Vehicle Prioritize on AT units from default is very useful and it will take some time to change habits not to hit it every time
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Planes have human crush which seems to give them the potential to wipe squads still...
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UKF Air Resupply Operation ability no longer drops any equipment, only med kits.
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DhSK and .50 cal share the same unit icon. Please revert this back, they used to be unique
Whatever the icon was before, it was different than other MGs. So now you cannot tell in the tactical map for example the diff b/w a DhSK and a .50 cal
FYI to the Design Team, some of the descriptions associated with builds & techs have not been updated to reflect the actual build order in-place per the patch as follows:
Hover over the MG Build Button, the Text reads "Requires: Any Converted Headquarters":
However, if a player Converts the Battlegroup HQ, the MG does not unlock until Battlegroup Upgrade is researched.
Hover over STG or G43 Upgrade Buttons, text reads "Requires: Any Converted Headquarters":
However, if a player Converts the Battlegroup HQ, the Weapons cannot be built until Battlegroup Upgrade is researched.
Hover over the Schwerer Panzer Headquarters Build Button, text reads "Requires: Converted BattleGroup Headquarters or Mechanized Regiment":
However, if a player converts the Battlegroup HQ, the Schwerer cannot be built until Battlegroup Upgrade is researched.
Battlegroup Upgrade does not mention or include Schewerer Headquarters Unlock in the description.
I think this is very confusing, especially for beginners and casual players. Please take this as constructive advice. Thanks for supporting this game and keeping it fresh!
Respectfully.
Posts: 1594
It is intended. M2HB stays in the same cathegory with DShK (0.50 cal HMG). Before it has had same icon with 7.62/7.94/0.30 HMGs, which is bad, since performance of M2HB is much closer to DShK. Now it helps to clearly see, which HMG you deal with (0.50 or default 0.30).
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This is understandable, though wouldn't it be better if all units had an unique unit icon? This would solve both the issue you're suggesting, and also the one NorthWeapon is speaking about.
There are a few units that have similar/the same unit icon... for many this doesn't actually matter, as they're units used by different factions, but for team weapons (and even vehicles) this can be an issue, if either you or your opponent capture these weapons, you might be looking at two identical icons, but two different units.
MGs are the most obvious offender, MGs have one of two icons: "Normal HMG", or "Heavy HMG" (Redundant acronym, I know).
Mortars also generally share the same/similar Icons, the Pack Howitzer and LeIG being exceptions, though they both are distinct from "true" mortars.
To my knowledge the M57 and 6 pounder share an icon... which sort of makes sense, they have the same model... but the units are totally different. Other AT guns have an unique icon, but it's a silhouette, and so is kinda busy.
Generally tanks have their own unique icons, but they're very busy, due to being silhouettes of the unit, and can on occasion be a little confusing... it would be quite nice if they had more "abstract" icons, like infantry all do, rather than having silhouettes.
There are one or two other, more minor examples (Pioneers and CEs sharing an icon, possibly others). These don't really matter as much, but it might be nice if they had their own unique ones anyway. I assume, in the case of Pioneers and CEs, that this was done with the idea in mind that "An engineer is an engineer", but the fact the other three factions have unique icons for their engineer units (Despite being functionally pretty similar to Pioneers, in the case of RoyEs) means this has broken down a little.
I might have a look at trying to design some new, more abstract unit icons for some of these units (Though I'm not a fantastic artist, so they'd just be fairly crude proof-of-concept offerings, I'm afraid). Is it something the balance team might have even the slightest interest in, do you think? It would be fairly trivial to implement if the assets are made, and might serve to make some things a bit more readable/professional looking.
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All AT vehicles and mobile ATG squads start with prioritize vehicle active.
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Posts: 1594
I believe there are several reasons for that:
1. It was in that way in vCoH
2. 0.30 HMG are moslty the same (maybe Maxim is the only excetion).
Some years ago Mr.Someguy suggested to add wheel on the symbol of soviet HMG to separate them from others. but this idea didn't go anywhere.
Because mortars are mostly the same in terms of range, damage and etc. Exceptions:
120-mm PM-38 (has it's own symbol for about 3-4 years)
M1 81-mm Mortar (HE barrage has smaller range, than others)
Don't thing anything should be done here.
It's working and in general is fine. Perhaps some issues can be seen with M1 57-mm/6 pounder and M4A3(76)W/M4A3E8.
They already exist and offered to balance team.
You are welcome to leave your ideas and feedback here
https://www.coh2.org/topic/93861/feedback-on-ui-changes-of-the-game
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Lost control of a Volks squad half way through a game. I could select the unit but the hotkeys and UI wouldn't work.
Never seen this before, I think I was constructing sandbags and issued a Shift+Retreat order, changed my mind to just retreat and although I could select it I couldn't issue any orders, it got eaten by a land mattress lol.
Also, does the 221 not have any skins? Or is that a bug, can't remember.
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