Why would nerfing the M3 against small arms fire be a good idea? I am confused.
Think it sis more about lowering the armor and making damage less RNG and less about the overal resistance.
M3 has superior armor compared to vehicles of its class.
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Why would nerfing the M3 against small arms fire be a good idea? I am confused.
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Why would nerfing the M3 against small arms fire be a good idea? I am confused.
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So it can be changed to survive a mine, get shared veterancy and get capping at vet 2.
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I am confused as to why it has to survive a mine? No ultra light vehicle should survive a s-mine IMO.
You could have just added capping as a vet 2 bonus and keep it as it is otherwise. Lowering its eHP against small arms fire seems weird.
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Kubel and WC51 have no troubles survivng mines.
This is why.
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It actually makes a lot of sense because the main problem with balancing the M3 is that one opposing faction has access to early fausts and the other doesn't. So making fausts no longer a "necessity" to counter it while improving other aspects is a smart move.
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It makes sense as long as the buffs are enough to make the unit viable which i don't think are enough, specially when PF exist and the time frame at which the unit remains viable is so short.
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T1 as a whole needs buffs. (see my post in Soviet thread) I don't think the M3 itself really requires more buffs. It's just that by going T1 -> Penal -> M3 you enter a total dead end once axis LVs hit. The fact that the opponent can just spot your T1 in the FOW and react accordingly immediately (-> Füsil second unit, blob his grens) doesn't help either. Not sure if fixable.
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Honestly I think Penals need entirely rebalancing and reworking to be a workable line infantry alternative to Conscripts, and then removing from Tier 1 and placing in tier 0. They would be replaced by some other unit that might make Tier 1 attractive over Tier 2, and provide an alternative pathway to an AT solution. (MicroAT gun? 120mm mortar(Doesn't fix the AT issues)? Non-doctrinal Guard variant with more a focus on AT?).
I have some vague ideas as to what Penals might look like as an unit in this scenario, but it's a large change that would probably require more work than can be expected from the balance team, or allowed by Lelic.
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Interesting, that's more of a difference than I had thought. The patch notes were worded as though the difference for small arms was minimal.
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T1 as a whole needs buffs. (see my post in Soviet thread) I don't think the M3 itself really requires more buffs. It's just that by going T1 -> Penal -> M3 you enter a total dead end once axis LVs hit. The fact that the opponent can just spot your T1 in the FOW and react accordingly immediately (-> Füsil second unit, blob his grens) doesn't help either. Not sure if fixable.
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Elite infantry, even normal guards smokes fussiliers.
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