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[Winter Balance Update] UKF Feedback

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13 Dec 2020, 11:00 AM
#321
avatar of Protos Angelus

Posts: 1515

jump backJump back to quoted post13 Dec 2020, 10:44 AMVipper


latest changes to tommies live:

Lee Enfield moving accuracy from 0.35 to 0.5 buff

Pyrotechnics unlocks 'Off-Map Smoke Barrage'. 25 munitions. Smoke comes from off-map after a 3 second delay; has cooldown is shared amongst all Infantry Sections. Same range as Tommy Artillery Flares. buff

Target size from 0.9 to 0.85; target size in cover remains the same at 0.8 buff

Is 3-4 tommies a common a build for UKF currently or not?
Do tommies walk over OKW of not?


3-4 tommies is a common build not because they are OP but because UKF can play nothing else. Vickers can be viable, but it's map dependent. OKW also commonly goes 4 volks build (+ sturmpios as starting). Does that mean volks are OP? UC is also always picked not because it's OP but because it servers as a good bleed unit vs OST and OKW. Same as how kubel is also a good bleed unit combined with sturmpios. However, it's also more map dependent.
You didn't complain at all when IS were downright useless and lost both out and in cover. Then they got buffed to a normal fighting power and now everyone (whereaboos) complains.
Tommies most definitely do not walk over IS. They are stronger and more expensive than volks but that only means that volks can't play vs ISs the same way ISs play vs volks. If that is deemed OP in your eyes then... well, I'm sorry.
13 Dec 2020, 15:18 PM
#324
avatar of Vipper

Posts: 13496 | Subs: 1


No it isn't, certainly not anymore, because the automatron medics have a significantly faster healing rate and they get a small AOE heal now.
...

You might want to test you stat because when I tested UKF medic vs "new" soviet base medics with 4 conscripts squads at 0 HP the UKF where better by large margin.

UKF medic are practically equal to USF ambulance.
13 Dec 2020, 23:02 PM
#325
avatar of cheese tonkatsu

Posts: 105

1.mortar pit barrage shouldn't share cooldown with heavy mortar barrage, to give him a chance to fight back mortar or isg.

2.feels like raid tommies can't get advanced cover combat buff from mobile assault reg appropiately.

3. how about reducing tulip rocket cost from80 to 60 or 40
14 Dec 2020, 00:08 AM
#326
avatar of KT610

Posts: 69

Infantry section cover bonus should be moved to vet 1. This would slightly reduce their early game perform, but leave their late game performance unchanged.
14 Dec 2020, 00:13 AM
#327
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post14 Dec 2020, 00:08 AMKT610
Infantry section cover bonus should be moved to vet 1. This would slightly reduce their early game perform, but leave their late game performance unchanged.

For the bazzilionth time, they DO NOT HAVE ANY COVER BONUS.
THEY HAVE OUT OF COVER PENALTY.

The DPS on the stat pages?
That is the DPS they have IN cover.
14 Dec 2020, 00:31 AM
#328
avatar of KT610

Posts: 69

jump backJump back to quoted post14 Dec 2020, 00:13 AMKatitof

For the bazzilionth time, they DO NOT HAVE ANY COVER BONUS.
THEY HAVE OUT OF COVER PENALTY.

The DPS on the stat pages?
That is the DPS they have IN cover.


this is arguing semantics. The point is Sections get benefits from cover that improve their dps, and suggesting I'm that bonus/ability to remove out of cover penalty is moved to vet1.
14 Dec 2020, 01:53 AM
#329
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post14 Dec 2020, 00:31 AMKT610


this is arguing semantics. The point is Sections get benefits from cover that improve their dps, and suggesting I'm that bonus/ability to remove out of cover penalty is moved to vet1.


It's not semantic cause functionality it behaves differently. And what you are writing in this post doesn't make sense. They don't remove "out of cover penalty" unless you are talking about the new "sidegrade".

