KV-2?
Posts: 89
What it does to infantry isn't even worth mentioning because no infantry so far has seen a KV-2 and lived to tell the tale. It's completely insane.
Other than that.. Vetted units feel way too weak now. They die like flies.
This patch changed alot.. way too much if you ask me.
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Posts: 1108
If you cant post a constructive post, then don't post at all.
Go play the Germans and see what a KV-2 does to you, then we can talk. I got thousands of games in COH + COH2 so don't come here talking like you're some guru.
+1 don't feed the trolls
this thing is a wide range monster in stationary modus. It looks like an ISU/Brumbaer mix
Posts: 1571
In full deploy mode, it autofires and sometimes targets infantry instead of attacking tanks. It misses more than you think.
It cost 240 fuel and has the armor/hp of the KV-1.
Posts: 3293
I haven't detected an imbalance in this yet. The KV-2 has critical weaknesses: 18 second/per shot reload rate in tank mode. Panzer IV/Panthers have 6, 6.5 ish seconds/per shot.
In full deploy mode, it autofires and sometimes targets infantry instead of attacking tanks. It misses more than you think.
It cost 240 fuel and has the armor/hp of the KV-1.
ti also doesn't always pen.
Posts: 179
is everybody a winney little pussy on this site?all of the posts lately,are this is op that is op omg people grow some balls please ffs
This man has balls. But seriously, I'm not sure what the OP is calling for. It's a heavy tank that is basically mobile artillery and comes at a high cost. Flanking counters it. If you can't flank, get your own artillery or an elephant.
Posts: 3293
i didn't invis the other posts because there was something constructive on them.
[edit:]I missed one that was made irreverent by the invis.
Posts: 1571
ti also doesn't always pen.
It also changes from tank to siege model very slowly; I think 20 seconds? It is so slow that the change order is a moment to get exploited as the tank doesn't fire.
Posts: 110
Posts: 97
Posts: 292
does this thing have a minimum range?
Yes. So if you are close enough with your infantry / tanks it can't fire at you.
Posts: 3293
Yes. So if you are close enough with your infantry / tanks it can't fire at you.
in one of stephennjf games it sppears to have a minimum range, atleast for its arty ability.
also i don't think it can move or rotate turret while in arty mode. (or whatever its called.)
Posts: 2561
in one of stephennjf games it sppears to have a minimum range, atleast for its arty ability.
also i don't think it can move or rotate turret while in arty mode. (or whatever its called.)
It can rotate its turret.
(I feel like this post is too small but I don't have anything else to say)
Posts: 1571
I use my scout car with sniper.
Posts: 950 | Subs: 1
Posts: 1439
Short and sweet: People are whining like hell about the Tiger Ace. But what about the KV-2? It tears through 2 vetted Panthers like they were clown cars. It's not even enjoyable anymore.
What it does to infantry isn't even worth mentioning because no infantry so far has seen a KV-2 and lived to tell the tale. It's completely insane.
Other than that.. Vetted units feel way too weak now. They die like flies.
This patch changed alot.. way too much if you ask me.
When KV-2 is set up in its "static mode" it's a static defense and have usual flaws of a static defense. When its not then reload time is around 18 seconds? So it shoots 3x a minute. Yeah, clearly OP.
I think that general trend for German players in this game is to call every Soviet unit that can actually kill and is decent OP and whine for nerf.
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