The suggestions is not to for the faction to lose them but to move them in to Churchill
See edited post above.
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The suggestions is not to for the faction to lose them but to move them in to Churchill
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Although UKF have have issues the argument that "a faction needs rocket artillery stock" simply does not hold water. USF do not have stock artillery and their are fine.
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USF has Pack howitzer with 120 range and m8a1 with less range but mobility. No, that is neither rocket artillery nor a big artillery piece, but it is a lot more in stock than UKF can muster. Nice for attacking fortified positions (pack howi) and even thinning out blobs (m8a1). Compared to the UKF grenade depended artillery with big red "I'm coming in here" smoke which will never hit a blob nor a PAK or MG if opponent isn't afk, this is really a lot of long ranged / mobile indirect fire. UKF gets the short end of the stick in nondoctrinal comparison to all other factions when it comes to killing / chasing away team weapons or blobs.
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Why not give tommies the ability to call in a mortar barrage with no smoke if a pit is built. Kinda like the ost art officer used to do with werfer and lefh, but just with pits. Then pits can be built a bit further back, there's a no smoke light arty option, an attempt at an asymmetrical solution to the mobile mortar and by making Pyro even more attractive we can justify ukf have 348 different variations of healing despite tommies having the most cost effective healing in the game by a large margin.
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Why not give tommies the ability to call in a mortar barrage with no smoke if a pit is built. Kinda like the ost art officer used to do with werfer and lefh, but just with pits. Then pits can be built a bit further back, there's a no smoke light arty option, an attempt at an asymmetrical solution to the mobile mortar and by making Pyro even more attractive we can justify ukf have 348 different variations of healing despite tommies having the most cost effective healing in the game by a large margin.
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My point thou is that different faction have different things and argument like "this faction does not X" is more of the "grass is greener on the other side arguments" since usually this faction has Y and Z that other faction do not have.
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The UKF has a lot of artillery as it is and Infantry Sections very recently received the ability to call down smoke as well.
I would go as far as to say that the newly proposed Heavy Mortar Barrage on the Mortar Pit may be excessive. In the last 2v2 tournament the Mortar Pit was very powerful with its current stats and capabilities. In automatch being able to keep it alive is very rewarding.
Considering that already two doctrines (Lend Lease and Tatical Support) grant access to the M1 Mortar, which is receiving a small performance increase with the preview patch v1, the option exists if some UKF players feel the need for a mobile mortar. Couple this fact with the upgradeable Mortar Pit, and the already existing Pyrotechnics Barrage, I think their artillery is in a very good spot
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pls don't embarrass yourself..
Witout right commander brit arty is non-existent espieccally in late game
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Some modding on a bolster rework proposal.
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Might already been said but the valentine didn't show as a commander ability and is also not locked on max 1 on the field.I suggest that you post that in bugs
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Beautiful!
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it was your ideal after all, i tried a lot of set up but still went back to it.
in the newest version, i change the scope rifle pair to a pair of M1 garand. i think it fit more into the moving accuracy buff. The cover bonus is also made exclusively for weapon section.
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M1 when not really used by UKF infatry in combat.
You can always create a "new version" of the weapons and give it historic name like:
Rifle, No. 4 Mk I
Rifle No. 5 Mk I (although that looked different)
one also has to note that there is an used weapon already in game, although the weapon saw little action (mayby and idea for infiltration commandos):
De Lisle Commando carbine
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I was specifically referring to their light artillery options as they are indeed superior to those of the other armies by design, in part due to the Mortar bit, in part due to the artillery flares, with doctrinal mobile mortars on top.
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