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[REPRODUCING BUG] M1 81 mortar barrage bug

13 May 2020, 18:42 PM
#1
avatar of Unit G17

Posts: 498

Managed to steadily reproduce the M1 81 mortar barrage bug, where the mortar team would never fire a regular or smoke barrage, unless moved to an another position.

How to reproduce it: set up your mortar team then order them to barrage into a direction that requires them to pack up and turn the mortar. Wait till the animation for putting down the mortar plays. Cancel the barrage before they can begin firing. Order a new barrage that would once again require them to turn around. They will refuse to do so. Ordering a barrage in their current direction still works.

13 May 2020, 19:21 PM
#2
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

Nice work!

It seems that the GrW 34 and PM-41 have the same bug with both default and smoke barrages. That means that the bug is related to the mortar implementation in general, not just one model.
13 May 2020, 19:34 PM
#3
avatar of Unit G17

Posts: 498

Nice work!

It seems that the GrW 34 and PM-41 have the same bug with both default and smoke barrages. That means that the bug is related to the mortar implementation in general, not just one model.


I guess that means it can't be fixed then?


Next up we gotta find out why the ostheer Lefh 18 sometimes doesn't respond to artillery officer's coordinated barrage ability.
13 May 2020, 19:44 PM
#4
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

I guess that means it can't be fixed then?

Not necessarily, but it makes it harder because there is no perfect mortar which can serve as an example. I will toy around with settings from some other indirect fire abilities and see how it responds.
13 May 2020, 19:52 PM
#5
avatar of Vipper

Posts: 13496 | Subs: 1

14 May 2020, 10:38 AM
#6
avatar of Hannibal
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Posts: 3114 | Subs: 2

Noice. Looks like the mortar's "ToDo list" does not get properly reset when cancelling the barrage.
14 May 2020, 11:07 AM
#7
avatar of Vipper

Posts: 13496 | Subs: 1

I do not know if this is related but pak howitzer used to have bug also and it was fixed.
15 May 2020, 16:56 PM
#8
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

jump backJump back to quoted post14 May 2020, 11:07 AMVipper
I do not know if this is related but pak howitzer used to have bug also and it was fixed.

It seems that certain settings from the pack also solves this issue on the mortars :D
Thanks!

I have send the changes to the patch team.
15 May 2020, 17:03 PM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Now the Vilshanka and zis bugs are all that’s left.
15 May 2020, 17:19 PM
#10
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Now the Vilshanka and zis bugs are all that’s left.

ZiS gun was solved by SneakEye in the previous hotfix patch.
16 May 2020, 02:11 AM
#11
avatar of Stug life

Posts: 4474

Now the Vilshanka and zis bugs are all that’s left.
wait the panzer faust ?
16 May 2020, 06:59 AM
#12
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

wait the panzer faust ?

There might to be a solution for that as well:
https://www.coh2.org/topic/105177/faust-bug-test-map-help-wanted/post/817920
I didn't receive any reply in that thread, but it would be much appreciatied if someone could test it to verify the solution.
16 May 2020, 15:42 PM
#13
avatar of Unit G17

Posts: 498

Now the Vilshanka and zis bugs are all that’s left.

Zis bug has been fixed.

However there is also the bug where the lefh is not responding sometimes to artillery officer's coordinated barrage ability.
Also, has the usf M3 (or M5? gotta check, maybe both) HT loosing veterancy upon de- and re-crewing been fixed?
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