And the problem is not IS early on, it's mid to late game once you start to roll with different kind of upgrades.


You should also check the changelog in regards to how volatile what you suggest is. In the patch that UKF was a "dead" faction, they made them less bursty (changing DPS so they had to overkill), natural RA to 0.90 (back to 0.8 in cover) and 0.35 acc modifier while on the move.

The latest change was going a middle point of 0.85 out of cover and 0.8 in cover and making them equal to all other bolt action squads at 0.5 moving acc.

You propose a net nerf of 0.05 RA and basically nerfing 7%-10% their DPS (IIRC, cd + reload debuffs are more punishing for Brens/Piats) in all situations till they hit vet 1.
17 Dec 2020, 00:06 AM
#330
avatar of RoastinGhost

Posts: 416 | Subs: 1

As long as Raid Section is out (creative idea, but removing was the right call), maybe "Pyrotechnics Supplies" could finally use that symbol? It gives sight radius and artillery spotting, so why not binoculars?
For the same reason, "Observation Supplies" would be a better name.

Also: with the new Vickers ability, maybe it shouldn't gain AP rounds with vet? My recommended replacement would be burst length.
17 Dec 2020, 03:09 AM
#331
avatar of theekvn

Posts: 307

17 Dec 2020, 03:10 AM
#332
avatar of Support Sapper

Posts: 1220 | Subs: 1

now that raid package is scraped, why just add the scope lee enfield to the pyro section to be done with it ?

And what is the point of sapper with 1.25 cap rate ? now pp have to spam sapper to gain map control ? What exactly does this change bring ?

The churchill pop cap reduce is one of the nicest thing it have, why keep the vicker K despite how silly it look ? why just scrap the viker K and keep the pop reduce instead ? Dissaponted.

The vicker mg vet 1 is another big question ? why ? And calling it "take aim" sound doesnt fit att all. If you want to give it ap round, namely + pen, then let be Ap round and scrap the range buff. If you want to give it range then call it something like :"set up range finder" and focus on the range alone. The viker allready have a vet 2 pen bonus so ap round is just overlap. Simply just give it some bust length since it is a water cool MG.
17 Dec 2020, 04:05 AM
#333
avatar of WAAAGH2000

Posts: 732

Tommy and RE reduce Population by 1 plz
17 Dec 2020, 07:15 AM
#334
avatar of Sander93

Posts: 3166 | Subs: 6

V3 UKF changes

Infantry Section
The Raid package is being scrapped with focus being placed on other elements of the British arsenal to help take map control. Furthermore, their medical kits are being increased in price due to how efficient they are while Mill Bombs are having their fuse time increase to match other grenades.
- Raid Package removed
- Grenade fuse time from 1 to 1.25
- Medical Supplies upgrade from 30 to 45

Vickers HMG Team
The passive bonus of the Vickers is being changed into a timed ability. This should allow the Vickers's veterancy 1 ability be more useful in the majority of situation.
- 'Take Aim' replaces veterancy 1 garrison bonus. Improves range by 7, accuracy by +15%, penetration by +6. Cycle a reload before activating. Can be used in garrisons. 15 munitions.

Royal Engineers
Sappers and the Assault Officer are having their capture rate to help increase the UKF's map control in the later stages of the game.
- Capture rate from 1 to 1.25

Assault Officer
See above.
- Capture rate from 1 to 1.25

Cromwell
The Cromwell is receiving a new veterancy 1 ability to aid its role as a mobile tank that excels at hunting down injured or lightly armoured vehicles.
- Veterancy 1 smoke recharge replaced with the 'Hunt' ability; detects vehicles in the FOW up to range 60 and improves moving accuracy by 20% for 30 seconds. 25 munitions.

Churchill
The Churchill is having its population change reverted. If the unit receives additional changes, it will be to make the unit more potent individually.
- Population reverted to 19
17 Dec 2020, 07:36 AM
#335
avatar of Vipper

Posts: 13496 | Subs: 1

Infantry Section

UKF grenades remain a powerful tool, maybe increase cost or lock behind T2?

