What are you even talking about? What does that even mean? What has Obersoldatem to do with the most effective way to engage riflemen with panzerfusiliers?
Its clear.
Keep rereading the post until you'll get it.
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What are you even talking about? What does that even mean? What has Obersoldatem to do with the most effective way to engage riflemen with panzerfusiliers?
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are u really talking about timing when the PF come literally crippled being worse than cons until upgrade while costing 270 MP ?
Is the fusilier upgrade locked behind t4? Are you on crack? You compare their costs without comparing timing?
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Ok? Try it with penals or bren/bolstered IS at close range and see how long Panzerfusiliers last
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u can't have the cake and eat it too
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Its clear.
Keep rereading the post until you'll get it.
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You can't have amazing early game infantry with great late game scaling.
Pick one.
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kat are u for real ? they reverted the buff to early game, they just kept the 2 slot
Neither can you.
You can't have amazing early game infantry with great late game scaling.
Pick one.
If PFs alone are too weak alone early game, stop spamming them like braindead monkey and mix them with volks.
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2 allied factions have it, and both cost less than Panzerfusiliers.
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Have you noticed how none of these 2 allied factions have extremely powerful engineers in early game and have no elite infantry with monstrous single model DPS by mid game
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are u really talking about timing when the PF come literally crippled being worse than cons until upgrade while costing 270 MP ?
u have to decide, is the upgrade like other upgrade so it should reflect only the upgrade value so u reduce the reinforce and and staring cost of PF or is the upgrade design to be the standard of the squad so the squad reflect the cost and reinforce that it has when it's 6 men ?
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And that's why they don't have a single 300 mp unit overtasked to repair their tanks. Panzerfusiliers unfortunately happen to have an higher cost, and that cost in one way or another should be reflected
It's a doctrinal option, just like Soviets have a doctrinal options to field tanks that outdo both in AI and AT Axis generalist counterpart.
>or don't have access to very cheap, very effective HMG?
The 50 cal is one of the best hmg in game, but that's besides the point.
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dude ok, i want you and kat to point me out WHERE i have said PF need buffs in this thread especially to eraly game, im pointing out that
What the fuck does this have to do with whether or not they should be able to pick up a weapon after the upgrade? Absolutely nothing
I only pointed out that you cannot compare those upgrades without talking about timing. You are the one who made the terrible comparison in the first place
I only have to decide this if I agree with you that the upgrade isn't worth it. I don't. The upgrade is fine, and is absolutely worth the cost
Are you under the impression fusiliers are bad? Because they are incredibly popular in team games, how can you possibly think they need help
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Please explain to me in detail, what sturms are overtasked with repairing within first 3 minutes of the game? After that time PFs start getting upgrades.
And by the time tanks arrive, it will blow your mind, obers arrive too to take over infantry support from them.
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dude ok, i want you and kat to point me out WHERE i have said PF need buffs in this thread especially to eraly game, im point out that
1) patch notes says they reverted they changes and they did not
2) there is no reason for the 2 slot since the squad is designed with the upgrade is mind and is the reason of their overpriced tag, wither they are supposed to be weak early and strong late or the opposite
3)since u both don't understand this, in team game u might not believe it but the game last a lot longer than 1 vs 1 so by paying a bit of extra price early game PF have more pay off late game and the doc used in team game both contain PF so yes they are used more than volks in team game as they care more for they late game than their map presence , same reason we don't see much ostruppen in team game, should they give them ton of buff since we never see them ? even if it's clear the design is for 1 vs 1 ?
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Placing wire
fighting their infantry.
Also early mines unless you want to be forced for a puma
But I thought they were supposed to be great in late game!
That's curious, Panzerfusiliers are supposed to suck in early game to be good at late game, and at the same be shredded by 1 bar riflemen because Obers exist
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Panzerfusiliers are supposed to suck in early game to be good at late game, and at the same be shredded by 1 bar riflemen
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?
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Huh?
Yeah they reverted the buffs, because they realized that was a terrible idea
Sure there is. The squad is plenty powerful enough without being able to pick up another weapon after upgrade. That's the reason right there
Just like cons are good enough only being able to pick up one dropped weapon. They lost their 2nd weapon slot long before 7 man upgrade was added. Because they didn't need the ability to pick up 2 dropped weapons...
mhh did you just respond to your self ?
I'm well aware of the differences between 1v1 and team games stug. Fusiliers are practically meta in team games, they should not receive any buffs. Even cost reductions
Volks are what needs help. Not fusiliers. They don't need a damn thing at all
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Are you trying to wire off your half of the map completely or what?
So... you have strongest engineer in the game helping PFs, which is what I was guiding you towards, I'm glad you came to that conclusion yourself with a little bit of help, that was exactly my point.
If you go for early mines, you don't go for PFs.
Mines will not kill light tanks and PFs can snare lights just fine, because contrary to volks, they start with AT nade unlocked and unrestricted.
Once you leave shit tier ranking, you'll also start seeing good players using puppchen against things like M3 or UC.
They are.
Nah, just one newbie who doesn't understand their place in balance and in OKW army, what they compare to and what they are supposed to be better from.
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Ok, so Panzerfusiliers are supposed to suck at early game to scale marginally better than a unit that notoriously scale like SHIT, while costing 10 mp less than Riflemen that bully them easily with a double bar (40 munitions more) and win with a single bar (20 munitions less). This while Volksgrenadiers scale worse than Conscripts despite having 5 mp higher reinforce cost and 20 mp higher starting cost.
So ultimately your judgment on how well Panzerfusiliers supposedly scale as trade off for their underwhelming starting performances is a direct comparison with the worst mainline in terms of scaling?
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