Make your bets, will "Hold the ground" be:
A) The new allied Close the pocket cheese
B) New CHAD pre nerf "Perimeter Overwatch".
C) Virgin "Sector Artillery"
D) All of the above?
Posts: 956
Make your bets, will "Hold the ground" be:
A) The new allied Close the pocket cheese
B) New CHAD pre nerf "Perimeter Overwatch".
C) Virgin "Sector Artillery"
Posts: 919
Posts: 919
Thanks for taking the time of reading and responding to my post.
QF 17pd
I am not sure the suggestions was clear to you. The idea is that the two version of the weapon similar to mortar one is cheaper but has limited range but can be upgraded to its current power.
Centaur
Centaur has 180/80 armor and 18 target size while ostwind has 110/55 armor and 22 target...
Churchill
Churchill has absolutely no problem killing a PzIV even the PzIV is parked in rear.
M3
The commander is far from dead, try hold the line in 4vs4 and see what happens.
Heavy sapper
The heavy sapper are simply badly designed and need redesign. Feel free to make you own suggestion.
Posts: 224
This not nerf but easier access to a version of the unit with lower power level.
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Typo error you correct armor is 160 but with buff to speed the small target size and high DPS I do no think that shcrek is a serous threat.
Sure? Can you look this up again? At the stats I look it has 160 frontal armor which is the same as the penetration of Shrek at long range... and Speed is even better than target size, because it means you desn't get hit at all when retreating/kiting (not even speaking about smoke cover of Panzertactican).
Never used it in the last year. What happens?
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You have a promising career in politics ahead of you.
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I have tested them some time ago and they still lose by a decent margin because of the lack of any offensive vet (vet 1 is just for Stens).
The easy way to go with this upgrade would just be removing the Vickers LMG and reducing the cost, giving Vickers to Sappers doesn't make much sense anyway. That's better than nerfing it by letting it take a weapon slot, so Sappers still have the option to upgrade 2 PIATs.
Posts: 224
Again the suggestion is:
Two version for the 17p one cheaper/lower pop with range of 60 being able to upgrade to current performance.
Posts: 13496 | Subs: 1
I.e., a nerf. A lot of your suggestions indicate to me a complete lack of familiarity with UKF units. You take issue with some absolutely bizarre things. When has the 17 pounder being "early" ever been an issue? Remember last patch, where according to you we needed to remove the Heavy Gammon Bomb or the Flak HQ would never be built outside the base again (hint: this was never an issue)?
The Centaur's armour is only an issue if you're trying to fight it with a 222 or a Luchs. Everything else will reliably penetrate it and there's a reason why it's considered generally an underperforming unit currently. The Ostwind has a lot more going for it than straight armour value (speed, infantry killing power, etc.).
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See the stats sound good when you make those false equivalencies, but the reality is the Cromwell has bad armour too, it just has the advantage of speed and smoke to avoid taking hits.
As another example of how your suggestions are coming from a position of little experience, what do you propose replacing the Comet's Vet 3 bonus with if you go through with your changes? Do you even know what its vet 3 is offhand or do you just want to straight-up nerf the unit by couching it in equivocation?
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The stats aren't false but the equivalency you are making with them is. Figure it out.
You did actually suggest changing the Comet's vet 3 if you're removing the grenade.
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Why did Infantry Sections have a capture bonus over other infantry in the first place?
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If the grenade was as big of an issue as you make it out to be I don't see why you'd remove the ability (telegraphed by the tank moving right beside the ATG) and not the auto-attack, but I suppose you work in mysterious ways.
I hate pretty much all the suggestions you make (coincidentally these are mostly aimed at nerfing non-Wehrmacht units) not in spite of but rather because I know you don't use these units from the ways in which you make your arguments. Hard numbers mean nothing when you're twisting them and using misleading comparisons in order to justify some objectively bad suggestions.
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Commets can lose their grenades and WP rounds when UKF gets nondoc rocket arty.
It's easy to see the commet as beeing too well rounded but it's also easy to forget that the brits have a roster that is not equiped for basic tasks such as softening up AT walls before an attack.
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