Grenade for conscripts or penals
Posts: 219
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https://www.coh2.org/topic/106769/soviet-grenades
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Regardless, I don't like the idea. It's a faction flavor that it has more arty and fewer grenades and I would like to keep it that way.
Posts: 449
So i see several people/stats say SOV are UP atm, and seeing the zis-3 barrage thread, claiming that zis-3 barrage is essential since SOV's don't have grenades stock, so me agreeing that zis-3 barrage is slighty OP, and SOV's are struggling in general, so how about cons or penals getting a weak grenade? to compensate slightly? with short range?
ZiS barrage is fine and it's cool having an actual field gun. Just make the actual AT gun cost a little more or something. Tbh as much as I hate the ZiS 3 I think it's not a pressing issue.
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if the enemy building a 360mp non retractable counter to static play is rough i dont suspect that 240mp with sprint or only 300mp and good combat stats and moving dps is going to leave things much better....
Posts: 219
but how about making molotovs stock and not researchable, making it so that they have it right from the start?
Posts: 1979
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and 2 zis is BS op since you wipe everything from rang 80 (85) easily
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Zis barrage need only a bigger Cooldown. Now its even ready when after like 10sec.
and 2 zis is BS op since you wipe everything from rang 80 (85) easily
Soviets do not have infinite muni.
Muni float is 2015 thing.
Posts: 2243
Soviets do not have infinite muni.
Muni float is 2015 thing.
you have no clue. u have no good reasons to invest muni the first 10min. so u have more then every other factions at this point
Posts: 270 | Subs: 1
Posts: 1979
you have no clue. u have no good reasons to invest muni the first 10min. so u have more then every other factions at this point
because the soviets have no early weapon upgrades right? isnt that half the reason why the faction has abysmal performance in the first 20 minutes? no weapon upgrades and near total reliance on the T-70 for combat ability?
thank you ullu... youve identified exactly why and how the soviets need a buff...
Posts: 2243
because the soviets have no early weapon upgrades right? isnt that half the reason why the faction has abysmal performance in the first 20 minutes? no weapon upgrades and near total reliance on the T-70 for combat ability?
thank you ullu... youve identified exactly why and how the soviets need a buff...
thats the funny thing: you dont even need it. Its enough without.
Posts: 1979
thats the funny thing: you dont even need it. Its enough without.
then why does SOV have abysmal performance?
Posts: 17914 | Subs: 8
you have no clue. u have no good reasons to invest muni the first 10min. so u have more then every other factions at this point
Mines, oorah, CE flamer, mortar flares, SVTs, guard upgrades, elite inf muni.
If you're not doing that, you have no slightest clue on how to play soviets.
And yeah, I'm talking 2v2 and upwards, isn't this ullugods domain? Why do I need to tell you very basics of muni economy of the faction?
Do you actually believe just because there are no 120 muni upgrades on vehicles, that there are no muni expenditures in early to mid game?
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