DPS Calculator & Unit Stats
Posts: 13 | Subs: 1
Link to calculator: https://coh2.serealia.ca/
Link to changelog: https://coh2.serealia.ca/changelog.txt
HOW TO INFORMATION:
If there is no weapon selected first unit selected will display default weapon
If a weapon is selected clicking the unit's name a second time will display the default weapon
Please let me know of any problems with the updated version as I had to write a lot of the code from scratch.
Known bugs:
Planned features:
Posts: 817 | Subs: 5
@mods Not sure if this is the best section, but could you pin it somewhere that everyone can find this?
Posts: 4183 | Subs: 4
Awesome work!
@mods Not sure if this is the best section, but could you pin it somewhere that everyone can find this?
Moved and pinned.
Also I was asked in the discord and told him to post it there so my bad.
Posts: 368
Posts: 1194 | Subs: 29
Posts: 1002 | Subs: 2
The deflection damage for AT sections BOYS rifles gives too many digits of precision.
The comet vet 3 reload bonus is not reflected in the stats (unless there was a mistake in implementation and the bonus was never actually added...).
The luchs 2cm cannon does not list its target table (an accuracy multiplier against vehicles).
Some OKW units (mostly the vehicles) only have stats for up to vet 3, even when they receive relevant combat buffs at vet levels 4 and 5. For these units, tables for vet 5 would be very useful to have, if possible.
The ostheer 222 doesn't have the 2cm autocannon listed under its weapons, only a (presumably 221) pintle mg34. Odd since the pintles are clearly mg42s to begin with...
Partisan tank hunters are missing their panzerschreck. They only list their KARs currently.
Shock troop ppshs (found on shocks and airborne guards) are listed, but lack an actual name in their entry.
Trying to select the KV8 seemingly redirects to the KV2.
Assault guards do not have thompsons listed under their weapons, only svts.
Trying to select cavalry riflemen or penal battallions causes the website to hard lock/freeze.
Regular pathfinders aren't pulling the correct sniper weapon, and I&R pathfinders are missing it entirely.
Vehicle crews are missing the (doctrinally possible) thompsons and only have grease guns listed.
The WC51 lists only its gun stats at vet 1. It gets combat bonuses at vet 3, so listing the gun stats at vet 3 would be useful.
There are also a lot of dummy/unused/cut weapons, though I'm sure most people are aware of that fact since it was true of the last unit stats site too.
Posts: 13496 | Subs: 1
Posts: 13 | Subs: 1
Just from some quick browsing:
The deflection damage for AT sections BOYS rifles gives too many digits of precision.
The comet vet 3 reload bonus is not reflected in the stats (unless there was a mistake in implementation and the bonus was never actually added...).
The luchs 2cm cannon does not list its target table (an accuracy multiplier against vehicles).
Some OKW units (mostly the vehicles) only have stats for up to vet 3, even when they receive relevant combat buffs at vet levels 4 and 5. For these units, tables for vet 5 would be very useful to have, if possible.
The ostheer 222 doesn't have the 2cm autocannon listed under its weapons, only a (presumably 221) pintle mg34. Odd since the pintles are clearly mg42s to begin with...
Partisan tank hunters are missing their panzerschreck. They only list their KARs currently.
Shock troop ppshs (found on shocks and airborne guards) are listed, but lack an actual name in their entry.
Trying to select the KV8 seemingly redirects to the KV2.
Assault guards do not have thompsons listed under their weapons, only svts.
Trying to select cavalry riflemen or penal battallions causes the website to hard lock/freeze.
Regular pathfinders aren't pulling the correct sniper weapon, and I&R pathfinders are missing it entirely.
Vehicle crews are missing the (doctrinally possible) thompsons and only have grease guns listed.
The WC51 lists only its gun stats at vet 1. It gets combat bonuses at vet 3, so listing the gun stats at vet 3 would be useful.
