Questions raised:
- Why are snares so inconsistent between factions?
- Why is the "same" ability (Faust) between multiple units quite so different?
- Is there ANY reason at all that a snare deflecting (only for some factions) should be unable to kill a vehicle?
- IS there really any reason snares should have a penetration value/deflection damage at all?
- Why is there such a disparity between the snare cooldown between factions?
I'd argue that snares ought to be made more consistent across the board, and some of these pointlessly esoteric differences should be removed. Specifically:
- All snares should do 100 damage (or 80 damage, if you prefer)
- Penetration for all snares should be set at 10000, to guarantee penetrations. Alternatively, make deflection damage equal to the snare's "regular" damage. The latter would mean the deflection animation would still occasionally play, which would be nice.
- All snares should either be made to be unable to kill vehicles (Or just mediums and up) or all snares should be made to always kill vehicles upon reducing their HP to 0. This particular inconsistency MUST go.
- Grenadiers retaining their longer snare range is reasonable, due to their smaller squad size and lack of sprint (specifically comparing them to Conscripts) though this should be indicated as being different to the Osttruppen and Volksgrenadier fausts through different naming. "Panzerfaust 100" vs "Panzerfaust 60", for example. (Or "Panzerfaust" vs "Faustpatrone")
- The balance team could consider somewhat standardising snare cooldowns between the axis and allied factions... unless there's some specific reason they're different.
A last request would be that the Riflemen and Panzerfusilier AT grenades be given a more distinct animation, as it stands they don't appear to have a specific animation for doing this, and instead just fire their rifle. I would personally suggest simply using the Grenadier/Rear Echelon Rifle Grenade animation, though I'm uncertain if there are any timing differences that would crop up. This last suggestion is less important than the others, and is more just a visual improvement.
Please feel free to make your opinions known below.