Vickers HMG Team

I can not even begin to describe how bad this change is. A HMG with 52 range that can attack enemy MG frontally without taking fire? seriously?

Royal Engineers


Assault Officer

Moving some of the utility of IS to other units is a step in right direction.

Cromwell

The ability is fine on its own but it become a problem once combined with Hammer. Add hammer trucking and warspeed and Cromwell will over-perform.


Churchill

Why not reduce the power level of Churchill and reduce pop?
17 Dec 2020, 08:51 AM
#336
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post17 Dec 2020, 07:36 AMVipper

UKF grenades remain a powerful tool, maybe increase cost or lock behind T2?



I dont get this ? The mills bombs is basically identical to the usf frag unless for the delay on impact, which is brought inline with the patch. Why doses it need further neft?

Beside of that, i do agree with you on the bullshit vikcer vet 1, Cromwell's Hunt and churchill pop cap.

Specifically about the churchill, just scrap the vicker k or tank commander and let it be 18 pop.
17 Dec 2020, 09:31 AM
#337
avatar of Vipper

Posts: 13496 | Subs: 1



I dont get this ? The mills bombs is basically identical to the usf frag unless for the delay on impact, which is brought inline with the patch. Why doses it need further neft?

The problem with mills is that it fixes the only "weakness" tommies. Tommies will beat most enemy infatry in range and thus if they want to win the engagement they need to close where mills helps them.

As for USF comparison it does is not that accurate due to faction design. The important differences here are that, USF grenade is an more of an offensive tool for USF while mills for UKF is more of defensive tool, USF are more pressed for fuel/munition for getting heal/hmg/light vehicles than UFK so it harder for them to afford grenades

Beside of that, i do agree with you on the bullshit vikcer vet 1, Cromwell's Hunt and churchill pop cap.

Specifically about the churchill, just scrap the vicker k or tank commander and let it be 18 pop.

Nice to see that we agree especially since UKF seem to be the faction you know better.
17 Dec 2020, 09:39 AM
#338
avatar of Support Sapper

Posts: 1220 | Subs: 1

V3 UKF changes



again, why increase cost of med supplies ? why dont just make it that med (and pyro) take up a weapon slot, so it will be a clear trade off to both while remain the ability to set up double brens bolster section (without those upgrades) ?
17 Dec 2020, 10:04 AM
#339
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post17 Dec 2020, 09:31 AMVipper

The problem with mills is that it fixes the only "weakness" tommies. Tommies will beat most enemy infatry in range and thus if they want to win the engagement they need to close where mills helps them.


this can be true that mills bombs used to have no minimum range, but it is fixed. And close range is not the only weakness of tommy since they dont have a snare.


jump backJump back to quoted post17 Dec 2020, 09:31 AMVipper

As for USF comparison it does is not that accurate due to faction design. The important differences here are that, USF grenade is an more of an offensive tool for USF while mills for UKF is more of defensive tool, USF are more pressed for fuel/munition for getting heal/hmg/light vehicles than UFK so it harder for them to afford grenades


the design is nowhere near the best, but mills bombs is deffinitely an offensive tool, since it is the stock garrison clearing option out side of wasp (not counting base arty). event if tommy is a long range oriented unit, using mills bombs to have to self-defense again close range unit is not a bad thing i belive since it require a certain lv of skill to use and wont guaranty wining the fight since it can be doge and will become easier to doge with the new impact delay.

i will say it is fair if one can have a chance to flip the engaement or at least inflict some damage before forced to retreat when a close range squad charge right in to his section. And it is needed so that other players have to think twice before commit the charge instead of auto close in one see a section..
17 Dec 2020, 10:40 AM
#340
avatar of Vipper

Posts: 13496 | Subs: 1



Early mill bomb are allot more common and thus more impactful than early pineapple. At list that is my opinion.
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