There are also a lot of dummy/unused/cut weapons, though I'm sure most people are aware of that fact since it was true of the last unit stats site too.
Thanks for the input! Ill add it to my #TODO list
Could you list some units that benefit from Vet 5 that have missing weapons please. I think most of them are just "sprint", "healing", "+5 site"...
Posts: 3114 | Subs: 2
One question though: is this weird 0.125 second delay per used stat included?
Posts: 3166 | Subs: 6
Could you list some units that benefit from Vet 5 that have missing weapons please. I think most of them are just "sprint", "healing", "+5 site"...
Actually, the majority (20/28) of OKW units still get combat bonuses at vet 4 and 5.
- HMG 34 gets -5% RA at vet 4 and +8% accuracy at vet 5;
- Raketen gets +15% speed at vet 4 and -10% reload speed at vet 5;
- Kubel gets +20% burst duration and +30% accuracy at vet 4 and -29% RA at vet 5;
- ISG gets +15% pen, +15% damage and -20% scatter at vet 5;
- 251/17 gets +30% accuracy and -25% weapon cooldown at vet 4 and +15% pen and +5 range at vet 5;
- Luchs gets +5 range and +25% damage at vet 4;
- Puma gets +5 range at vet 4;
- Stuka gets +30% speed, +30% rotation and +30% ac/de-cel at vet 5;
- P4J gets -20% scatter at vet 4 and +25% moving accuracy at vet 5;
- Panther gets -25% scatter at vet 4 and +25% moving accuracy at vet 5;
- JP4 gets +15% reload speed and +15% accuracy at vet 4 and at vet 5 a number of special bonuses for the first shot out of camouflage;
- Hetzer gets +5 range at vet 4 and +20% damage at vet 5;
- Ostwind gets +15% damage at vet 4 and +15% range at vet 5;
- Sturm Offizier gets -29% RA at vet 4 and -25% cooldown and a PGren STG44 at vet 5;
- JLI get +14,3% range at vet 4 and -20% cooldown and -20% RA at vet 5;
- Pak 43 gets +10% damage at vet 4 and +6,25% range at vet 5;
- Sturmtiger gets +12,5% range and +33% grenade range at vet 4;
- Command Tiger gets +20% speed, +20% rotation and +20% ac/de-cel at vet 5;
- Tiger II gets +30% ac/de-cel at vet 4 and +20% reload at vet 5;
- JT gets -25% scatter at vet 4 and +160 health at vet 5.
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide#1238
Posts: 1002 | Subs: 2
Thanks for the input! Ill add it to my #TODO list
No, thank you for remaking and updating the build. It's a massive help for both discussion and theory crafting. An up to date stats database is one of the most essential tools for increasing game knowledge within the community, and I really can't express how much your work means.
Posts: 320
Posts: 147
No, thank you for remaking and updating the build. It's a massive help for both discussion and theory crafting. An up to date stats database is one of the most essential tools for increasing game knowledge within the community, and I really can't express how much your work means.
+1 great stuff!
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Posts: 132
Posts: 3114 | Subs: 2
How is it possible with this type of unit selection to compare for example LMG grens versus Bren IS?
Everytime I select a squad or a weapon of the table below, the graphs get updated, which means that if I need two selections to get where I want the previous selection gets deleted.
Posts: 147
One question though:
How is it possible with this type of unit selection to compare for example LMG grens versus Bren IS?
Everytime I select a squad or a weapon of the table below, the graphs get updated, which means that if I need two selections to get where I want the previous selection gets deleted.
Opening a new tab makes comparisons pretty easy
Posts: 930
Can I suggest a feature? make the calculator take into the account the receive acc of the other squad (i know it will be a lot of work but just throwing an idea)
Posts: 13 | Subs: 1
Actually, the majority (20/28) of OKW units still get combat bonuses at vet 4 and 5....
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide#1238
Oh, I'll look into that. I might have messed up the logic for Vet 5 calculations then.
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