Artillery, Kattys, Stuka's I watch for the shadows and I'm fine with these.
I just want to be equal
![:( :(](/images/Smileys/sad.gif)
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Stuka dive bomb is the only one that doesn't have smoke, really aside from flavor there's no reason for it not to.
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Huge delay and sound? You pretty much pin-point where its gonna land.
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I highly advise you to read OP to avoid looking even more stupid.
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Huge delay and sound? You pretty much pin-point where its gonna land.
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so if you can already pretty much pin point where its going to land nothing would be lost from it having flares.... a lot to be gained however
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The delay between it being triggered and actually landing might want to be reduced if there's a smoke effect added. I mean, I assume a long delay (And of course the sound) is meant to be the tradeoff for the lack of smoke, but I've never actually timed to see if its even any longer than an equivalent ability. If it isnt any longer, sure, just add the smoke, it's a good accessibility feature, and the loss of the "flavour" of the ability is worth it being more readable to the deaf. Would it be worth making it less possible too pinpoint the strikezone from the Jericho Trumpet sound as well, in that case? I don't believe other offmaps have the same "weakness", but I'll admit it has never really crossed my mind, so if I'm mistaken feel free to ignore that too.
That said, there are other similar sound cues in the game that are somewhat vital (Vehicle engine sounds in the FoW, for example), so I'm afraid you can't quite avoid this sort of issue entirely.
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Posts: 20
The delay between it being triggered and actually landing might want to be reduced if there's a smoke effect added. I mean, I assume a long delay (And of course the sound) is meant to be the tradeoff for the lack of smoke, but I've never actually timed to see if its even any longer than an equivalent ability. If it isnt any longer, sure, just add the smoke, it's a good accessibility feature, and the loss of the "flavour" of the ability is worth it being more readable to the deaf. Would it be worth making it less possible too pinpoint the strikezone from the Jericho Trumpet sound as well, in that case? I don't believe other offmaps have the same "weakness", but I'll admit it has never really crossed my mind, so if I'm mistaken feel free to ignore that too.
That said, there are other similar sound cues in the game that are somewhat vital (Vehicle engine sounds in the FoW, for example), so I'm afraid you can't quite avoid this sort of issue entirely.
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The delay between it being triggered and actually landing might want to be reduced if there's a smoke effect added. ..
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If it get a smoke its price and CP should go down since it does less damage than other late game abilities.
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Contrary to all other abilities, it lands EXACTLY where you want it to and has an added bonus of decaping points.
Even with smoke, it would be just as fine as it is now.
You won't hit anyone with working ears with it anyway, unless its static piece you're targeting.
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