are you complaining that if a tank hits a mine, then gets hit by a 45mu satchel only available on a 300mp squad with a 160mp tier (combined with the other 160mp tier for the 360mp AT gun) and with a 60mu upgrade it will kill a tank faster than 360mp alone?
No, I'm not. I'm only saying that there is an option to throw a satchel on such tank, which gives penals another tactical use possibility. It is not
only 'a snare' that prevents penals from being rushed, like many people falsly claim, but a very effective tool to drain health from enemy tanks quickly. It is capable of destroying and crit dmging very expensive units. Because the upgrade is relatively cheap it can be very effective when used together with zis and other tanks/tank destroyers. It gives soviets and edge imo (plus they will be using ptrs on top of satchels).
do you seriously think that 300mp and 60mu should JUST counter light vehicles? can you name other upgrades on infantry that have a limited window then they become 110% useless? pgrens become less effective with their shreks because they can knock off 1-3 a tanks health in a blink with 100% chance to pen all allied mediums. if they could retain their AI know what would happen? blobs. we know this because thats exactly what happened when they retained their AI.
No, I never said that. It should be a hard couter to light vehicles but a soft counter to heavier vehicles. It is because of the price - it is only 60 munitions and you compare it to 100 for shrecks. Penals are only 300mp and you compare them to 360mp of pzgrens. Penals also don't lose that much of ai potential. Just don't expect penals to perform as well as pzgrens. Satchels move penals into being a bit too good. (It could probably be a better idea to give penals 100-120 muni upgrade (or the possibility to pay another 60 on top of the first 60) that would double the number of their ptrs rifles. Satchels wouldn't be stock and could be moved to some commander as an ability).
penals AT is has the least burst of any stock AT options of any faction, as such they retain more AI. also due to tht lack of burst damage they need a way to keep enemy tanks from pushing them around (because they ARE an AT squad and thus need to fulfill their role- not, grens are NOT an AT squad.) you are complaining with literally zero understanding as to why it is the way it is.
Again - it is all about the price. By going the penals tier you can't expect to live without zis. Sooner or later you will need it. Ptrs penals with 60 muni ugrade are good enough just with ptrs. Maybe a regular snare that crits engine only when the vehicle is not full health could be somehow sensible. When pzgrens are pushed and killed because they can't aim to shoot I understand you suggest to use combined arms and have a gren with faust nearby and a pak behind. Why penals should be different here?
all other hand AT carries the threat of putting a tank under the snare threshold in a blink. at rifles do not (this is also why guards have button, to let them use their weapon without being bum rushed and pushed around)
So what? Just like I wrote earlier. Don't expect 60 muni upgrade to cover all the weaknesses of a given tier. You can't expect people not to see certain advantages of satchels and ptrs rifles. You don't want units to be pushed around and the only option you think of is to give them nukes.
sit and think for half a second and it will start to make sense, but turn on the fan above the stove for the inevitable smoke that will start pouring out of your ears.
That is even funny. But it is not really related. Satchels become too powerful after you have all the tools to deal with tanks as Soviets. What you don't see is the fact that by giving them weapon that is supposed to help earlygame (and it does) you also give them a gamechanger lategame when there are su85 and ziss and other tanks on the field. Satchels in their current form make it too risky to dive and close in to deal with 60 range su85s, for example. The change to maybe crew shock instead of engine crit could be a good solution here.