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Brit (non-doc) tools to delete OKW HQs are ridiculous

2 May 2020, 15:25 PM
#61
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1

jump backJump back to quoted post2 May 2020, 15:14 PMGrumpy


If you were able to put up a mortar pit by the fuel in Across the Rhine, and keep it from being destroyed, then the game wasn't competitive at all. In games like that, you can do anything you want and it doesn't prove anything. One of my teammates, who plays UKF, will build 5 snipers and go big game (Puma) hunting in those games. It doesn't prove anything beyond the fact that there were too few people searching to make a good match.


You can't double team an opponent off the fuel, spam trences to deflect the counterattack and build a mortar pit in the meanwhile? Accounting for the fact the pit needs to only exist for a few minutes at max to get the job done? Mkay :romeoMug: Once again the life expectancy of the mortar becomes irrelevant after it has fired the needed amount of smoke barrages. For the pit to pay off it does not have to survive the truck kill operation.

In addition the skill level of a player has nothing to do with the fact no faction has reliable readily available tools to counter free constantly spammed easy-to-use smoke with 0 cooldown that can be combined with questionable gimmick mechanics without Axis doing excessive/unreasonable investments to counter that single strat.
2 May 2020, 16:05 PM
#62
avatar of Grumpy

Posts: 1958



You can't double team an opponent off the fuel, spam trences to deflect the counterattack and build a mortar pit in the meanwhile? Accounting for the fact the pit needs to only exist for a few minutes at max to get the job done? Mkay :romeoMug: Once again the life expectancy of the mortar becomes irrelevant after it has fired the needed amount of smoke barrages. For the pit to pay off it does not have to survive the truck kill operation.

In addition the skill level of a player has nothing to do with the fact no faction has reliable readily available tools to counter free constantly spammed easy-to-use smoke with 0 cooldown that can be combined with questionable gimmick mechanics without Axis doing excessive/unreasonable investments to counter that single strat.


And while you were 2v1 on their fuel, what were your opponent's two teammates doing? Watching from a safe distance? Pinging the fuel and calling the lone defender a noob?

How is this different than if you had a MHT, smoked the base defenses, and destroyed base buildings with a shrek blob?

You make a big deal about smoke being free. How much more does smoke cost from the LEIG, GRW34, or 250 MHT?

I checked your playercard. You're top 10 on one team and most of your teams are top 50. Posting a replay against some much worse players doesn't prove anything. Please post a replay of you doing this against another top 20 team.
2 May 2020, 21:57 PM
#63
avatar of distrofio

Posts: 2358

jump backJump back to quoted post2 May 2020, 15:14 PMGrumpy


If you were able to put up a mortar pit by the fuel in Across the Rhine, and keep it from being destroyed, then the game wasn't competitive at all. In games like that, you can do anything you want and it doesn't prove anything. One of my teammates, who plays UKF, will build 5 snipers and go big game (Puma) hunting in those games. It doesn't prove anything beyond the fact that there were too few people searching to make a good match.

When you cant blame it on the L2P of the OP, you blame it on the L2P of the red units...

Wouldnt that prove OP's point? A cheesy, non constructive mechanic that abuses the skill difference of players, resulting in bad experience for both ends and causing an endless discussion in this forums?

Isnt that the point OP wants to clarify and therefore fix, with a simple suggestion?
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