Air Resupply Operation
The ability offer too much for cost 100/75:
3 medic kit = 30 munition for Ostheer
ATG = 125/60 for USF
Mortar = (lets say same cost for HMG) 125/50
Sprint in out combat
+50 Reinforcement speed
on the other hand it comes rather late.
Suggestions:
Either change to 1 medic 1 mortar and lower CP to 2 price to 125/40
or
move make Forward assembly able to drop the item separately
FOB already drop medic in the current beta, at is stock anyway so only the mortar is a thing.
Assault
Suggestions:
Extend the ability to include Ro. Engineer
Remove recon planes or limit to 1
the plane make it unique and voice line include "air support" so it should stay at least to some extend. If limited to 1, player should be able to chose which sector the plane will go through.
Churchill Crocodile
Suggestions:
Remove flare
Trade durability for damage output
Does not benefit WAR speed
increase EFH to 1200 buy adding damage reduction modifier
can be a thing.
DOT flamer move to ability instead of always on
not needed.
Commandos
Increasing the overlap glider and FL glider is a step in the wrong direction.
Suggestions:
Consider changing the command types. FLG for instance could provide AT commandos with 5 rifles and 2 Piats they can put away or Thompson command durably mid oriented with no camo.
British paratrooper can be a thing and fit the commander. I have an "air landing infantry section" in personal mod.
Concentrated Fire Operation
Heavy call in like Croc Churchill and "delete emplacement" abilities combo should be avoided. For instance it makes Pak43 useless against Croc.
other counter are available, namely ele, jag. Pak 43 will still counter croc in vanguard and tac support.
Forward HQ
The ability comes way to late and it would be more useful if available earlier.
Suggestions:
CP 1-2 can convert ambient building increasing sight by 10 allowing reinforce.
Can call in medic kit
Can call in flares
Can call base barrage similar FA at extended range
health of building to set level 75-100%
Similar bonus upgrade available for FA
If there is need for stronger Off map that can be locked behind Hammer/Anvil or require further tech
solid
Hold the Line
Ability has limitation in use/is confusing as to what is front-line sector and can be countered by decaping
Improve usability.
Suggestions:
Now target a single sector
Cost to 120
now does cancel even if the sector is capped
(similar change should apply to other abilities like perimeter overwatch, sector artillery)
Baseline is that the ability must become less buggy
M3 Resupply Halftrack
The recent change have made Tank hunter less desirable.
Suggestions:
Scraping tank hunter and replacing piat with Boy in HT freeing 1 commander slot possibly for "Artillery Cover" or some other off map
Boy At rifle alone is redundant compare to PIAT. Tank hunter section simply can use some more utilities.
I will suggest Lee Enfield Rifle grenade in the M3 instead of vicker K (like echelon, with improvements) so Vicker K can go to special units.
Raid Section
Unit is too good and need changes.
Suggestions:
Now comes with 5 rifles using VG/Grenadier power level depending on received accuracy modifiers
Cap bonus reduces to 1.15 being able to sprint and cap faster is too much
Unit now has "fire and maneuver" training allowing them to fire Brens on the move. (bren can use a different having same DPS long range as rifles and better mid/close)
Unit can not build sandbag/cashes
unit keep grenade but not sprint
Vet 1 camo removed
1.15 cap bonus is that of stock section, so it have to be 1.25 at least if the point is to create a difference. It can be that section decap at 1.5 rate and cap at normal rate so they can harass point quickly.
On the other hand, if power is at Vg lever then no one will use them over stock sections since they will be worse than stock section event out of cover, and the concept of stating weaker and scale better is proving problematic with pfulisiers. Say, how can anything scale better than stock section without being oppressed. Further more, there are not many ways to make them more attractive by utilities, as snare is overlap with at section and aggressive abilities overlap with assault section. Following yuor suggestion, they can be made into osstruppen-like unit with event weaker stat while being cheap, but then the faction/commander dont need an unit like that.
The unit need a clear identiy. "Recon Section" will simply cut it very clean for an infantry section without cover debuff.
Tank Hunter Infantry Section
great to see vet suited for unit role, would rather see unit scraped or replaced with an AT sapper squad that would have added utility.
Change unit to Tank hunter sapper and use sapper models will fix the visual bug with Boys rifle, namely magazine floating under the gun. Tank Hunter sapper can use some utilities like build tank trap and/or heavy AT mines. What i think is not needed is the PIAT upgrade.
Vickers K Light Machien Gun
The idea of making Bren and vicker offer different things is good the implementation not great.
Suggestions:
If one want to go for LMG/Assault rifle design one should probable make Vicker K the lmg and Bren the assault rifle.
In addition the LMG should be limited to 1 taking both weapon slots and even consider making bolster take one slot so that LMG is only available to 4 men squad.
It should also remove the VK from heavy sappers and lower price of the upgrade or even make it free.
There is another solution, VK could provide a unique ability to the squad. For instance squad with VK can not now use an suppression ability affecting a single squad when in garrison.
While making Bren into a Bar and Vicker K into mg42/m1919 is logical, moving bren away from stock is not as Bren gun is standard issue weapon, Vicker K is not, and making BAR-like weapons available stock for ukf will create a lot of new unwanted issues. So i believe those two weapons will stay like they are now, with teaks for vicker k in future beta. What can be done to make things more reasonable is to limit the vicker K for special/elite units (as rifle grenades to M3 suggested above). Point is, while is is weir to see line infantry run and gun with a gun big and chunky like the vicker K, it will be more acceptable when the guys doing that stuff are elite like commandos.