I have issues with both Assault Grens and Osttruppen. Assault Grens only are reasonable because pioneers and unnecessarily weak while Osteer still do not have t0 grens. Osttruppen have a horribly designed accuracy buff and debuff when they should and only a defensive buff while in cover. Then lets look at OKW, Volks, panzerfusilers, and Obers. Lets have two T0 0CP squads with 5 man bolt action rifles, with grenades, snares, and anti infantry upgrade. An easy answer is to change panzerfuisllers into an 4 man squad with two panzershrecks and able to lay tellers. A decated AT squad. Obers have good rifles and should be equipped with G43s while retaining their same DPS.
These are design issues, not balance issues. By your logic why not make all bolt action rifles sound the same since it does not matter?
FSJ and Obers have long range dps while stormtroopers have to enter grenade range with their smg upgrade. Hence why the G43 upgrade for Elite Troops perform with great effect and less likely to get wiped. The longer range allows more reaction time when you hear rocket arty as well to avoid them.
If they are design around the SMG upgrade then that is bad. There is overlap with panzergrens and panzergrens are much more useful. There are two roles they can fit in better. General Elite or Demolition Experts.
Pioneers are not unnecessarily weak, I disagree with this fundamentally. Pioneers reinforcement costs are slightly too expensive, but for what they are supposed to be, their combat abilities are fine.
Assault grens would be called in even if tier 1 was required for them. In fact, we see some builds going for MG42 a gren AND an assault gren.
I can agree fusiliers have a lot of overlap with volks, they both upgrade to mid range weapons, they both start with bolt actions, they both have snares, they have the same reinforcement costs. This is not the case with any of the other units you mentioned.
"By your logic why not make all bolt action rifles sound the same since it does not matter?"
If you think this is what my logic indicates, then you should read and re-read what I wrote so you can properly understand it.
You stated that because stormtroopers lack a "unique weapon" they don't stand out, implying they are not useful or worth purchasing over stock units. My refutation of your statement was that that a unit's weapons alone do not give the unit all its utility.
By YOUR logic, nobody should ever build conscripts because they lack a unique weapon (being identical to combat engineers) and don't "stand out".
I'm very confused by your "rocket arty" assertion. How does the optimal engagement range of a unit dictate the speed at which a unit can retreat from a rocket artillery? If two rocket strikes are called DIRECTLY on two separate units-one that is advancing and one that is static, how is the advancing one disadvantaged? If it's because the arty could be firing in its retreat path, that applies to both squads.
Finally, if you are trying to use panzergrenadiers like stormtroopers, then you are using them wrong. Panzergrenadiers are mid range specialists. They are your generalist infantry capable of engaging at any range, but with a slight emphasis on close range, and really shine as screening troops-something that their vehicle proximity buff really emphasizes.
Stormtroopers do not function in any of these roles. Seriously, what the hell are you using your stormtroopers for? Frontline assault?
The unique attributes stormtroopers bring to the table-exceptional CQC dps, passive self healing, faster decapture rate then normal troops, commando type stealth, extreme wipe potential with tactical advance, the ability to lay booby traps, the ability to basically twoshot caches, and one of only two stock ostheer units to have smoke.
If you can't figure out a useful way to utilize this unit, that's on you.