Railway Artillery
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I know COH2 is very far from realism but please just remove the elephant in the room. It's been many years being an eyesore for many people who actually know some history. Just change it to normal artillery barrage or something.
maybe you could be a bit more specific?
Posts: 321
He would be suprised when he finds out how many Ostwinds were actually made/used
Posts: 163
I think he means that Gustavv wasn't used that often (I believe only to fire at Ukraine at some point?) and therefor wants to change it to a "240mm arty barrage".
He would be suprised when he finds out how many Ostwinds were actually made/used
The fact that it fires 3 successive "railway artillery shells" and it's been that way for 5+ years. One of the worst or the worst offmap artillery on the game lore and gameplay wise with a freakin big red smoke and very long delay
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The fact that it fires 3 successive "railway artillery shells" and it's been that way for 5+ years. One of the worst or the worst offmap artillery on the game lore and gameplay wise with a freakin big red smoke and very long delay
So?
This is how almost all regular off map arty barrages are.
Posts: 321
The fact that it fires 3 successive "railway artillery shells" and it's been that way for 5+ years. One of the worst or the worst offmap artillery on the game lore and gameplay wise with a freakin big red smoke and very long delay
Yea.. whats the point/problem and your purposal then?
The only ability you can match it with is the 240mm barrage of the USF (I believe) which lands with an equal delay only with a lot more scatter. Your first shell always hits dead center, which makes it very strong.
Posts: 13496 | Subs: 1
Yea.. whats the point/problem and your purposal then?
The only ability you can match it with is the 240mm barrage of the USF (I believe) which lands with an equal delay only with a lot more scatter. Your first shell always hits dead center, which makes it very strong.
The ability is comparable to both 240mm, concentrate fire operation. Note that both abilities provide more shells.
Posts: 195
Posts: 321
The ability is comparable to both 240mm, concentrate fire operation. Note that both abilities provide more shells.
6 compared to 3 from the wehrmacht, right?
Posts: 13496 | Subs: 1
6 compared to 3 from the wehrmacht, right?
240mm is 7, concatenate operation 6 if I remember correctly.
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what could possibly go wrong?
in all seriousness, i see nothing wrong with how the railway arty strike is implemented in the game. it's a good area denial tool and, thanks to the low scatter of the first shell, it's also reasonably effective against static targets.
the only inconsistency i'd rather see changed would be that the 1st shell has a worse AoE profile than the 2nd and 3rd (OHK radius of 6 vs 8.6)... but due to said lower scatter this is probably not going to happen.
Posts: 306
So basically you can imagine that it is other types of railway arty firering (20-40cm). So basically only the voiceline (schwerer gustav is fireing) that triggers sometimes is wrong (historically speaking).
3 Schells must obviously mean 3 different railway artys fireing a barrage.
So basically you want to change one ability completly becouse of one misleading voiceline?
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Fun Fact: There is an unfinished and unused model of a train car with 2 Gustav shells in it.
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