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russian armor

IR 251 Half-track 2014-2020 RIP!

11 Apr 2020, 22:00 PM
#61
avatar of Vipper

Posts: 13496 | Subs: 1

Maybe can make IRHT can reinforce near infantry like other HT

Stock mobile reinforcement for OKW does not sound like a good idea.

I would rather have it a toggle ability that it stop (or move at slow speed) and mine sweeps so that it allow SP to do other duties.
11 Apr 2020, 22:20 PM
#62
avatar of Stug life

Posts: 4474

Yea mine sweeping too seems a good idea
11 Apr 2020, 23:39 PM
#63
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post11 Apr 2020, 22:00 PMVipper

Stock mobile reinforcement for OKW does not sound like a good idea.

I would rather have it a toggle ability that it stop (or move at slow speed) and mine sweeps so that it allow SP to do other duties.

If people are having a hard time keeping a unit designed to be behind their lines alive I can't imagine how flooded the forum would be if it was expected to be doing front line duty as well
12 Apr 2020, 00:57 AM
#64
avatar of WAAAGH2000

Posts: 732

jump backJump back to quoted post11 Apr 2020, 22:00 PMVipper

Stock mobile reinforcement for OKW does not sound like a good idea.

I would rather have it a toggle ability that it stop (or move at slow speed) and mine sweeps so that it allow SP to do other duties.

Interesting design for IRHT,and for SP,I still think flamethrower and Schreck upgrade should not lock out sweeper
12 Apr 2020, 06:12 AM
#65
avatar of Serrith

Posts: 783

jump backJump back to quoted post11 Apr 2020, 22:00 PMVipper



I would rather have it a toggle ability that it stop (or move at slow speed) and mine sweeps so that it allow SP to do other duties.




This is actually really cool and has the benefit of making sturmpio shreks more viable since you have an alternative sweeping method.
13 Apr 2020, 01:24 AM
#66
avatar of blancat

Posts: 810

Maybe can make IRHT can reinforce near infantry like other HT



Why don't you put the Stuka rocket on this one?
13 Apr 2020, 03:51 AM
#67
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

Something something Illuminate Target that increases received acc would be cool
13 Apr 2020, 10:31 AM
#68
avatar of WAAAGH2000

Posts: 732

jump backJump back to quoted post13 Apr 2020, 01:24 AMblancat



Why don't you put the Stuka rocket on this one?

stuka is earliest mobile artillery in game ,and OKW T3 already good in game,should not give more buff
13 Apr 2020, 13:32 PM
#69
avatar of Stug life

Posts: 4474


stuka is earliest mobile artillery in game ,and OKW T3 already good in game,should not give more buff
yep
14 Apr 2020, 18:37 PM
#71
avatar of achpawel

Posts: 1351

I'd make it upgradable like one of the trucks with repair engineers to provide healing but for vehicles/okw trucks. The price could be the same as on the truck. Risk reward situation. If you loose it, you suffer. It would be nice as it would align with the OKW mechanized theme and would be supported by flak halftrack for protection. Also the ridiculously expensive engineers they have sometimes need help.
15 Apr 2020, 08:55 AM
#72
avatar of blancat

Posts: 810


stuka is earliest mobile artillery in game ,and OKW T3 already good in game,should not give more buff



Don't you know what sarcastic words are?
15 Apr 2020, 11:29 AM
#73
avatar of Aerohank

Posts: 2693 | Subs: 1

Park it behind a Jagdtiger and laugh as you outrange and out-spot enemy SU85s.
15 Apr 2020, 11:37 AM
#74
avatar of Vipper

Posts: 13496 | Subs: 1

Park it behind a Jagdtiger and laugh as you outrange and out-spot enemy SU85s.

SU-85 can have long sight than IRHT.
15 Apr 2020, 14:04 PM
#75
avatar of SuperHansFan

Posts: 833

RIP



This unit has no purpose anymore, as a Kübel or Sturmpio or whatever infantry does its job as well
Has it really been six years since WFA release already?

15 Apr 2020, 14:16 PM
#76
avatar of Princeps

Posts: 214


stuka is earliest mobile artillery in game ,and OKW T3 already good in game,should not give more buff


And when u early get it, u lose the game to a T70/AEC:foreveralone:
15 Apr 2020, 16:30 PM
#77
avatar of blancat

Posts: 810



And when u early get it, u lose the game to a T70/AEC:foreveralone:


Why are u trying to get IR halftrack early?

Are you trying to use this unit with no combat abilities during LV timing?
15 Apr 2020, 23:11 PM
#78
avatar of BlueKnight

Posts: 320

I am so happy people undervalue the new IR HT, this means that my self-spotting SU85 with penalized mobility and shorter sight than IR HT will continue to open fire first and from safe distance, after all true sight is such a shitty feature as you can read here. It is also good that nobody thinks that JP4 is worth building. The IR HT + JP4 or teamweapons would have great synergy and all that true sight is stock, cheap and without need to vet anything. Correct me if I'm wrong, but no allied unit stock or doctrinal has this much sight, not even close. Unit went from maphack to very good recon tool.
15 Apr 2020, 23:24 PM
#79
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Correct me if I'm wrong, but no allied unit stock or doctrinal has this much sight, not even close. Unit went from maphack to very good recon tool.


SU85 with Focus Sight toggled and Tracking has 100+ sight, but otherwise the best Allied sight options are around 60-70 range (Pyro Sections in cover, vetted T70 in Recon Mode, vetted M20 / Stuart, SU-85 with only Focus Sight, M1 AT gun's Take Aim!, vetted Paths).
15 Apr 2020, 23:47 PM
#80
avatar of BlueKnight

Posts: 320

SU85 with Focus Sight toggled and Tracking has 100+ sight

Thanks, for some reason I forgot that you can combine the two abilities to get some extra sight range.
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