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Winter Patch Buglist 2021

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Jue
27 Feb 2021, 02:13 AM
#21
avatar of Jue

Posts: 11

There are 3 junk files in UIHigh.sga

DATA:\ui\bin\t12804t2384.tmp
DATA:\ui\bin\t17512t2579.tmp
DATA:\ui\bin\t22404t2280.tmp

Their existence increases the capacity of UIHigh.sga file
27 Feb 2021, 03:55 AM
#22
avatar of Kothre

Posts: 431

The Royal Engineer unit card is still displayed if you hover your mouse over the Platoon Command Post upgrade from the Field Headquarters.
27 Feb 2021, 04:31 AM
#23
avatar of Kothre

Posts: 431

Now that AT weapons come with "prioritize vehicles" on, when you turn it off, you have to engage it twice to turn it back on.

Nevermind, there's just a short cooldown now that prevents you from toggling quickly. My bad.
27 Feb 2021, 05:03 AM
#24
avatar of Selvy289

Posts: 366

I have both gamepass and steam version, but I dont think its fair not to update the gamepass version anymore unless the players on that platform are so low its okay to be ignored.

The game-pass is still on last patch, I just took one look at penals price and they were still 300mp.

I have been saying this for awhile now as it happened since first hotfix for 64bit but still nothing.
27 Feb 2021, 08:25 AM
#25
avatar of Vipper

Posts: 13496 | Subs: 1

The bug from 64 version where "ghost" of building not appearing on area that can be build continues to exist.
27 Feb 2021, 08:35 AM
#26
avatar of VonManteuffel

Posts: 97

OST Panzerwerfer's normal and low angle barrage share the same hotkey.
27 Feb 2021, 09:16 AM
#27
avatar of NorthWeapon
Donator 11

Posts: 615

There's been a lot of hotkey changes, not sure if intentional. I'm so used to hitting the C button for my conscripts to throw AT grenades but I end up wasting MU on Oorah.

For some reason C and X got switched. This is especially frustrating because its become muscle memory on mainline infantry over the years.
27 Feb 2021, 10:29 AM
#28
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Retreating mg stops after a while and can fight again :rofl: (don't ask me why)
https://www.youtube.com/watch?v=ALDuY9vpUVk&ab_channel=mouzAkrobat
27 Feb 2021, 10:44 AM
#29
avatar of Hater

Posts: 493

For some reason C and X got switched

Panzerfausts, AT Grenades for Mainline Infantry

For consistency across all factions, the snares for these infantry units have been standardized for all mainline infantry.

All positions standardized to UI location 32 in the command bar

Be thankful for the opportunity to get new muscle memory
27 Feb 2021, 11:26 AM
#30
avatar of Support Sapper

Posts: 1220 | Subs: 1

The vicker after use "take aim" seem to retain extra range even when ability run out.
27 Feb 2021, 11:46 AM
#31
avatar of DeadByDawn

Posts: 16

My USF AT guns shoot at infantry when prioritize vehicles is on...
27 Feb 2021, 11:51 AM
#32
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Retreating mg stops after a while and can fight again :rofl: (don't ask me why)
https://www.youtube.com/watch?v=ALDuY9vpUVk&ab_channel=mouzAkrobat


This has happened to me before, I don't think it's from 64bits.
27 Feb 2021, 12:23 PM
#33
avatar of turbotortoise

Posts: 1283 | Subs: 4

jump backJump back to quoted post27 Feb 2021, 01:26 AMPip


That sounds almost intentional.


The tier really should unlock once the officer actually hits the field, then a player can use the transfer order should they so choose.
27 Feb 2021, 12:25 PM
#34
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

My USF AT guns shoot at infantry when prioritize vehicles is on...

you noticed that we changed it? at guns manuell come on the field with prioritize vehicles. When you click on the icon as in past, then you allow atguns to shoot at inf.
27 Feb 2021, 13:37 PM
#35
avatar of PatFenis

Posts: 240


you noticed that we changed it? at guns manuell come on the field with prioritize vehicles. When you click on the icon as in past, then you allow atguns to shoot at inf.


Even though I knew about that change, I also assumed it wasn't working right, because now when you disable prioritize vehicles, it lights up in the UI (opposed to how it was pre-patch). Definitely need to get used to it
27 Feb 2021, 15:04 PM
#36
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Captain wouldn't shoot with the bazooka if attacking ground, just stays aiming but not firing.
27 Feb 2021, 15:42 PM
#37
avatar of Olvadi

Posts: 43

observer is still broken you cant watch custom games
27 Feb 2021, 15:51 PM
#38
avatar of Showtaro

Posts: 121

Bren Carrier autorepair ability is not working, you spend the ammo and the units doesn't regain HP.

Edit: the BC has to be low health, the self repairs does almost nothing, dunno if this is intended, but when you use self repairs with mid/high health you get full repairs, but when used with very low health you get nothing.

Edit2: just noticed this happens when just out of combat with low health, must be intended nvm.
27 Feb 2021, 16:37 PM
#39
avatar of Vipper

Posts: 13496 | Subs: 1

This was introduced with 64 patch but its seems that many bushes work as shot blockers. This happen more to wolfeheze map. Trying to fire faust for instance is very difficult because the commands gets canceled.
27 Feb 2021, 16:40 PM
#40
avatar of Leodot

Posts: 254

Hi,

isn`t a patch but this change is quite a while ago, and here it is also mentioned.

Changes of OKW Panther to align with other. My question is as OKW was offered and in first days established. The faction was quite unique and is now with MU and FU switch.

I understand the changes, but y? Every faction is unique and I feel this isn`t anymore.

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