ukf are pop limited.
i never agreed with churchill pop increase
my suggestions was a mix of +1 pop and -50% reduce in gun damage.
Are UKF pop limited to the same degree OKW is? I've never seen them as quite as strict as OKW.
Posts: 1594
ukf are pop limited.
i never agreed with churchill pop increase
my suggestions was a mix of +1 pop and -50% reduce in gun damage.
Posts: 17914 | Subs: 8
Are UKF pop limited to the same degree OKW is? I've never seen them as quite as strict as OKW.
Posts: 1594
How?
Every single equivalent unit of UKF costs more pop then OKW one with sole exception being engineers and HMG/ATG.
Posts: 84
Posts: 570 | Subs: 1
Posts: 479
Posts: 101
Bolster should be something you have to upgrade on each squad even after you get 5-man upgrade. Right now Bolster instantly gives all of your squads 5-man whereas any other faction has to upgrade squads manually to be able to benefit from larger squad sizes. Make Bolster like 30-40 muni or something so it takes 150-160 muni to fully kit Tommies with Med Kits + Bolster + 2 Bren Guns.
Posts: 281
Posts: 17914 | Subs: 8
Bolster should be something you have to upgrade on each squad even after you get 5-man upgrade. Right now Bolster instantly gives all of your squads 5-man whereas any other faction has to upgrade squads manually to be able to benefit from larger squad sizes. Make Bolster like 30-40 muni or something so it takes 150-160 muni to fully kit Tommies with Med Kits + Bolster + 2 Bren Guns.
Posts: 3114 | Subs: 2
Bolster costs precious and very important fuel as well as half a squad worth of mp, meanwhile any other squad can just spend abundant muni.
Posts: 5279
Bolster costs precious and very important fuel as well as half a squad worth of mp, meanwhile any other squad can just spend abundant muni.
Posts: 1979
WELLLLLL soviet COULD pay like double that, to get in on 1 squad, which they then have to ALSO spend munitions to get AND it locks out their only weapon slot...
iirc upgrading to additional models to all other factions that can has more drawbacks than just cost, like locking out other options
cost alone does not justify a brokenly stupid mechanic/stats. KT is expensive as hell and it was nerfed to hell.
whats more im unmovable that tommies are stupidly designed because of bolster. they will either be UP as 4 man and good as 5 or good as 4 and OP at 5 becuse bolster isnt an "if" but a "when" and "when" bolster is bought the powerspike is incredible and without drawback
Posts: 5279
i think thats more of soviet being UP more than anything
Posts: 1979
I don't believe the soviet are UP. the opposite actually, as they are extremely flexibile and have an ability for everything
Id even argue, despite how my previous post read that in the current soviet faction the 7 man hoops are acceptable.
I believe that bolster for brits however is both one of the best things the brits have and also one of the worst for balance.
Posts: 62
Posts: 62
Because Rifles and cons are good at mid\close range, while volks and grens are good pretty much exclusively at long range, and long range dominated by Tommies. There is no way to close in if tommies are already in possition and in cover, they will eat you alive.
Posts: 626 | Subs: 1
In the past, Brit were either non-existent or insanly dominant in competitive play... which says alot about their design.
They consistently had to make up for missing basic stuff with overtuned sections and doctrinal OP units/abilities to stay competitive.
No other faction has such a polarizing effect to them like Brits, it feels like each player is either a Brit main or hates them.
I tend to agree that their current performance isnt op in the current meta (except for some doctrinal stuff) but their design is very bad and im not even sure if its even remotely possible to balance their units and keep em competitive at the same time
Posts: 1116 | Subs: 1
Gotta slightly disagree with that on one thing. True, tommies become OP when they get their 5man squad upgrade. But as a 4man squad, they are the weakest infantry unit. Compare a 4man tommy squad to a gren squad on a stat basis and not only are they outclassed but borderline handicapped. So true, Tommies have the potential to mow down infantry, but this isn't until the late game, where axis players will have more tools to counter. Early game, tommies are at the disadvantage. Also no snare, and Grens have really good grenades and superior LMGs that don't require unlocks.
Posts: 213
Gotta slightly disagree with that on one thing. True, tommies become OP when they get their 5man squad upgrade. But as a 4man squad, they are the weakest infantry unit. Compare a 4man tommy squad to a gren squad on a stat basis and not only are they outclassed but borderline handicapped. So true, Tommies have the potential to mow down infantry, but this isn't until the late game, where axis players will have more tools to counter. Early game, tommies are at the disadvantage. Also no snare, and Grens have really good grenades and superior LMGs that don't require unlocks.
Posts: 5279
the main problem with sov is that their utility and versatility is locked through unecessarily high costs... take conscripts they have comparable combat ability to volks or grens but you need to buy molotov and AT nades separately... in contrast rifles and IS smash grens and volks outright in terms of combat ability hence dont need nades and whatnot to come for free...
78 | |||||
45 | |||||
786 | |||||
43 | |||||
1 | |||||
1 | |||||
1 |