Some quality changes to Sturmpioneers to make their abilities (including the med crates) easier to use and to make their anti-tank package more viable to increase strategic diversity.
Buff 1)Concussive Grenade cost from 30 munitions to 20 munitions to standardize cost with other similar grenades
Buff 2)Cost of Panzerschreck upgrade from 70 munitions to 60 munitions
BG/Mech HQ now unlocks access to a second Panzerschreck (additional 60 munitions)
Buff 3)Medical Supplies cost from 45 to 30, now drops 2 med crates instead of 3. Cooldown removed.
Assault Package (Feuersturm)
The flamethrower upgrade for Sturmpioneers is a very good upgrade, but it leaves OKW painfully vulnerable to enemy mines because they can’t easily get a second engineer squad for minesweeping due to the high squad cost. Making the minesweeper upgrade available alongside the flamethrower upgrade should make this doctrinal choice more viable.
Buff 4Flamethrower upgrade for Sturmpioneers no longer mutually exclusive with minesweeper (can now upgrade both)
ve with minesweeper (can now upgrade both)
IMO, this is a terrible balance proposal. It's a straight up 4x buff to what is already the strongest starting unit. The unit keeps getting buffs because of its high cost that it has reached comic proportions. Many people on this forum keep justifying the high cost of USF rifles because of their "potential", yet a lot of those same people think the above is a good idea.
I understand not wanting to get a second Sturmpio when playing Feuerstorm, but more buffs are the last thing this unit needs.
I'm guessing the buff to Rifles was needed because Sturmpios would roll over them at the start, but the solution to this might have been better to give a nerf to Sturmpios and adjust price accordingly. Leaving Stumpios alone and buffing rifles changed a lot of other balances that I hadn't seen people complain about.
I'd propose matching the stats to the same as UKF sappers, having the sweeper and shrek upgrade stock, and keeping the sweeper and flamethrower upgrade mutually exclusive. Also, lower the cost and pop cap to match the new performance.
(Please don't take this as an insult, in general, I like the job that the balance team has been doing and am glad they are doing it. It's a much better balanced game now than it was a few years ago. I just think this part of the proposal would be extremely problematic.)
Added "quote" box by ShadowLinkX37 for clarity. Feel free to change it Effen if I've misinterpreted what you're saying.