I'm sorry but that's bollocks. It means "no longer" or "nothing further", according to the Oxford dictionary.
His follow up makes it very clear he wants LMGs gone from USF.
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I'm sorry but that's bollocks. It means "no longer" or "nothing further", according to the Oxford dictionary.
Posts: 359
His follow up makes it very clear he wants LMGs gone from USF.
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His follow up makes it very clear he wants LMGs gone from USF.
And that was in response to suggestions to add M1919 to another commander.
The post did not mean to removed the M1919 from the commanders it already exist but not to add in more commanders.
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I'm sorry but that's bollocks. It means "no longer" or "nothing further", according to the Oxford dictionary.
Posts: 359
Because of relative positioning, mainlines of each faction are designed to trade optimal in certain range.
For the same reason axis mainline infatry should not have an upgrade that allowed them to beat double bar riflemen at mid range.
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What follow up? This one?
No more LMG on USF troops pls.
M1 C is not would be a upgrade to Garands with better far DPS not a scoped Carbine.
If I am not mistaken they should already exist in the game.
(maybe this weapon m1a1_carbine_rifleman_spec_mp I am not sure)
Because of relative positioning, mainlines of each faction are designed to trade optimal in certain range.
For the same reason axis mainline infatry should not have an upgrade that allowed them to beat double bar riflemen at mid range.
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Yeah, someone can actually think a certain upgrade is bad, but take the current implantation for granted because it's obvious it's not going to change, and instead advocate that at least it shouldn't be made more available. Is that really so hard to understand?
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Clearly good choice would be to make lmg non doc so we could free up ability slot for 2 commanders and make stock usf more intresting.
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Did not read it as removing it entirely. Reading comprehension seems to vary amongst cultures.
And referring to a person as a female as some sort of loose insult went out of style a long time ago. Maybe when you founded a colony in virginia
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Yeah, someone can actually think a certain upgrade or ability is bad, but take the current implementation for granted because it's obvious that's not going to change, and instead advocate that at least it shouldn't be made more available to limit the amount of (bad) influence it has on the game. Is that really so hard to understand?
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Again imagine if USF had units that had parity with Axis units. It would be righteous and the axis community would revolt.
Give USF stock access to:
1. A tank like the Panther that can perform dives and zip away with blitz
2. Rocket artillery that allows it to perform alpha strikes and wipe support units or groups of vetted LMG grens
3. RE squads that with effective positioning force grens to retreat in early battles
4. Stock AT/antipersonnel mines
5. Ability to heal units from a buildable structure that does not require fuel
6. A sniper unit
7. A mortar that has somewhat of decent vet 1 ability like OST mortar.
8. The choice to specialize riflemen for either long-range combat or MED to close-range combat
9. An assault tank that shrugs off AT Gun rounds and anti-tank fire and whittles down the hp of crew-served teams and infantry units allowing LMG/BAR rifles to clean up ahead of a Sherman or Jackson in pushes.
Just saying...
It would be super nice if USF had the right tools to be flexible and adaptive against Axis fractions without being forced into picking the couple of USF commanders that augment the stock units to give them the ability to win in the late game.
This will never happen as pointed out.
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Again imagine if USF had units that had parity with Axis units. It would be righteous and the axis community would revolt.
Give USF stock access to:
1. A tank like the Panther that can perform dives and zip away with blitz
2. Rocket artillery that allows it to perform alpha strikes and wipe support units or groups of vetted LMG grens
3. RE squads that with effective positioning force grens to retreat in early battles
4. Stock AT/antipersonnel mines
5. Ability to heal units from a buildable structure that does not require fuel
6. A sniper unit
7. A mortar that has somewhat of decent vet 1 ability like OST mortar.
8. The choice to specialize riflemen for either long-range combat or MED to close-range combat
9. An assault tank that shrugs off AT Gun rounds and anti-tank fire and whittles down the hp of crew-served teams and infantry units allowing LMG/BAR rifles to clean up ahead of a Sherman or Jackson in pushes.
Just saying...
It would be super nice if USF had the right tools to be flexible and adaptive against Axis fractions without being forced into picking the couple of USF commanders that augment the stock units to give them the ability to win in the late game.
This will never happen as pointed out.
Sherman 105 as a base faction tank with Pershing in the armor Company and Scott to the captain building. This is my dream.
Also wc151 in the recon support commander. My other dream that will not happen.
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