Here are my general thoughts about such a patch:
• There are only 2 factions imo that would need bigger commander reworks like those in the past: Wehrmacht and Soviets. Both have multiple underperforming commanders with poor design. In contrast to those factions UK, USF and OKW commanders are mostly fine. It’s more about fine-tuning them instead of reworking – result of the good changes in the past!
That’s why I would prefer a slightly different approach this time in case the scope of the patch would allow bigger reworks:
That being said here are my ideas to improve the US commander pool: 1. General thoughts about US commanders:
The US had the mightiest air force in the war but sadly CoH2 don’t reflect that. Even OKW, a faction that represents a late german army which had historically almost no air support, has 2 strong off map airstrikes – USF only one. This has to change!
2. Rework ideas:
Tactical Support
US Rifle Company
Armor Company
Heavy Cavalry:
It comes without saying that my ideas are not exhaustive. Many roads lead to Rome.
Please provide constructive feedback and make your own proposals here. We all have the same goal:
Make the Coh2 commander pool as good as possible.
Wait, whose idea was it to give USF a sniper unit?
Dude, it's probanly the last commander patch. And maybe you have noticed that there are several weeks of testing before a patch goes live. If the sniper would be too strong- simply remove it. Problem solved!
USF and OKW still should NOT have access to snipers + there is no model, therefore its impossible anyway.
Its way too much work for something that's more likely to be gamebreaking then not.
That's a fair conclusion. It's a long shot for sure. But I don't think we should limit our options before we have tested it... but I can see your point.
If players save munitions for the air attack they cant spot for the Calliope with the recon run. This should be rewarded.
I am not sure how you are suggesting that "P-47 Support run" should but the problem is that Calliope are difficult to counter and adding planes that can stop dive makes it even harder and that is simply bad design.
I am not sure how you are suggesting that "P-47 Support run" should but the problem is that Calliope are difficult to counter and adding planes that can stop dive makes it even harder and that is simply bad design.
I get your point, maybe the Support Run should be pure AI then. This would make the ability also more distinctive to the AT p-47 attack. Thx for feedback!
I get your point, maybe the Support Run should be pure AI then. This would make the ability also more distinctive to the AT p-47 attack. Thx for feedback!
Defensive structures -> currently allow Rifles to builds mines and sandbags
idea:
- echolons gain these abilities too
- MAYBE: nerf build time on Rifles to compensate
Echolon troops are fairly useless as USF. Apart from sweeping they don't have much to do, especially since vet1 vehicle crews can fix engine damages by themselves. I personally rarely replace them if I lose them in the early game. Since they don't seem to get a redesign, they might at least get some more doctrinal use.
Defensive structures -> currently allow Rifles to builds mines and sandbags
idea:
- echolons gain these abilities too
- MAYBE: nerf build time on Rifles to compensate
Echolon troops are fairly useless as USF. Apart from sweeping they don't have much to do, especially since vet1 vehicle crews can fix engine damages by themselves. I personally rarely replace them if I lose them in the early game. Since they don't seem to get a redesign, they might at least get some more doctrinal use.
I'd personally argue that either OKW and USF should just get a sniper as standard, like every other faction, or all other factions should (Ideally) have their snipers replaced with Light Infantry, the sorts that OKW and USF get from doctrines.
Models that could approximate snipers exist. (Ranger, Pathfinder, Paratrooper, The Ostheer sniper, etc) I'm sure there are unused infantry models in the files that wouldn't be confusing with other units, as well.
I don't like that snipers are so easily countered with other snipers, but WITHOUT a sniper, and if your opponent is really on the ball with his micro, sniperless factions have a very tough time dealing with an opposing sharfshutze.
Light Infantry fit the general gameplay loop of CoH2 much better than dedicated "snipers" do, in any case.
Nice work, good to kick-off this discussion
A goal could be: we do not need Commander Terminator in Master League anymore, as all commanders are useful.
USF and OKW still should NOT have access to snipers + there is no model, therefore its impossible anyway.
Its way too much work for something that's more likely to be gamebreaking then not.
It wouldn't be to difficult to use existing assets to get it done. It wouldn't be that gamebreaking if it was done right however knowing the balance team it would be 0 CP, cost like 200 manpower and have double the range of a regular sniper for one patch (Remember the JLI cancer? That was on them) before it gets balanced into something normal.
Nice work, good to kick-off this discussion
A goal could be: we do not need Commander Terminator in Master League anymore, as all commanders are useful.
Expecting all commanders to be equally viable in 1v1 is unlikely to come to pass. There are some things that are just more useful than others.