Brummbar performance
Posts: 1003
5,7 is too much.
Posts: 1273
Shame the game doesn't support changing the speed of vehicles going back because that's all it needs. It should not be able to get back from fights so quickly.
Posts: 378
Do you think Brummbar is able to go toe-to-toe against double ATG? In my humble experience it does, basically combining HE Sherman and Churchill strengths.
Yet it has a trade off, Sherman can fire AP and Churchill can hold its own against armour.
A brummbar is not killing any vehicles. Its only doing its job well. One jackson, su-85 or firefly is enough to keep it behind enemy lines.
Posts: 1594
I just wish it was more like a glass cannon. It should punish blobs, but tanks should be able to reliably penetrate it frontally. It's just so infuriating to see it bounce jackson and su-85 shots, even fireflies bounce its frontal armor occasionally. It just feels like it's too survivable.
This is a function of it being very short ranged (for a vehicle). The thing has 35 range, is a casemate, comes at tier 4, and is all but unable to defend itself vs armoured threats. It unfortunately needs to be fairly survivable to fulfil its role, as it necessarily needs to be in range of AT options to actually do anything.
I'm not sure that it can be justifiably be made too vulnerable vs TDs unless it were given greater range... and giving an unit like the Brummbar greater range will cause balance issues all of its own.
Posts: 1794
but now, all allies should easily handle brumbar. unless you keep going for massive vet infantry blobs, thats you problem.
actually as 1000 ranked 2v2, i seen 1 usf team-mate doing rangers zooks blob in 2v2 games. cheezy and op against brumbar...
Posts: 1003
I think all it needs is a speed reduction, or at the very least, a reduction in acceleration.
Shame the game doesn't support changing the speed of vehicles going back because that's all it needs. It should not be able to get back from fights so quickly.
+1
Posts: 359
before last patch, maybe ukf had problems dealing with brumbar
but now, all allies should easily handle brumbar. unless you keep going for massive vet infantry blobs, thats you problem.
actually as 1000 ranked 2v2, i seen 1 usf team-mate doing rangers zooks blob in 2v2 games. cheezy and op against brumbar...
Ranger zook blob is a good way to get fucked by a brummbar.
Posts: 1003
Brummbär is a hardcounter to infantry with absolutely no AT.
Brummbar have better penetration then Soviet best non-doc tank.
Posts: 449
Brummbar have better penetration then Soviet best non-doc tank.
I assume you are excluding the SU85.
Posts: 1289
I assume you are excluding the SU85.
The su85 isent a tank
Posts: 5279
Brummbar have better penetration then Soviet best non-doc tank.
theres more to AT than just pen. rof and velocity are incredibly important. accuracy too. turns out all the pen in the world means nothing if you cvant actually hit the enemy or follow up (looking at you old is-2 gunner)
Posts: 1594
The su85 isent a tank
This is one of those "Technically correct" dealies, ain't it?
Posts: 449
theres more to AT than just pen. rof and velocity are incredibly important. accuracy too. turns out all the pen in the world means nothing if you cvant actually hit the enemy or follow up (looking at you old is-2 gunner)
Adding on, the Brummbar has low shell velocity and will only do minor splash damage most of the time.
Posts: 1594
theres more to AT than just pen. rof and velocity are incredibly important. accuracy too. turns out all the pen in the world means nothing if you cvant actually hit the enemy or follow up (looking at you old is-2 gunner)
Can the Brummbar actually score a "hit" on a vehicle? As in, is it able to succeed an accuracy check and have its shell become homing like a normal tank can?
I haven't ever seen it do so, despite it nominally having the same accuracy as most medium tanks, I assume this is because it's technically some sort of "indirect" unit... Or that I simply haven't observed it happen somehow.
Posts: 5279
Can the Brummbar actually score a "hit" on a vehicle? As in, is it able to succeed an accuracy check and have its shell become homing like a normal tank can?
I haven't ever seen it do so, despite it nominally having the same accuracy as most medium tanks, I assume this is because it's technically some sort of "indirect" unit... Or that I simply haven't observed it happen somehow.
ive definitely used it against armour when the chance was there (extra damage is extra damage) but i have no idea how its designed to aim. vipper probably does but its beyond the likes of me. i imagine like you said it performs via the same rules as indirect fire but i cant confirm
Posts: 8154 | Subs: 2
Can the Brummbar actually score a "hit" on a vehicle? As in, is it able to succeed an accuracy check and have its shell become homing like a normal tank can?
I haven't ever seen it do so, despite it nominally having the same accuracy as most medium tanks, I assume this is because it's technically some sort of "indirect" unit... Or that I simply haven't observed it happen somehow.
I'm inclined to say no, but it's easy to check. Take the fastest vehicle with the biggest size and line it to shoot it while it runs perpendicular to it.
Posts: 163
Posts: 999 | Subs: 1
Can the Brummbar actually score a "hit" on a vehicle? As in, is it able to succeed an accuracy check and have its shell become homing like a normal tank can?
I haven't ever seen it do so, despite it nominally having the same accuracy as most medium tanks, I assume this is because it's technically some sort of "indirect" unit... Or that I simply haven't observed it happen somehow.
though i haven't tested this for the brum specifically, i did some testing for the scott a long while ago which wasn't able to score natural (i.e. 'homing') hits even with accuracy set to 1. this seems to apply in general for artillery-like projectiles and i'd be surprised if the brum's 150mm were an exception to this rule. still, speaking from experience i'd say anything is possible in coh2 until proven otherwise and the test setup elchino proposed should be a surefire way to find out.
Posts: 13496 | Subs: 1
though i haven't tested this for the brum specifically, i did some testing for the scott a long while ago which wasn't able to score natural (i.e. 'homing') hits even with accuracy set to 1. this seems to apply in general for artillery-like projectiles and i'd be surprised if the brum's 150mm were an exception to this rule. still, speaking from experience i'd say anything is possible in coh2 until proven otherwise and the test setup elchino proposed should be a surefire way to find out.
As far as I know ballistic weapons do to accuracy checks, Big_explosion weapons like Brumbar do not.
On the other hand the can score "collision hit" or damage vs AOE Penetration
Posts: 1289
This is one of those "Technically correct" dealies, ain't it?
No just jokingly pointing out cuz some people are getting pretty uptight about what certain units are allowed to do cuz of their name/type.
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