It actually has same 720 hp as brumm and recieves extra hp with veterancy.
To be accurate, it is actually 800/720 HP at vet 0 but the result vs atgs and dozer can take an extra hit once vetted.
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It actually has same 720 hp as brumm and recieves extra hp with veterancy.
Posts: 177
To be accurate, it is actually 800/720 HP at vet 0 but the result vs atgs and dozer can take an extra hit once vetted.
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damm. I think I was confuse about Bulldozer and 105mm sherman......
sorry
Posts: 290
I find it really strange that Pgrens don't get a nerf besides grenade cooldown at vet 3. Everyone can see that they overperform. Their overpowered bundlenade (for only 35 lmao) combined with their dps will almost guaranteed wipe an allied squad. The allied player cant do anything to counter that. even fullhealth retreat squads get wiped if you can time the grenade a little bit.
definitely a too strong combination and should definitely be looked at.
Posts: 290
Comet can't 1vs1 panther that is it weakpoint. go try it
ISU-152 is Doctrinal and have very bad maneuverability / slow fire rate. need a lot of support unit behind them or it get flanked and gone.
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Allies already have better wiping potential with their grenades and PG's get wiped as badly from allied grenade too as they are only 4 man squad. It's all about learning to dodge grenades that every single axis faction player has to learn to get better at the game with allies being able to constantly barrage them with grenades.
Posts: 290
I think PGrens are a different issue, in live they come to the field at a time where only UKF can field a proper counter with the MG, viable Soviet and USF builds are 2-3 min away from getting counters.
PGrens (also Obers) have the additional benefit that they are extremely good at chasing, something only barred up Riflemen can do to a similar extend. Soviets do not get similar infantry at all, while USF need to rely on Paras/Rangers and UKF usually on commandos for something similar, although also Commandos have a steep DPS drop.
Posts: 13496 | Subs: 1
I think PGrens are a different issue, in live they come to the field at a time where only UKF can field a proper counter with the MG, viable Soviet and USF builds are 2-3 min away from getting counters.
PGrens (also Obers) have the additional benefit that they are extremely good at chasing, something only barred up Riflemen can do to a similar extend. Soviets do not get similar infantry at all, while USF need to rely on Paras/Rangers and UKF usually on commandos for something similar, although also Commandos have a steep DPS drop.
Posts: 290
I do not really see how PG are "extremely" good at chasing and that much better than Soviet infatry.
DPS on the move 10/20/35:
Penal 14.3/10.5/6.3
Pg 24.3/12.86/4.2
They get really good at chasing with G43s.
LMG Airborne guards on the move get:
14//13.2/12.7 !
Posts: 1273
Unupgraded Penals can chase as well and kill units on retreat. There is not much difference as killing retreating units is so depending on situations. Of course bundle grenade has the potential that some others don't, but I have got units wiped by commando grenades, satchels, normal grenades on retreat. Those kind of unit wipes depend on player skill and good timing nothing to do with is it too powerful.
Posts: 1289
Allies already have better wiping potential with their grenades and PG's get wiped as badly from allied grenade too as they are only 4 man squad. It's all about learning to dodge grenades that every single axis faction player has to learn to get better at the game with allies being able to constantly barrage them with grenades.
Posts: 13496 | Subs: 1
Oh damn, that Airborne commander is super strong. Already cheap ass conscripts with SVT's are such a different beast to fight against.
Posts: 1289
Oh damn, that Airborne commander is super strong. Already cheap ass conscripts with SVT's are such a different beast to fight against.
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If svt makes cheap cons over preform, then what does vsl to cheaper grens?
Posts: 13496 | Subs: 1
If svt makes cheap cons over preform, then what does vsl to cheaper grens?
Posts: 17914 | Subs: 8
Both grenadier and conscripts cost 240 manpower to buy.
SVT conscripts cost 240/60mu at CP 1 and VSL grenadier cots 270/60mu at CP 2
Posts: 290
One offers a minor increase in firepower.
Other offers increase in firepower, removal of vet ability cost, massive increase in squad durability through additional model and another massive increase in squad durability through rec acc increase.
Yeah, there is clear disparity of benefits for the cost, even considering timing difference, there is nothing at 2CP providing anything comparable to VSL.
Posts: 17914 | Subs: 8
Katitof here to downplay the conscript buff, it's not just minor firepower increase. You can say the same for the VSL ugprade too on the firepower, there is nothing else but 1 g43 added. Yes you are correct in the survivability, but the survivability isn't anything that allied factions don't already have (More models per squad). Received acc bonus is already going away with the patch anyway.
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