And how would that work without botching its performance overall?
Slightly buff scatter and increase the moving penalty to scatter, would at least nerf the retreat wipes. Not that hard to come up with something like that.
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And how would that work without botching its performance overall?
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When you need doctrine to survive, base army does not work.
We've been there already, lets not go back.
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there are penals and lots of doctrines with pretty strong (some may say over performing) elite infantry. Also last time I checked con reinforcement were 20 mp on base squad. If you don't like concept of doctrines you should play other RTS' then I agree that it is a shame that if you want to win you are almoust forced to pick certain doctrines with soviets, but con balance is not what you want to upset, especially without looking at grenadier's performance more closely.
About the t70 situation, people should look at t34-76 and how favorably it trades with its counterpart p4. Just to be clear doctrinal logic does not apply here, since only 3 doctrines have t34-85 with only 2 of them being playable.
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Regarding the SU76, it just came to my mind that it could get a stun shot ability similar to the StuG limited to 50 range (should be short enough however to dodge IL2 bombs). Or some turret disabling/lock etc, whatever fits best.
Although it's a bit of "mixing factions" again, the ability would at least be very unique to Soviets and reinforce it's AT role.
Swapping it for the barrage will likely be a nerf overall, but maybe the barrage could be moved to vet1.
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I think about possible change - remove T4.
In T3 you have regular T3 units:T-70, M5, SU-76. T-34/76, katy and su-86 locked.
2 upgrades:
1 stage: unlock t-34/76
2 stage: unlock su-85 and katy
With 1 stage su-76 can get some buffs. Than you can play combo SU-76+T-34. But overall idea make arrive t-34 a bit sooner, while su-85 and katy later than now. It closer to OH design, but system more easy to balance through cost of upgrades than current T3 all units + T4 all units.
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I don't know what this should achieve.
Option 1 is you generate a big pay gap between stage 1 and 2 to enforce building a SU76. This does not help for unit variety and playstyle for Soviets, while simultaneously screwing important unit timings as you already mentioned.
Or Option 2 is you do not generate a big pay gap to keep the total tech cost stable, but then it does not achieve much. Unless you introduce a long tech timer to delay the SU85, but I don't know why that should be desirable.
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Stage 1 will not enforce build su-76, but make it more desirable as medium counter if you make upgrade. Right now you don't need su-76 to counter mediums, su-85 do it much better. T-34 give you enough field pressure, while possible su-76 will give enough AT. But it don't mean that you need SU-76 (it just give it role as dedicated anti-medium unit), you still can play through T2+t-70 and get t-34 sooner than now. But without su-85 you must rely only on zis as AT. Want premium TD, make Stage 2.
At least in such position SU-76 have role as anti-medium and SU-85 as premium TD against heavy targets, not "build to counter all armor unit". Su-76 and earlier t-34 can play together. While in current design, when T4 deploy all T3 units lost their potential immediately.
Also with new design, builded su-76 don't delay all your T4 units. You can get early t-34 and play them together. You make Stage 1 and get access to t-34. The first crucial unit of old t4 is unlocked.
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You should give some ideas about the pricing, because at the moment this is completely unclear and it is not directly visible where you are going.
Will reaching stage 2 be more costly in total that currently reaching T4?
If so, it is soft enforcing to build a SU76 as tank counter.
If not, the only option is a long tech time to reach SU85, but you also screw with T34 timing. Additionally, if the SU76 is supposed to be a medium counter that should also be build in the later stages against medium spams (like the StuG), you avoid reworking the SU85. By the long tech duration you could maybe "enforce" to build 1 single SU76, but after that everyone will go ZiS/SU85 again like it is now.
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T-70 got 45 penetration.
It can't even scratch anything larger then Luchs and even Luchs takes ages to kill and its utterly roflstomped by puma.
Its PTRS on tracks in terms of AT.
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But that's the thing: the largest thing around at that point in the game is the Luchs.
Throw the fact that the SU-76 doesn't counter the Puma on top of that, and you've got very little reason to slow your tech for it.
Once you get to the medium tank phase, you build the SU-85 instead. Given the choice between a dedicated tank destroyer that can deal with the whole enemy lineup and a dedicated tank destroyer that can't, why would you pick the SU-76?
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For it to be used widely again or even be considered as a choice it would have to be more then weak-ass expensive ZiS-3 on tracks and I can't see that kind of rework happening to it.
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There was little reason to use the unit with KV-1. KV-1 is able to win vs a PzIV.
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You've heard of Panthers and Tigers?
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It actually can if you have 2 of them and KV-1 spotting/tanking for them.
You'd be aware of it if you actually played the strats instead of just mashing 2 excel sheets together and drawing final conclusion from that.
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Do you have a replay on that?
Would love to see how you pull that of.
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