![:D :D](/images/Smileys/biggrin.gif)
Kubel idea
![avatar of Leo251](/uploads/avatar/19949.jpg?updated=1581978044)
Posts: 311
![:D :D](/images/Smileys/biggrin.gif)
![avatar of UberHanz](/uploads/avatar/6488.jpg?updated=1372506860)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 247 | Subs: 2
...since the Kubel is a unit that is rarely seen beyond minute 5...
Late game Kübel spam is real! See replay for proof
![avatar of Leo251](/uploads/avatar/19949.jpg?updated=1581978044)
Posts: 311
![avatar of oootto92](/uploads/avatar/24722.jpg?updated=1569949122)
Posts: 177
![avatar of Porygon](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 2779
![avatar of UberHanz](/uploads/avatar/6488.jpg?updated=1372506860)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 247 | Subs: 2
As I said, its "rarely" seen beyond minute 5... but not imposible.
I love you man
![<444>3 <444>3](/images/Smileys/red_heart.png)
[code][/code]Non doctrinal Kubel flammenwerfer upgrade when?
Kübel with mounted Raketenwerfer on a 360 degree platform. Raketenkübel. When.
![avatar of Leo251](/uploads/avatar/19949.jpg?updated=1581978044)
Posts: 311
Kübel with mounted Raketenwerfer on a 360 degree platform. Raketenkübel. When.
Uhh nice idea. Give me 10.
![:D :D](/images/Smileys/biggrin.gif)
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
It works better for people who goes for a Stuka and play with tactical map.
![avatar of Leo251](/uploads/avatar/19949.jpg?updated=1581978044)
Posts: 311
It works better for people who goes for a Stuka and play with tactical map.
I agree with you. Going stuka first would be a nice idea because you can combine it with a medkit-kubel and maphack ability.
![avatar of Fire and Terror](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 306
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
![avatar of A table](/uploads/avatar/21824.png?updated=1485547446)
Posts: 249
![avatar of SweetrollNearTheDoor](/uploads/avatar/10510.jpg?updated=1400776239)
Posts: 170 | Subs: 1
Step 2: Add the secret ingredient
Step 3: Kubel becomes viable and its in a good spot right now
Step 4: Move it back to OKW roster
Profit
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
(Step 5: Nerf it due to overperforming)
![avatar of achpawel](/images/no_av.png)
Posts: 1351
2. Give it a ram ability.
3. Add armour piercing rounds not as an ability but a permanent state.
4. Add muni paid upgrade increasing health and armour to Tiger 1 level.
5. After upgrading all battle trucks allow kubel to replace it's mg with a Flak 88.
6. Enjoy the new wunderwaffe.
Edit: 7. The crew could throw at grenades around it (in a similar way to UKF tanks)
Edit: 8. It could get smoke repairs - the blenkorper grenades would be dropped on all units shooting at kubel while it is being repaired, while stuka dive bombers would recon and attack enemy bases until the ability finishes.
![avatar of UberHanz](/uploads/avatar/6488.jpg?updated=1372506860)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 247 | Subs: 2
can raketenkubel kill itself with attack ground?
Only if you manually "reverse-shoot ground". A move similar to the Starcraft Marines Stutterstep and, due to its micro-intensity, only being used in high level pro matches for pop cap reduction.
![avatar of James Hale](/uploads/avatar/9119.jpg?updated=1592477289)
Posts: 574
![avatar of achpawel](/images/no_av.png)
Posts: 1351
You'd love my mod.
I have to try then.
But a more serious idea. It really could have some new infantry ram ability. With maybe Soviet tripwire mine effect.
![avatar of IncendiaryRounds:)](/images/no_av.png)
Posts: 1527
Permanently Banned![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
Late game kubels are like a poor SELFISH LURKER man's IR searchlight when u place it behind a shotblocker and leave it in tracking permanently.
FTFY.
You don't provide any benefit to teammates but at least you are more sneaky with it. People can't know you know where their units are.
For people who don't use TACT map it sucks though.
![avatar of Widerstreit](/uploads/avatar/20240.jpg?updated=1555319078)
Posts: 1392
- It could get same ability as SdKfz. 250, hull-down with suppresion on the MG.
edit: historal nonsense... but we have larger problems in CoH
Livestreams
![]() |
![]() |
![]() |
442 | ||
![]() |
![]() |
![]() |
18 | ||
![]() |
![]() |
![]() |
17 | ||
![]() |
![]() |
![]() |
10 | ||
![]() |
![]() |
![]() |
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)
Board Info
19 posts in the last week
45 posts in the last month
Welcome our newest member, Wnukowskit
Most online: 2043 users on 29 Oct 2023, 01:04 AM