Small correction this is Ostheer unit and not an OKW one.
Luftwaffe Officer
Suppression strafe cost from 60 to 50
Suppresion Strafe now requires veterancy 1
Recon Plane no longer requires veterancy 1
Smoke plane cooldown from 50 to 90
Fixed.
Posts: 59 | Subs: 12
Small correction this is Ostheer unit and not an OKW one.
Luftwaffe Officer
Suppression strafe cost from 60 to 50
Suppresion Strafe now requires veterancy 1
Recon Plane no longer requires veterancy 1
Smoke plane cooldown from 50 to 90
Posts: 1563
100 hours of aimless practicing is less effective that 1 hour of focused training.
-222 is not a dedicated AA platform. Think about it like having a extra couple of pintle MG upgrades.
-Flak HQ is also not a dedicated AA platform and the OKW player needs to activate the AA mode.
-All planes are effective on their first pass.
-All planes that track units will still be effective against retreating/moving units.
-Ostwind is the less effective dedicated AA unit of all factions due to RoF.
-PvP in beta can be unreliable depending on time zone. It's generally more effective to make custom games.
Posts: 8154 | Subs: 2
SO basically F axis for existing.
Posts: 133
Posts: 1563
OH is the one screwed in regards to good dedicated AA unless you have a vet2 Ostwind.
Posts: 3166 | Subs: 6
Honestly was expecting a bigger set of changes with the second iteration. More commanders changes, more radical changes.
Posts: 999 | Subs: 1
This update was primarily for bugfixes, with some changes thrown in alongside it.
I expect there will be a bigger update next week.
Posts: 309
I think that was previous to the last patch. I would have to test them back one by one but i'm still under the impression when considering factors like rotation as well, that the Ostwind lags behind all other dedicated AA units.
Posts: 1594
I expect there will be a bigger update next week.
Posts: 13496 | Subs: 1
Posts: 103
For instance urban assault that has calliope available is picked consistently more the tactical support across all mods and maps indicating that simply bring too much to the table and should adjusted.
Posts: 13496 | Subs: 1
Same goes for every leFH and Elefant commander then. Possibly Tiger.
Posts: 919
Imo the change need to take a look to more commander especially utilizing the stat on commanders load out:
For instance urban assault that has calliope available is picked consistently more the tactical support across all mods and maps indicating that simply bring too much to the table and should adjusted.
Same goes for Airborne over Reckon that probably has to to with bundled Paras which mate it more difficult to field.
One should also be careful buffing very popular commander like UKF mobile assault regiment that is already one of the top preference in load out strangely across all modes
Posts: 13496 | Subs: 1
One thing to keep in mind by doing this: Factions with more holes in their roster should be allowed to stuff more holes with commander pick.
It would be better of course if the biggest holes of all factions would be stuffed nondoctrinal. Brits are the best example what happens if you have no mobile artillery piece at all. Mobile Assault or Royal Artillery Regiment get picked pretty much every multiplayer game because they have those missing artillery pieces.
I know the dev team doesn't want it, but the biggest change for UKF-commander pick would be a nondoctrinal land mattress. You would see a lot more of the other commander choices suddenly.
Posts: 919
Mobile assault is already the most popular commander even in 1vs1 and adding raid section will make it even more popular.
Commander changes are less relevant to balance of the faction, any problem the faction has should not be solved a commander.
Posts: 1660
OKW can either "passively" use Pintles + Flak HQ or get a good dedicated Flak HT.
OH is the one screwed in regards to good dedicated AA unless you have a vet2 Ostwind.
Posts: 17914 | Subs: 8
I wish the Flak HQ was as good as the 222 in AA
OST definetly doesn't need the Ostwind
Posts: 1660
Try flak HT instead, you know, the actual AA unit for OKW.
Posts: 17914 | Subs: 8
That's an useful tip for mechanized build. Glad I can get useful imput from helpful and passionate coh 2 players like yourself
Posts: 309
You're trying to tell me that regardless of how long the game is, you just refuse to get a building that heals your infantry??
ImperialDane is teaching you how to axis?
6 | |||||
2 | |||||
1 | |||||
1 |