[Winter Balance Update] General Discussion
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Posts: 545
Posts: 4474
i repeat cause u didn't see the () the insibility is there so they can get 1 shoot in before the guys that man the crews (the 2 guys on the gun) don't die from the tank before even taking a shoot as it lacks the range of other at gun not by much tho and their shield which is important as it gives partial green cover and the shield itself absorbs the tank projectile
And 5th man.
And increased range.
Posts: 3423 | Subs: 1
i repeat cause u didn't see the () the insibility is there so they can get 1 shoot in before the guys that man the crews (the 2 guys on the gun) don't die from the tank before even taking a shoot
What? Rak outranges most tanks by 20. If a tank shoots your rak before it gets 1 shot off, not being camofalauged had nothing to do with it. That means you didn't spot for your AT gun...
Posts: 4474
yes but that's the offensive use, if you're using it for defensive purpose sometime ur spotter is near the at gun to protect form inf flanks
What? Rak outranges most tanks by 20. If a tank shoots your rak before it gets 1 shot off, not being camofalauged had nothing to do with it. That means you didn't spot for your AT gun...
anyway i think u got my point the invs should exist only for defensive purpose not offensive and is there to make the raketen safely hit the first shot, same is the idea for the jp4 in my opinion we should rework both units vet like this
1 Unlocks the "Mobile Camouflage" ability. (speed reduced to 10-20%, rotation same)
2 +25% reload speed.
+25% penetration.
3 For first shot, fired out of camouflage:
+100000 penetration.
+50% damage or +X% reload, choose the one u think it's more balanced
4 +15% maximum speed.
+15% rotation
5 +10% reload speed or 10% acc
+5 range (to 60)
1 Unlocks the "Cautious Movement" ability.
2 +160 additional healthpoints.
+20% accuracy.
3 For first shot fired out of camouflage:
+50% damage or +X% reload, same as above
+50% accuracy.
+50% penetration. (was vet 5)
4 +20% rotation speed.
+20% maximum speed.
+10% reload speed.
5 +15% reload speed.
+15% accuracy. (was vet 3)
The highlighted part are what changed check the current one on the vet page
Posts: 3423 | Subs: 1
yes but that's the offensive use, if you're using it for defensive purpose sometime ur spotter is near the at gun to protect form inf flanks
anyway i think u got my point the invs should exist only for defensive purpose not offensive and is there to make the raketen safely hit the first shot, same is the idea for the jp4 in my opinion we should rework both units vet like this
Did you read my opinion on the previous page when I quoted you? Cause no, I don't get your point
The Rak needs a serious rework. It most certainly should not be getting buffed. No AT gun should be retreating, it's still one of the cheesiest units in the game, even without mobile camo
Give OKW is a normal AT gun is my opinion, so I don't agree at all with that suggestion. If the Rak needs retreat AND camo in order to function, then it's time to scrap that horribly designed piece of shit altogether
Posts: 4474
we are stuck with the raketen without a shield
i would have loved a pak 38 like with Vcoh low pen but invisibility non retreat but first shoot always pen
honestly speaking they should remove the retreat and just give it explosive resistance and 60 range like a normal at gun , it's not shield but it would work tho it would be resistant to nades and mortar too
Posts: 3423 | Subs: 1
honestly speaking they should remove the retreat and just give it explosive resistance and 60 range like a normal at gun , it's not shield but it would work tho it would be resistant to nades and mortar too
I like this as well, but I don't think explosive resistance is feasible either. Before grens got the received damage modifier I suggested giving them explosive resistance with vet. I think one of the modders said that would require adjusting each individual explosive weapon
Posts: 13496 | Subs: 1
What? Rak outranges most tanks by 20. If a tank shoots your rak before it gets 1 shot off, not being camofalauged had nothing to do with it. That means you didn't spot for your AT gun...
That is incorrect RW has a range 55 and most tank have a range 40 so it 15 not 20.
Posts: 3423 | Subs: 1
That is incorrect RW has a range 55 and most tank have a range 40 so it 15 not 20.
Math error my bad. Doesn't change the point at all
Posts: 732
Posts: 4474
mhhh what about : when set up raketn gets + 40% damage restiance and + 50% RA ?
I like this as well, but I don't think explosive resistance is feasible either. Before grens got the received damage modifier I suggested giving them explosive resistance with vet. I think one of the modders said that would require adjusting each individual explosive weapon
Posts: 13496 | Subs: 1
Math error my bad.
No problem it happens
Doesn't change the point at all
Well it sort of does. RW has sorter range than ATG and need more time to fire the first shot than other ATG. RW is simply less forgiving than other ATGs when it comes to first shot.
(clarified)
Posts: 545
Posts: 3423 | Subs: 1
Well it sort of does. RW has sorter range than ATG and need more time to fire the first shot than other ATG. RW is simply less forgiving than other ATGs when it comes to first shot.
(clarified)
I don't mean it changes nothing in general. Just nothing about my point
Stug said cloak was needed so that a tank doesn't shoot your rak before the rak shoots first. If that happens, even with 5 shorter range, that means you had nothing spotting for an AT gun
In the post you quoted and corrected, I was only speaking to that specific scenario. The Rak is plenty capable of getting one shot off before a tank does, with or without camo
Posts: 3423 | Subs: 1
mhhh what about : when set up raketn gets + 40% damage restiance and + 50% RA ?
I'm not good enough at math to check those numbers but I see the idea you're going for. Could work, similar spirit to the gren vet 3 changes
Posts: 17914 | Subs: 8
mhhh what about : when set up raketn gets + 40% damage restiance and + 50% RA ?
Then not a single med tank would be affected and they would become undecrewable by infantry as accuracy over 100% doesn't do anything.
Just keep your ATGs behind your line instead of scouting with them.
Posts: 3423 | Subs: 1
would become undecrewable by infantry as accuracy over 100% doesn't do anything.
That would be -50% RA, not +50%
Unless im mistaken hes suggesting making their target size larger in exchange for damage resistance. Just like vet 3 grens
Yes the accuracy over 100% is useless, but it's not like it was 100% before.....
Posts: 17914 | Subs: 8
Unless im mistaken hes suggesting making their target size larger in exchange for damage resistance.
I'm assuming that he doesn't want to make the unit much more durable at vet0 then vet3 7 man cons, but I've seen worse suggestion from axis only crowd as well.
Posts: 3423 | Subs: 1
I'm assuming that he doesn't want to make the unit much more durable at vet0 then vet3 7 man cons, but I've seen worse suggestion from axis only crowd as well.
Can you show me how you get those numbers from the percentage he gave? Legit don't know
In my head it looks like the Rak becomes super easy to hit from any range with small arms, but takes less damage
Posts: 17914 | Subs: 8
Can you show me how you get those numbers from the percentage he gave? Legit don't know
In my head it looks like the Rak becomes super easy to hit from any range with small arms, but takes less damage
I'd rather wait for him to clarify.
You literally have 2 options to interpret here.
You can do the math yourself, one is silly but there is exchange, 1 is lolzworthy, I'm assuming he didn't went with latter.
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