Login

russian armor

64 bit beta for coh2

17 Sep 2020, 17:36 PM
#21
avatar of SturmtigerCobra
Patrion 310

Posts: 965 | Subs: 11

Thx Sturmpanther, Andy and devs for the update :)
17 Sep 2020, 17:56 PM
#22
avatar of GachiGasm

Posts: 1116 | Subs: 1

It was always kinda funny and sad at the same time, to see that neither Sega or Relic consider CoH2 as a project on life support by the community. And its recognised as a strong title.

Even if it wasnt that hard (and usually its quite hard) to transfer game to x64, it still took some time and efford to do so.

Still we didnt get any new content in terms of unlocked mod tools, new models and so on.

Not like I'm bitching about it, just find it kinda strange that CoH2 dont have proper, even small, dev team.

Hell, bringing new models\sounds\commanders are for sure easier then making x64 version.
17 Sep 2020, 17:58 PM
#23
avatar of Rosbone

Posts: 2159 | Subs: 2

64-bit PogChamp I am fully impressed! Cant wait!
17 Sep 2020, 17:59 PM
#24
avatar of Gbpirate
Senior Editor Badge

Posts: 1155 | Subs: 1

Wow the performance increase is pretty crazy.

I'm on an i7 cpu and a gtx 1070 and with settings unchanged on a 1v1 I'm getting a 25-33% increase in frame rate from the beginning which is great. But there is a significant drop even with a handful (2-4) squads on-screen shooting at each other, but shifts from 50-70 fps.

overall a good improvement!
17 Sep 2020, 18:11 PM
#25
avatar of SquishyMuffin

Posts: 32



It should. Modern processors/Win10 x64 handles 64bit executions much better than 32bit ones. Along with the higher memory availability to the game, it should definitely lead to more stable FPS, less crashes and better memory management. In theory, it should help greatly, but we will have to see the final result. Hence the BETA, to check how most systems handle the game, and how the 64bit client handles most systems. I remember back when first x64 Windows started rolling out that there were improvements in FPS/memory latency, etc. in 64 bit applications (compared to identical 32bit) only due to the fact that the 64bit OS + 64bit Program had much better registry optimization. I remember reading an article about it. How windows registry in 64 bit is vastly superior to 32 bit.

One thing people tend to forget is that even low range CPUs and GPUs are enough to play today's AAA games in fluid 60 FPS. In theory, a 1GHz core/memory clock in GPU and i5/Ryzen 5 level CPU has enough raw power to compute everything. The reason why people get bad performance comes from the communication between the hardware and software which is mediated by the API. Vulkan or DirectX. (efficiency of DX and Vulkan is still low, will need to wait for prodigy kids to optimize it)
With all that in mind, optimizations to the code by updating it to 64bit should lead to improved performance.


That's a great explanation, thanks. Look forward to the hopeful increased performance! Be good if more people can post their before and after fps.
17 Sep 2020, 18:28 PM
#26
avatar of Rosbone

Posts: 2159 | Subs: 2

BUG LIST?
1) Brit emplacements placing is bugged. If you cant drop the emplacement, nothing is drawn on the screen.
17 Sep 2020, 18:54 PM
#27
avatar of Crecer13

Posts: 2184 | Subs: 2

It was always kinda funny and sad at the same time, to see that neither Sega or Relic consider CoH2 as a project on life support by the community. And its recognised as a strong title.

Even if it wasnt that hard (and usually its quite hard) to transfer game to x64, it still took some time and efford to do so.

Still we didnt get any new content in terms of unlocked mod tools, new models and so on.

Not like I'm bitching about it, just find it kinda strange that CoH2 dont have proper, even small, dev team.

Hell, bringing new models\sounds\commanders are for sure easier then making x64 version.


I completely agree. Make x64 for what? And not to make, for example, a new model for the paratroopers in the Soviet "Airborne Forces" commander or to provide advanced modding tools that would a second breathe into the game.
17 Sep 2020, 19:01 PM
#28
avatar of Zeuskl

Posts: 26

Bug: Stormtrooper MP-40 upgrade does not give MP-40s. Tactical assault ability is unlocked, but they still have Kar-98s.
17 Sep 2020, 19:05 PM
#29
avatar of Rosbone

Posts: 2159 | Subs: 2

I completely agree. Make x64 for what?

A myriad of reasons that probably have to do with Microsoft. With the XBOX pass thing etc. Maybe moving it to actual Xbox requires a 64 bit program, etc.

The beta is missing the TWITCH panel on the main menu. Microsoft is not going to advertise for their competitors.

It all smells of Microsoft integration. Good or bad? Too early to tell. Any progress on making the game better is great progress in my eyes.

If it ends every other game starting with a bug splat that would be miraculous!
17 Sep 2020, 19:10 PM
#30
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post17 Sep 2020, 19:05 PMRosbone

A myriad of reasons that probably have to do with Microsoft. With the XBOX pass thing etc. Maybe moving it to actual Xbox requires a 64 bit program, etc.

