Oorah is for more than just closing in on Grenadiers, it allows Conscripts to avoid MG arcs, escape danger more easily, and (most pressingly) allows them to close in on vehicles for a snare. I'd argue that oorah more than makes up for the reduced range of Conscript snares.
agreed... oorah has huge utility purposes on top of simple mobility uses... but grenadiers as youve mentioned before also have the added benefit of a longer ranged snare and less risk due to long range specialization... overall i think the matchups for both the conscript and the grenadier are fairly equal... the only major advantage that conscripts get against grenadiers in a matchup is the matchup against machineguns where conscripts excel alot thanks to their mobility... but overall id still say grens and cons are fairly even out of the bag
Merging into Flamethrowers is an incredibly powerful tool, though. Their teamweapons (though often subpar, apart from the ZIS) being able to stay on the field more easily is rather strong, too. Merging into Guards is also very nice indeed, though of course they are a little squishier.
yes the flamethrower is really good ill give you that
yes keeping a teamweapon in the field is really important... but its also insignificant when you get an utter piece of crap teamweapon like the maxim... if had at least comparable suppression to a contemporary MG then this point at least begins to get relevant... other than that dont expect to see maxims in any half decent game unless the opponent is fooling around...
True to some degree, but It's difficult to look at raw teching costs and come to a genuinely perfect conclusion, due to differences between various armies' differences. I do think Soviet could do with a decrease in teching costs, but its not as easy to say "They should be the same as OST/USF/UKF", I don't think. A lot of balance decisions are difficult to make based merely on raw numbers, given that the way these numbers then interact with the game as a whole is very difficult to compute.
Also: I think Lelic probably don't want Soviet to not have to buy AT nades and Molotovs, due to the whole "Faction identity" thing.
not sure of the faction identity thing...cuz imo "flavor" isnt an excuse for a shitty fac... but do note that even miragefla has noted that soviet tech costs are insanely manpower intensive... if you do wish to give the soviets side techs then you most definitely need to reduce their insane manpower costs...