Please buff the Lefh that is an insane wipe machine, present in more than 80% of 2vs2 and above matches, combines pinpoint accuracy with massive area coverage?
Geez, and I thought Id seen it all. What comes next? Pls buff skillplanes?
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In a way there are. Stopping a barrage make the gun cooldown faster than letting finish the barrage.
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Nerf the LeFH to ML20 levels, remove CB and call it a day.
We don't need to incentivise further arty spam in team games.
I don't see the ML20 that much but the LeFH is in about 70-80% of the games I play these days.
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Nerf the LeFH to ML20 levels, remove CB and call it a day.this
We don't need to incentivise further arty spam in team games.
I don't see the ML20 that much but the LeFH is in about 70-80% of the games I play these days.
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Howis are easy to fix I've already had a proposal
1) Limit them to 1 per player (fixed problem of arty spam in teamgames).
2) Lower amount of shells per barrage, but lower cooldown on barrage.
3) Remove counter-barrage from LeFH. Both LeFH and ML-20 could have pressition barrage, only few shells but with lower scatter and lower range.
4) Add ability to self-destoy them, in order to be able to relocate them (like UKF emplacements).
5) Maybe even buff them slitgtly, because of all other changes.
Mobile howis like prist\Sextons
1) Same with barrages
2) Limit them to 2 per player
3) Increase their pop-cap, so if you go full mobile arty you sacrifice at least something.
Rocket arty:
Its alright, only Caliope armor and HP should be lowered to allow easier counter play. But its pretty much acknowledged by everyone.
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theres a bit of a discrepancy here... the most survivable ones you are allowed double of? at the absolute most any axis team could field is 4 but the allies could field 8? what in the actual fuck?
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Because mobile howis, has much less range then static ones, meaning that they are tecnically much easier to conter and dive for. Not to mention, that countering thouse one arent requare specific commander choses to counter.
They might have more survivability on paper but is a bit of overextension. Yes, static ones are very easy to destroy but ONLY with commanders and muni to spend. When you dont have thouse options, they are litteraly uncounterable in teamgames.
Not to mention that they are more expensive and I litterary said that player could have 2 of them for the significant cost of pop-cap, considering all the advantages and disadvatanges.
Plus on top of that, unlike ML-20 and LeFH both Prist\Sexton arent presented in a shit load of commanders. And USF\UKS are lacking in terms strong non-doc inderect fire units, so they can have it a bit on easier side.
But sure, if you want to bring Prist\Sexton on the same perfomance level (or at least close to) of ML-20\LeFH it sure can be limited to 1 per player.
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the mobility more than makes up for discrepancies. limit them to 1 and dont increase their pop. range or no there is no reason for one side to be able to field double the arty if we are hard capping them.
it would be like saying since allied TDs are so strong axis can have double the heavy tanks.
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And as I said, while they are mobile, its again very vunerable to dives, and this mobility outside of the situation where enemy might be out of range (but even in 3v3\4v4 possitioning howis around the middle side of your part of the map will give you almost half of the map coverage anyway) and to be less vunerable to call-ins but in return they are almost twise as easy to kill and get to.
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I wanna see a clip of you succesfully diving mobile artillery pieces vs top 10 arranged allied team on redball or whiteball.
Also pls attach link to your playercard on your profile so people know whether to take you seriously or to just ignore your opinion.
By your definition this should happen twice as often as LEFHs getting destroyed by call ins because you want allies to be able to field double the amount of mobile artillery So I would imagine you have a whole compilation of this happening somewhere.
I'm against arty spam myself, but right now both prist\sexton arent sufficient enouth to be locked to 1 per player
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Nerf the LeFH to ML20 levels, remove CB and call it a day.
We don't need to incentivise further arty spam in team games.
I don't see the ML20 that much but the LeFH is in about 70-80% of the games I play these days.
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I strongly disagree with indirectly buffing SPGs in any way. It's already bad enough on some maps where you DARE to put a HQ but one inch outside the base sector lol. I'm sure I've posted about the state of LeFH vs SPGs somewhere already at least once or twice.
ML20 is a piece of trash against any Axis team with decent capabilities and commander picked yes. ML20 also doesn't have to face SPGs so there's that. It prob needs a slight buff either way.
That all said, I have noticed it is a bit harder for the removal of fixed artillery in 3v3+ due to the recent IL-2/Stuka bomb removals from ISU/Jaeger Armor. Though when my ears stop ringing from other call-ins & SPGs I'll get back to you regarding whether CB LeFH/ML20 has suddenly become meta again.
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First off, Lefh is absolutely meta in 3v3 and up because of CB being the go to counter for mobile rocket arty which is already in and of itself, meta. So I don't think there is even an argument to be had on that topic.
Second off, you scared of putting an HQ OUTSIDE of your base sector?? Try your base sector getting shelled off cooldown for 20 minutes on port of hamburg or Hill 400. Nothing you can do. Good luck getting vision on a fixed howitzer when recon planes go down with a light breeze, everything is locked down with 7 MG42s and your calliope or any other artillery piece is getting sniped by a player who just clicked a button and started picking his nose.
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Actually not really. If it was so, then we would have seen both Sexton\Prist every single game in teamgames, unlike LeFH\B4\ML20 (less so) which you can see every game pretty much. Sure it due to the fact that they are not in less meta commanders, but still. Royal arty was used primiry because of valentine and cheap call-in arty and inf company is more or less decent commander but because of LMGs\MTHT and field defences.
Mobile arty becomes good only when its vetted + on top of that it cant counter howis without vet, because it will be out of range most of the time and being in range will requare you to almost sit in the front line.
I've tryed to use Sexton\Prist and compare them to ML-20\LeFH\B4 and over-all its incomparably harder to use them effectively. Hell, even enemy inderect rocket arty can damage them quite significantly.
I'm against arty spam myself, but right now both prist\sexton arent sufficient enouth to be locked to 1 per player, while LeFH\ML-20\B4 are more then enouth just requare slight buffs\nerfs here and there to be fine.
And as I said, while they are mobile, its again very vunerable to dives, and this mobility outside of the situation where enemy might be out of range (but even in 3v3\4v4 possitioning howis around the middle side of your part of the map will give you almost half of the map coverage anyway) and to be less vunerable to call-ins but in return they are almost twise as easy to kill and get to.
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