IL2 Precision strike seems uncounterable
Posts: 3588 | Subs: 3
I'm not sure what Ostheer is supposed to do to protect the artillery. No matter how much you invest in AA you're not saving it. Is this OP? Is there something I'm missing? Is this intended?
Posts: 17914 | Subs: 8
I'm not sure what Ostheer is supposed to do to protect the artillery.
The same thing soviets do to protect theirs from stuka dive bomb.
I don't believe any single run plane can be shot before delivering payload.
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Posts: 3588 | Subs: 3
What???? You don't like uncounterable offmaps in giga doctrines that haven't received nerfs in 4 years? Heresey! Just pick the same doctrine every game and acheive rank 1 with arranged teams. Truely a well balanced gamemode for all good players.
Well I'm trying to get an actual response on what I could potentially do or if this is OP, I know certain doctrines are broken Kappa
Posts: 960
Stopping any plane off-map when its dropping near the edge of the map is basically impossible, for any faction.
Posts: 2458 | Subs: 1
What???? You don't like uncounterable offmaps in giga doctrines that haven't received nerfs in 4 years? Heresey! Just pick the same doctrine every game and acheive rank 1 with arranged teams. Truely a well balanced gamemode for all good players.
Basically this.
Posts: 13496 | Subs: 1
The same thing soviets do to protect theirs from stuka dive bomb.
I don't believe any single run plane can be shot before delivering payload.
Single can pass plane can shot down before delivering the payload if they fly enough distance inside the map.
Posts: 3423 | Subs: 1
Basically don't go howitzer unless you already know they don't have an offmap, which is pretty rare imo
Reminder to everyone here that the plane question is itrelevant, time on target, railway, etc can do the same thing to a howitzer and there's no "countering" it
Posts: 1954
Well I'm trying to get an actual response on what I could potentially do or if this is OP, I know certain doctrines are broken Kappa
Just build enough of them that they can't bomb them all..........
Try to selectively play against randoms, as they're much less likely to have howitzer counters. You can do this by getting your CELO rating worse than 1000 and playing by yourself. I promise this won't lead to pudding or be toxic. Playing 4v4's helps........
Posts: 3588 | Subs: 3
Just build enough of them that they can't bomb them all..........
Try to selectively play against randoms, as they're much less likely to have howitzer counters. You can do this by getting your CELO rating worse than 1000 and playing by yourself. I promise this won't lead to pudding or be toxic. Playing 4v4's helps........
Nah I wanna get to lv18 in 3v3 so I can have an opinion on balance, since apparently this is the mode that the game is balanced around.
Posts: 1954
Nah I wanna get to lv18 in 3v3 so I can have an opinion on balance, since apparently this is the mode that the game is balanced around.
Well, you aren't gonna get there by building lots of howitzers......just sayin......
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That or get OKW Hans with ze heavy flammenwerfer and burn them to death before Sims can be put out properly
Posts: 17914 | Subs: 8
I'm pretty sure one or two Sov aa Halftracks would do the job. This unit is so much op..
I'm waiting for you to upload a clip where you use one or two soviet quads to shoot down stuka dive bomb on arty then.
Posts: 2358
It kinda makes AA worthless i must say.
Edit: What if all howitzers get a shorter "brace" to counter a possible unstoppable force?
Posts: 8154 | Subs: 2
You need the AA unit to be in position, not hitting anything on the ground, having it's cannons aligned, having full clip and somehow having vision from the side the plane is coming around.
Special bonus if you try to counter recon planes, cause the crashing plane provides vision as well.
https://www.coh2.org/topic/83547/vision-offmap-planes
Posts: 1954
I'm waiting for you to upload a clip where you use one or two soviet quads to shoot down stuka dive bomb on arty then.
Once in a great while, quads will shoot down a single-pass recon plane. They're mostly good for loiter skill planes. I don't think any type of AA shoots down the IL2 or stuka dive bomb. Even if it did, you would still have Railway or Time on Target.
Posts: 8154 | Subs: 2
Howitzers and Pak43 like units get their crew to behave like USF vehicles. They can abandon the weapon which would self destruct (have to think of this in order to avoid abuse) but they have the ability to re-construct their weapon and crew it themselves for half the cost.
You need to be fast to react and the offmap still deals some economic damage.
Posts: 3588 | Subs: 3
My brainstorm idea:
Howitzers and Pak43 like units get their crew to behave like USF vehicles. They can abandon the weapon which would self destruct (have to think of this in order to avoid abuse) but they have the ability to re-construct their weapon and crew it themselves for half the cost.
You need to be fast to react and the offmap still deals some economic damage.
Probably not possible to code it.
How about scuttling so that half the cost is returned?
Posts: 1954
Howitzers in team games either dominate or get clicked away in seconds. There's not much in between
Basically don't go howitzer unless you already know they don't have an offmap, which is pretty rare imo
Reminder to everyone here that the plane question is itrelevant, time on target, railway, etc can do the same thing to a howitzer and there's no "countering" it
100% agreed, which is why I don't really want to see any buffs for howitzers. Having units randomly disappear doesn't make for fun games.
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