No, they wouldn't.
They would be economical mess, completely messing up current muni to mp spending balance of okw.
Yes they would.
Neither AsIS nor Cav riflemen create a economical mess.
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No, they wouldn't.
They would be economical mess, completely messing up current muni to mp spending balance of okw.
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Because contrary to OKW, both brits and USF have 90-120 muni per squad investment possibilities and OKW does not.
While it is inconsequent for brits and USF, it would only lead to more nade or offmap spam for OKW due to saving muni on upgrades.
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Because contrary to OKW, both brits and USF have 90-120 muni per squad investment possibilities and OKW does not.
While it is inconsequent for brits and USF, it would only lead to more nade or offmap spam for OKW due to saving muni on upgrades.
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Surprisingly, I agree with Vipper.
Make the Mp40 & HE nade upgrade non-doc, and move MP44 & Flame Nade to Flame doctrine.
- I don't like the MP44 design, yes it's carefully balanced but it's a brainless, flavourless upgrade. With MP40 you have more strategic and tactical choices, by combing long-range & short range squads, both in individual firefights and overall army composition.
- Flame nade on mainline unit just disables garrisons... why remove such an important part of the game anytime OKW is in a game? For OST and SOV, flamer is a tough choice to delay sweeper, for UKF and USF incendiary tools come even later. For OKW, why not give LeiG flame rounds non-doc, then there will some space for garrison play in very early game (and until then, HE nade is semi-effective against garrisons).
For Hetzer, yes it should come slightly earlier. Flame doc is still a shitty doc, needs a buff.
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The other element is that if MP40 volks become a thing to have players choose between long range and short range, then K98 volks will need a substantial buff, and not just via vet. They will need either better combat stats out the gate, or reduced cost, or an upgrade that gives it to them (like that 7 man con upgrade) for the exact same reason cons recieved it-poor late game scaling for the basic bolt action mainline.
And even if this way is done, obers will be a better choice than k98 volks at all ranges, and sturms better then MP40 volks at all ranges. It's just a lose lose.
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STGs are a no more brainless upgrade then BARs, LMG34, DP28, or 7man conscript. And I dont see how the fact 7 man comes late makes it any less brainless. Your argument is that the MP44s are a boring upgrade, how does their timing change that-or rather how does timing make the 7 man upgrade any more "interesting"? (Hint, it doesnt but it's no less necessary for it)
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There are problem with ST44 that is for sure:
Weapons that are good at all ranges reduce the the need for better positioning which means only on player needs to move to his optimum position while the player with "linear" weapon is better not moving (so that he does not lose DPS on while repositioning.)
The fact that the DPS in mid close range is concentrated in 2 weapons means that the squad does not lose DPS linearly when losing models.
Does the BAR has similar issues? yes but one has to keep in mind that Riflemen where designed to carry the faction so they are meant to be and they should be not used as the benchmark.
Does LMG34/DP28 have similar issues? Not really because one sacrifices DPS on the move AND close DPS so the unit become more vulnerable to CQB something that increase relative positioning.
Does 7 men conscript have similar issues? That is a bit more complicated but the effect is reduced because by the time it become available infatry fight are over and vehicles are involved.
Point here is that relative positing is a great aspect of the game and it effects should be seen in main line infatry.
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That's OKW as a faction problem, faction design makes it so weapons like that is mandatory as they have limited and delayed access to support weapons.
This wasn't a problem for 20 other squads in game, its not a problem for volks.
So were redesigned volks, difference is, rifles are supposed to carry you across the game, volks are supposed to diminish and obers are supposed to phase in mid/late game.
Units using these are dedicated long range units.
Volks are not, they are middle point between cons and rifles, being somewhat effective at all ranges.
How is 7 man con DPS concentrated around 1-2 models? That was your argument up to this point.
Volks are supposed to position relatively depending on what they are fighting.
Long range against cons and rifles, CQC against tommies.
The point is there, you just chosen to ignore it.
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That's OKW as a faction problem, faction design makes it so weapons like that is mandatory as they have limited and delayed access to support weapons.
delayed access to support wepons? they get their HMG at the same time they get their STGs and if you go med you get the leig unlocked at the same time as well.... they hit at the same time, how can the upgrade be mandatory to make up for unlocking the units at the same time?
if anything the mp40+ smoke would be a good change BECASUE of the way the leig is unlocked. it would allow you to go mech and still have smoke opening up more diverse play.
Volks are supposed to position relatively depending on what they are fighting.
Long range against cons and rifles, CQC against tommies.
The point is there, you just chosen to ignore it.
unit with an upgrade shouldnt have that flexibility (except BAR units, becasue thats their design from the start) there is a reason you cant get g43s and lmg42s on grens at the same time anymore. good at all range on cheap plentiful core units is a bad design. imagine if cons had svts stock. would not be a good design...
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If so many people think the Mp40 is good, why is noone equipping it then.
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Because doctrine isn't exactly meta.
Its all about PFs now.
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But let's take this hyperbolic situation further, let's say cons have a non doc SVT upgrade available once either tier 1 or 2 is constructed. Do you think cons would be built now in this scenario? I daresay yes. For the same reason volks are built now.
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