Inconsistency vehicle snares
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What about sappers, until they are bolstered, they are a 4 man defensive unit that has a less range snare and are fielded far less than grens are.
I did however almost lose a cromwell to 3 gren squads alone, 2 fausts, snared, third hit, then the others recharged and hit me again to about 1/3 HP. It's expensive so it balances itself out but my god, the recharge time was something else.
Not for nor against a change BTW, just throwing my 2 cents in.
Posts: 282
So of you don't want to lose a game just because the ennemy dived in and turned around your Pak thanks to the fact that you can't produce 3 grens squads without giving up essential support weapon.
With 15s recharge time you cannot allow yourself reckless dive in if there is at least 1 gren.
Panzerfaust is unique to the Ostheer playstyle and cannot be "match" with other just based on some numbers. Or it will even more make the combine arm playstyle unviable.
Posts: 203
And the osttruppen higher range make even less sense.
People here crying like this would lead to a huge nerf for the panzerfaust but the difference is almost nothing but would give for example the uc a essayer time which is already extreme hard to avoid a faust, i saw even top 10 player fail tho avoid it.
Posts: 203
The difference is: most allie squads which can snare have also a handheld AT options / upgrades.
Examples: penals, IS, rifles, UKF pio, ....
there is NOT ONE squad on axis side which can snare and can be upgraded with handheld AT at the same time (unless u pick up a dropped schreck or something)
Is dont have snares...
Posts: 282
gren's are very durable with various ability's and commander ability's .
*IS laugh*
Posts: 3166 | Subs: 6
the 4 man argument is just nonsense gren's are very durable with various ability's and commander ability's
Besides the 5 men VSL upgrade, that is only present in 1/20 commanders and in a commander that specifically focuses on better infantry at the cost of other things, which are those exactly? There is nothing else that makes them less vulnerable to (light) vehicles, except for their vet 3 bonus (which they won't have when facing LVs) or a P4 Command tank (which again they won't have until late game and can hardly be used as an argument). The T4 reinforcement bonus does not kick in until after they've been pummelled by Allied light vehicles either.
People here crying like this would lead to a huge nerf for the panzerfaust but the difference is almost nothing
It'd be a very substantial nerf to Ostheer, which as a faction is already very vulnerable to Allied LVs.
but would give for example the uc a essayer time which is already extreme hard to avoid a faust
The UC absolutely does not need any buffs, especially not against Ostheer. A Vickers UC is already almost impossible to kill in the early game and oppressive enough as it is.
Posts: 5279
the 4 man argument is just nonsense gren's are very durable with various ability's and commander ability's and with the new t4 cheaper....
Doctrinal options should never dictate non doc units. Balance the core and balance the doctrines after that based on the established balance. Grens need to be able to counter allied lights. If the enemy is kind enough to wait and bring out their flame car or light tank until you are equipped to build a Panther that's great, but unless that happens your t4 late game reinforcement bonus isn't going to help a whole fucking lot is it?
Grens can keep their range/ recharge. Ostroppen should probably be normalized tho.
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-50% recharge time of the all abilities.
+25% Anti tank rifle grenade range
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Why not just do the opposite and reduce allied snares to 15 seconds especially because they have caveat's to them, Sappers aren't mainline, Riflemen need Vet 1, and Soviets have to pay for side-tech.
yeah..why not give them 4 handheld AT weapon too?
Posts: 833
Well Ostheer is a faction that have to face: T70,AEC,Stuart (even if the last one is meh now).
So of you don't want to lose a game just because the ennemy dived in and turned around your Pak thanks to the fact that you can't produce 3 grens squads without giving up essential support weapon.
With 15s recharge time you cannot allow yourself reckless dive in if there is at least 1 gren.
Panzerfaust is unique to the Ostheer playstyle and cannot be "match" with other just based on some numbers. Or it will even more make the combine arm playstyle unviable.
OKW deal with those vehicles fine even going T1 (in the case of not having extra snare range).
Issue is more so T70 being op, soviets should have it nerfed and have their Maxim made more effective.
Posts: 833
Sappers snare range is 15. Grenadiers have 18, and the +7% range bulletin increases that to 19.
Grens have a higher range because they are a (defensive) 4 men squad that cost 30mp per model to reinforce after having to expose themselves to enemy vehicles, and because Ostheer doesn't have a stock light AT vehicle to deal with Allied LVs.
I understand your logic, especially with how nuts the T70 is however...
What I would argue is if WASP range was nerfed to let Faust's become a viable counter, hard counter even. Then why do OKW not get the same range bonus?
222 can hard counter the wasp before OKW puma or luch even begin production. So the LV argument you use would be moot here.
I think Faust's and US AT nade should all be standardized, if one or two vehicles (T70, AAHT, valentine) are causing issues then they should probably be nerfed.
Posts: 3166 | Subs: 6
222 can hard counter the wasp before OKW puma or luch even begin production. So the LV argument you use would be moot here.
Stuart, Valentine and T-70?
OKW doesn't need better snares because their snare infantry is numerous, durable and cheap and they have a T0 ATG as well as a Panzerschreck upgrade on their starting unit (even if most people don't use that).
Posts: 833
The heavy meta tourny with pfuss starts into luch were proof of this. And pfuss are worse than volks at early timing, okw also didn't have teller...
Oh and I remembered Inc rounds that can delete LVs for MG42, really there's no reason for extra Faust range IMO. Standardization with basic game mechanics like snares can only be a good thing.
I agree with a nerf to riflemen vet AT nades too before anyone accuses me of bias.
Posts: 282
OKW deal with those vehicles fine even going T1 (in the case of not having extra snare range).
Issue is more so T70 being op, soviets should have it nerfed and have their Maxim made more effective.
I talked about Ostheer and you talk about OKW?
Posts: 203
The UC absolutely does not need any buffs, especially not against Ostheer. A Vickers UC is already almost impossible to kill in the early game and oppressive enough as it is.
Are you kidding me? Ostheer has a lot easier time to kill an uc then okw, u just need to hit one faust, or lure it in a teller, or kill it with mg42 vet 1 ability, or just play defensive and rush for 222.
A UC to use effective against Ost need a lot micro to babysit it, much more then a sniper.
Especially with the high latency of the server nowadays.
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