section tests were not representative of what the matchups would be like. Vicker's K is locked behind Company Command Post so Raid Sections won't get them until Mid Game. Testing Vet 0 Raid w/ Upgrade vs. Axis Infantry w/ Upgrades will never happen. Raid sections will generally be fighting un-upgraded vs upgraded Grens (probably with better Vet).
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Vicker's K is locked behind Company Command Post so Raid Sections won't get them until Mid Game. Testing Vet 0 Raid w/ Upgrade vs. Axis Infantry w/ Upgrades will never happen. Raid sections will generally be fighting un-upgraded vs upgraded Grens (probably with better Vet).
Thing is.
1) You can skip bolster
2) You can skip nades (if you need to force enemy out of cover\buildings).
3) You can later skip weapon raks.
4) You skip Med\Pyro.
You lose litteraly nothing at all. Medics can be bought as a unit and heal on the base, and pyro can be given to starting IS.
Point is, you at least skipping 35 fuel upgrade + potentually you are skipping weapon rack upgrade. The fact that you skip Pyro\Meds also allow you to save muni for insta-popping out Vekers.
Raid section litteraly allow you to skip almost all side tech and rush T3 to get Vickers unlock. And its not like T3 is very expensive to just unlock. It would have made mode sence if it was locked behind Hammer or Unvil, but just T3 lock means nothing especially when you save res on everything using raidsections.
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I love Tightrope but his Raid Section tests were not representative of what the matchups would be like. Vicker's K is locked behind Company Command Post so Raid Sections won't get them until Mid Game. Testing Vet 0 Raid w/ Upgrade vs. Axis Infantry w/ Upgrades will never happen. Raid sections will generally be fighting un-upgraded vs upgraded Grens (probably with better Vet).
Still not justified at winning every range. Imagine if PG's who cost significantly more than rifles/sections/penal and come later then them(round 1 cp) won at every range against them the entire allied player base would flip.
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guess the build time issue is just an oversight and will get fixed in a later iteration. other than that i don't really see a fuck-up with raid sections, though their combat performance and the fact they don't require bolster seem quite strong.They don't need rax to. If your gonna say ost and okw infantry need no investment bc it tied to tech than you should also say that about raid sections.
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The Balance team should watch TightRope's videos on the British in the beta. You guys fucked up with raid sections there.
You know that Tightrope is the Balance team self or?
He is one of the Members.
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Raid Section
Unit is too good and need changes.
Suggestions:
Now comes with 5 rifles using VG/Grenadier power level depending on received accuracy modifiers
Cap bonus reduces to 1.15 being able to sprint and cap faster is too much
Unit now has "fire and maneuver" training allowing them to fire Brens on the move. (bren can use a different having same DPS long range as rifles and better mid/close)
Unit can not build sandbag/cashes
unit keep grenade but not sprint
Vet 1 camo removed
Vickers K Light Machien Gun
The idea of making Bren and vicker offer different things is good the implementation not great.
Suggestions:
If one want to go for LMG/Assault rifle design one should probable make Vicker K the lmg and Bren the assault rifle.
In addition the LMG should be limited to 1 taking both weapon slots and even consider making bolster take one slot so that LMG is only available to 4 men squad.
It should also remove the VK from heavy sappers and lower price of the upgrade or even make it free.
There is another solution, VK could provide a unique ability to the squad. For instance squad with VK can not now use an suppression ability affecting a single squad when in garrison.
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Then I guess the guy who applied the change should look at it. BC the build/construction time is actually better meaning the squad has no drawbacks over standard sections(perhaps maybe nades)
You know that Tightrope is the Balance team self or?
He is one of the Members.
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Posts: 919
Then I guess the guy who applied the change should look at it. BC the build/construction time is actually better meaning the squad has no drawbacks over standard sections(perhaps maybe nades)
As if one guy would be responsible alone. This is a first release beta. Oh man can't you just apologize for beeing rude (-> "fucked up") without reason and opening an unnecessary thread?
This got discussed elsewhere in pretty much the same agressive style. It is so easy to criticize. How about adding something constructive? How would you change the unit to begin with for example...
Posts: 1563
Did this really warrant a new thread? Why couldn't you just post this in the bug thread?
Because it's more trolly that way.
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Because it's more trolly that way.
I guess you guys know where to continue the discussion.
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