Which part of a post containing the stats from top players games did you read and understood that it is "because I said so"?
Top players avoided it like the plague.
Yeah keep hiding behind your statistical interpretations.
Posts: 3588 | Subs: 3
Which part of a post containing the stats from top players games did you read and understood that it is "because I said so"?
Top players avoided it like the plague.
Posts: 570 | Subs: 1
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Posts: 5279
I think that medic heal ability should be something similar to what Brits IS have, it costs everytime you use unlike the brits upgrade. Atleast, it should heal every unit in the radius around it for 15-30sec.
It will help them to stay on the feild longer during the critical early game engagements. Since most of the muni gets spent on LMG upgrades and medic buncker at base. This would be a nice tweak to their self-heal ability. Currently it is 15 muni if im right, so might increase the cost to 25 muni since it is healing every unit in its radius.
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No no no no no no NO NO NO NO NO. we need less stupid blob abilities not more.
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In the case of grenadiers it woulnt be a blob ability, since 4 man grens loose fighting strengh faster than 5 man bolster tommys.
Surplus, 4man grens bleed OST harder than brits.
IMO medkit should get a little tweak (-5mun or faster healing), and section should get the med ability nerfed; otherwise there would be no point in adding base medics, which can cap points, in the first place.
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