Medic heal on Grens
Posts: 187
I think that medic heal ability should be something similar to what Brits IS have, it costs everytime you use unlike the brits upgrade. Atleast, it should heal every unit in the radius around it for 15-30sec.
It will help them to stay on the feild longer during the critical early game engagements. Since most of the muni gets spent on LMG upgrades and medic buncker at base. This would be a nice tweak to their self-heal ability. Currently it is 15 muni if im right, so might increase the cost to 25 muni since it is healing every unit in its radius.
Posts: 13496 | Subs: 1
There is little reason for both pioneer and grenadier to get medkit...
Posts: 2693 | Subs: 1
I would rather have it replaced with something more useful like a the model 24 stun grenade.
There is little reason for both pioneer and grenadier to get medkit...
Stun grenades are broken as hell. If even 1 model slightly touches the radius the whole squad gets stunned. I'd rather see this grenade as little as possible.
Posts: 13496 | Subs: 1
Stun grenades are broken as hell. If even 1 model slightly touches the radius the whole squad gets stunned. I'd rather see this grenade as little as possible.
Given that duration of the throwing animation is nearly as long as the stun and damage minimal is don't see the problem.
Posts: 17914 | Subs: 8
Given that duration of the throwing animation is nearly as long as the stun and damage minimal is don't see the problem.
You'd have a point if whole squad stopped shooting to cheer the guy throwing.
Posts: 268
Posts: 13496 | Subs: 1
You'd have a point if whole squad stopped shooting to cheer the guy throwing.
In that case the ability should not actually cost munition but award munition because it would the worse commander ability.
Stun grenades are simply not powerful.
Posts: 143
I´d love to see the healing getting some more useability
Posts: 4183 | Subs: 4
Posts: 960
I think aura heals are pretty dumb outside base sector. Especially Brit ones which are super spammable. I’d rather see a cost reduction on the gren kits. You don’t ever use them unless you have 4+ models anyways.
This.
The more reinforcement and healing gets moved outside the base, the less impactful retreating (and so, forcing retreats) becomes.
Posts: 2358
For grens i would love to see their healing be faster because its very rare to see them using the ability (vet1 locked) and have very little idle time on the frontlines or nearby it (the only worthy place to pay muni to get heals) instead of retreat to medibunker
Posts: 8154 | Subs: 2
Posts: 3053
Given that duration of the throwing animation is nearly as long as the stun and damage minimal is don't see the problem.
Bundle or rifle grenade would like a word though. It's a very useful ability in tandem with those, which is fine, but it shouldn't be nondoc especially considering ost already has the best mg in the game at t0 so it's not exactly hurting for ways to restrict enemy infantry movement.
Posts: 13496 | Subs: 1
Bundle or rifle grenade would like a word though. It's a very useful ability in tandem with those, which is fine, but it shouldn't be nondoc especially considering ost already has the best mg in the game at t0 so it's not exactly hurting for ways to restrict enemy infantry movement.
I am not really interested what the replace the medkit with as long as it useful to grenadier
Posts: 3588 | Subs: 3
Posts: 17914 | Subs: 8
There, you now have very influential and powerful ability on vet.
Thank me later.
Posts: 13496 | Subs: 1
Wtf is going on? Medkit isn't useful for Grens? Rofl
Not in its current form and when it also available on pioneers.
To put in perspective "field first aid" ability where used in 4 games out of 40 and 11 times total (WC19) and I would have to guess that 3 of those games was when the infatry doctrine was chosen and it was actually free.
So on it is not really useful.
Posts: 3588 | Subs: 3
Not in its current form and when it also available on pioneers.
To put in perspective "field first aid" ability where used in 4 games out of 40 and 11 times total (WC19) and I would have to guess that 3 of those games was when the infatry doctrine was chosen and it was actually free.
So on it is not really useful.
So I use it all the time and I find it super useful, but it's not because you say so.
Okay
Posts: 13496 | Subs: 1
So I use it all the time and I find it super useful, but it's not because you say so.
Okay
Which part of a post you quoted that contains the stats from top player's games did you read and understood that it is reason is "because I said so"?
Top players avoided it like the plague.
Posts: 3113 | Subs: 2
I think aura heals are pretty dumb outside base sector. Especially Brit ones which are super spammable. I’d rather see a cost reduction on the gren kits. You don’t ever use them unless you have 4+ models anyways.
From what I thought this ability is meant to keep support weapons on the field which can also function with three models. Basically to compensate that Soviets got 6 men back when there eere only two factions.
But I agree, Grenadier medkots could use some tweaking on the price, cast time or both. I think they are really fine for their price, I just find them very bad to use since two of your swuads are blocked for quite some time.
Livestreams
788 | |||||
100 | |||||
7 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, johnsmith008
Most online: 2043 users on 29 Oct 2023, 01:04 AM