I was allways waiting for the time Tiger becomes a non-doc for Ostheer instead of Panther.
Ahhh yes, I can already hear the Allies mains screeching about multiple Tigers in every game. Wait, that was last week!
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I was allways waiting for the time Tiger becomes a non-doc for Ostheer instead of Panther.
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Well the Panther has 260-240-220 penetration. I don't see how that is not enough after the IS2 armour nerf.
Comet/AVRE/Croc has 290 armour so it will pen them at a very high % already.
KV1 has 270, KV2 has 300, ISU and IS2 have 340.
Pershing has 270 armour.
The Panther feels a bit lacking I agree but not because of penetration. It's more because it's somewhat difficult to use the mobility to full effect because you always need to micro every shot on the move by ordering stop shortly before you expect the shot to go off. If the Panther had more accuracy on the move it would be pretty good. This or slightly lower reload so it shoots a bit faster.
Obviously the Panther could also get 200 DPS with a reload nerf but I am not really sure if that is a good idea because it would make it worse against Allied 640 HP TDs. You will still need 4 shots to kill them but it will take you more time to do so. That's why I don't really like the 200 DPS suggestion. Also not sure if a Panther 4 shotting a Comet is such a good idea. It would be fine vs T34/85 but against Comet? Comet costs 175 fuel and 500+ MP. It would make Comets pretty much useless as soon as a Panther shows up. Comet already doesn't have the range, reload speed and penetration to fight Panthers as it is so the balance in that regard is fine. Panther has more AT capability and will 1v1 the Comet but the Comet is better vs infantry because of main-gun AOE, grenades and the phosphor round.
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Ant yet Panther gets a vet 2 9 rear armor bonus that stills allow the majority of AT weapons to penetrate it.
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That's just because as far as I know an armor bonus from vet increases all armor values and can't distinguish between front and rear armor. The increased front armor still helps against medium tanks, bazookas and vet 0 ATGs. It's not supposed to become invincible against TDs.
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I think its been discussed over and over, heavy(-er) tanks should have a size increase, Heavy TDs then can have some accuracy cut, and then the Stug would be able to do budget-Jadgpanzer duty (which it kind of did in real life, a nice bonus).
Unit | Size | Acc max range |
IS-2 | 26 | 0.035 |
Panther | 24 | 0.035 |
M36 | 24 | 0.035 |
Cromwell | 20 | 0.025 |
Puma | 18 | 0.025 |
Pak40 | N/A | 0.04 |
Unit | Size | Acc max range |
IS-2 | 52 | 0.0175 |
Panther | 48 | 0.0175 |
M36 | 48 | 0.0175 |
Cromwell | 40 | 0.0125 |
Puma | 36 | 0.0125 |
Pak40 | N/A | 0.02 |
Unit | Size | Acc max range |
IS-2 | 52 | 0.0175 |
Panther | 44 | 0.0175 |
M36 | 44 | 0.0175 |
Cromwell | 31 | 0.0125 |
Puma | 25 | 0.0125 |
Pak40 | N/A | 0.02 |
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That can be fixed by changing the bonus from x10% to +26
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Panther should be the most premium medium and stug should have stock scopes after last battle phase to buy increasing range to 60. Panther should be a main battle tank with characteristic in between medium and heavy. Its armour should be lower.
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Panther should be the most premium medium and stug should have stock scopes after last battle phase to buy increasing range to 60. Panther should be a main battle tank with characteristic in between medium and heavy. Its armour should be lower.
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First of all I don't think that could be done because the editor almost exclusively works with multipliers for vet bonuses. Second of all the Panther's rear armor is low on purpose as I've already explained.
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Because a 60 range MBT/TD that self-spots over 360 degrees won't be broken? It will be completely awesome for A-movers because it will stop to fire at max range at AT guns.
A slight increase to moving accuracy would help. There has been times when I couldn't finish a IS2 because 4-5 shots would either miss or bounce. The armor nerf on the IS2 will help. Either the moving accuracy should go up or the IS2's target size should go up.
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it should be a main battle tank with a cannon that deals with infantry too.
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Not sure if this helps you or not, but with pintle MG upgraded close and mid range static Panther deals some convincing damage to infantry, we are not talking about P4 level of AI damage of course, but it sure can force home a squad that is trying to cap a point. What I noticed is that some players get too impatient and try to drive very close to deal AI damage and they lose more damage by being mobile than they gain from getting closer. Bunch of machineguns on a tank can substitute main gun in AI department at times.
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This forum doesn't deserve you man
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This post deserves its own tread.
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