When tank destroyers (TDs) rotate to target an enemy tank they have a tendency to shoot before they have finished turning. This seems to coincide with a high miss rate that makes it look like they must have a moving penalty being applied that a stationary turreted tank would not have.
I did some tests in CheatMod with an SU85 and JPIV. I always had the bias that the JPIV was far more heavily affected by this issue, but surprisingly it seemed pretty even from an anecdotal perspective. Both tanks distinctly shoot before they finish rotating and often miss.
I'm curious as to whether increasing general TD aim time by 300 milliseconds or so (and reducing cooldown/reload time accordingly) would help to resolve this issue and allow TDs to perform more consistently in their role.
If the enemy tank was close enough to make the TD keep rotating, the moving penalty would probably still appropriately apply.
Anyone with modding knowledge able to comment on whether or not this makes any sense?
Edit
And the results are in:
![](https://www.coh2.org/file/18866/td-moving-penalty.png)
Recordings of the experiments in case you want to see it yourself or recreate methodology (I recommend 2x speed
![:p :p](/images/Smileys/tongue.gif)