UKF stock units
Headquarters
Grenades
Increase tech cost.
This is powerful tool for IS since their "weakness" is sort range fight and this upgrade allow them to fight close range more effectively.
Bolster
Bolster now individual upgrade for units increases entity count but does not provide that entity.
IS cost down to 260. That would help normalize IS cost to build and reinforce.
Infantry section.
Increase time to build sandbag, replace the vet 1 sight bonus with faster build time
(ideally sandbag would be move to Ro.E.)
Trenches now do not block vehicles, cost 50mp, are password protected but can captured by enemy unit, can not be dismantled.
Pyrotechnics
Now takes all weapon slot but provides scoped Enflied.
Scoped Enflied come with a timed ability that increase range to 40 and can critical kill. Suitable for counter sniping and countering hmg.
Fist base 25p only fire smoke rounds
Second base 25p only fires HE so T3 is required to get HE rounds.
Medic upgrade now take up 1 weapon slot.
Medic
The unit is simply broken and redundant as stock.
Heal as fast as an ambulance, cost allot less, I harder to kill and equally effective even with one entity thus one get heal for 1 pop, can cap.
There is no reason for this unit to be stock since UKF had already two 2 healing options. If there is a need for base heal simply add base medics soviet/okw style.
Bren carrier
Reduce the extraordinary mobility Accel: 5.8 Rotate: 60
Rework wasp upgrade so that it comes earlier but is less powerful.
DOT damage removed from auto-fire and moved to an ability instead. This has already been moded from AEgion (but can be fine tuned)
https://www.coh2.org/topic/106380/initial-vehicle-adjustment-ideas/page/1#post_id832718
Vickers
Maybe replace the vet penetration with something better?
Platoon Command Post
Bofors Tech
Tech cost removed
Bofors build cost increase to 40 fuel. This change will make first bofors cheap but increase cost for spamming them.
AEC Tech
Increase time of tech to delay vehicle
Ro.E
Destroy cover increase CD now cost 5-10. This is powerful ability and there should be some limitation to its use.
Assault officer
Unit requires a redesign.
Shared veterancy removed (should be removed from all fighting officer)
Now move to HQ start with 5 men cost 280 now uses assault IS stens. Grenade replaced by mill requires tech now come with smoke grenade.
Heroic charge now has mu cost and require T1.
Reckon plane removed. This is very important especially since it can be used with powerful UKF off map like "air supremacy" and the place practically can not be countered.
Sniper
remove the snare, there is no reason for a sniper to be able to damage the engine of 222.
Mortar pit
The empty mortar seem silly. Add the second crew but one mortar fire HE the other only smoke. Pop reduce to 6.
Upgrade allow second mortar to fire HE munition Mk.II LR munition for extended range with different ROF so that shell do not land together.
Upgrade also increases pop 8. HE barrage is too powerful and should be removed.
Forward assembly
build time further reduced.