The beta is missing the TWITCH panel on the main menu. Microsoft is not going to advertise for their competitors.

It all smells of Microsoft integration. Good or bad? Too early to tell. Any progress on making the game better is great progress in my eyes.

If it ends every other game starting with a bug splat that would be miraculous!


To be honest, I don't think it will help the game. This will not give any significant influx of players, the game has already been distributed many times for free. Those who were really interested in it took the game long ago. But modding tools and the ability to add new models and textures would give new ones, units poured even new factions that fans have created. If it was available from the start, it could add so much grandeur to the game that fans have built over the years. CoH1 still lives on because of modding.
17 Sep 2020, 19:14 PM
#31
avatar of Protos Angelus

Posts: 1515



I completely agree. Make x64 for what? And not to make, for example, a new model for the paratroopers in the Soviet "Airborne Forces" commander or to provide advanced modding tools that would a second breathe into the game.


So performance and general game reliability << some models you spend 0 times looking at?
How would that breath a 2nd life into the game? Literally 0 usefulness from models. Maybe rich Fortnite kids would want to have pink waifu paratroopers or something moddable...
17 Sep 2020, 19:17 PM
#32
avatar of Crecer13

Posts: 2184 | Subs: 2



So performance and general game reliability << some models you spend 0 times looking at?
How would that breath a 2nd life into the game? Literally 0 usefulness from models. Maybe rich Fortnite kids would want to have pink waifu paratroopers or something moddable...

Damn it, for an eight year game? Oh yeah .. it's so helpful. Not when many years ago the forum was littered with topics about the performance of the game, then when the "Blizzard" system destroyed the performance of the game and instead of fixing it it was simply deleted. Yes, it is so timely.

17 Sep 2020, 19:40 PM
#33
avatar of SquishyMuffin

Posts: 32

For anyone's interest in supposed performance gains;

I just ran the in-game benchmark twice in each 32bit and 64bit beta (so not going to really be representative of an actual match but was really curious).

I didn't see any massive gains in avg fps number at the end (definitely a couple frames or so), but did notice a gain in stability. That benchmark would always hitch at a couple points in 32bit for me. In 64bit beta it didn't happen. So the minimum frame rate number increased by a decent 17%, and so the maximum benefited with a modest 4% bump.
17 Sep 2020, 19:48 PM
#34
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post17 Sep 2020, 18:28 PMRosbone
BUG LIST?
1) Brit emplacements placing is bugged. If you cant drop the emplacement, nothing is drawn on the screen.


It's the same for all base buildings and deployable defences. The "can't build here" models are all missing.
17 Sep 2020, 20:15 PM
#35
avatar of aerafield

Posts: 3046 | Subs: 3

Ok Im not sure if feedback here gets read by relic but:


First impression is very good!!
Played almost 3 hours nonstop without restarting on big snow maps... in normal coh2 I would have gotten either a bugsplat, dumpfile error or graphic bug during that time.

In this build, none of it!

After the 4th match, I had small framedrops occasionally, but that could have been bad luck or because of my settings, since I have v-sync and antialiasing turned off.



17 Sep 2020, 20:15 PM
#36
avatar of Protos Angelus

Posts: 1515

For anyone's interest in supposed performance gains;

I just ran the in-game benchmark twice in each 32bit and 64bit beta (so not going to really be representative of an actual match but was really curious).

I didn't see any massive gains in avg fps number at the end (definitely a couple frames or so), but did notice a gain in stability. That benchmark would always hitch at a couple points in 32bit for me. In 64bit beta it didn't happen. So the minimum frame rate number increased by a decent 17%, and so the maximum benefited with a modest 4% bump.


That is great. AVG fps would increase a bit, but not substantially, but min FPS increase is great.
17 Sep 2020, 20:17 PM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I guess this is one of those things i never expected to ever happened, specially after the latest news about the game.
17 Sep 2020, 20:22 PM
#38
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Yeah looking good so far, i turned everything on max and played on snowmaps 4vs4 with human vs cpu. 20 min and 1 hour games. and it worked that we loaded into a 4th game!


and yes also the rank symbol are missing. only the number is there.

17 Sep 2020, 21:24 PM
#39
avatar of ichoosethesteak

Posts: 33

So what does this actually mean in real terms.

Do I have to pay for gamepass through microsoft?

Or can I use it in Beta for free?

Will our commanders change over to new version once the beta goes live?

For those who dont use Microsoft for anything, will anything change apart from hopefully new players and 64bit?

Is it confirmed they will release match patch at same time as going live?
17 Sep 2020, 21:29 PM
#40
avatar of Array
Donator 11

Posts: 609

Beta is free - you can activate in game properties - does mean you cant play with 32 bit players atm though
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

369 users are online: 369 guests
1 post in the last 24h
10 posts in the last week
72 posts in the last month
Registered members: 53347
Welcome our newest member, livescoreukcom
Most online: 2043 users on 29 Oct 2023, 01:04 AM